Difference between revisions of "Current Expedition Gear"

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(O'Neill)
(Dave)
 
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*Chemical lights
 
*Chemical lights
 
*Rations
 
*Rations
 
==Caldwell==
 
 
*Kevlar vest (3 armor points) worn under clothes
 
*1 IFAK (+20% to a single First Aid check)
 
*1/2 of a 2-person shelter shell
 
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Survival knife (1d4 damage; AP3)
 
*Mylar emergency blanket
 
*Spare clothes
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
 
 
==Howard==
 
 
*1 IFAK (+20% to a single First Aid check)
 
*1/2 of a 2-person shelter shell
 
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Survival knife (1d4 damage; AP3)
 
*Mylar emergency blanket
 
*Spare clothes
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Assault Carbine (Sound Suppressor, Sights, ...) + a couple of spare mags (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
 
*Pistol + a couple of spare mags (1d10 damage; 15m range increment; 17 round magazine)
 
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
 
*Radio with throat mic
 
*2 Smoke Grenades
 
*2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
 
*2 Frag Grenades (15% lethality; 10 m kill radius)
 
*Combat Knife (1d6 damage; AP3)
 
*A few of those pyrotechnic road flares
 
*Night Vison Goggles (allows operating in dark condition; detailed perception at -20%)
 
*Waterproof Notepad and Pencils
 
*Extra snack bars.
 
 
==O'Neill==
 
*Climbing pick
 
*Camera
 
*Drone- flying
 
*Axe
 
*Bags of sweets.
 
*Garden 4 wheeled truck trolley
 
*1 IFAK (+20% to a single First Aid check)
 
*1/2 of a 2-person shelter shell
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Mylar emergency blanket
 
*Spare clothes
 
*Sleeping pad
 
*Climbing rope and associated gear. (+20% to Athletics checks to Climb when time is taken to use)
 
*Gas mask.
 
*Tobacco and Pipe. Lighters. flint and steel.
 
*A can of Guinness.
 
*Tools for messing with locks and a general purpose top notch tool box that is a back pack.
 
*A hand grenade cause he has always wanted one. (15% lethality; 10 m kill radius)
 
*A good knife. (1d4 damage; AP3)
 
*One oxygen in a can and mask
 
*A hand held gas detector
 
*Spare Batteries
 
*Spray cans to mark the way we go.
 
*Good light sources.
 
*Metal detector.
 
*Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
 
*3 spare magazines.
 
*Polaroid camera
 
*spool of wire.
 
*Gaffer tape
 
*Ipod with some tunes.
 
*An Irish flag. 100 small Irish flag stickers.
 
  
 
==Mars==
 
==Mars==
Line 132: Line 54:
 
*A box of matches
 
*A box of matches
  
==VanDerMeer==
+
==Dave==
 
+
*Tablet, w' ruggedized rubber overlay.
*Specimen containers]
+
*Google Glasses [personalized]
*Digital recording stuff
+
*Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
*Field testing kits for things like checking for common organic and inorganic toxins
+
*Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
*1 IFAK (+20% to a single First Aid check)
+
*Flight control unit.
*1/2 of a 2-person shelter shell
+
*Electronics repair/spares kit [personalized]
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
+
**All devices linked in VPN.
*Helmet with headlamp
+
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
*Flashlights (2)
+
*Radio with throat mic
*Emergency flotation devices for yourself and your pack
+
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
*Survival knife (1d4 damage; AP3)
+
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
*Mylar emergency blanket
 
*Spare clothes
 
*Gas mask with spare filters
 
*Sleeping pad
 
 
 
==Nicotera==
 
 
*1 IFAK
 
*1 IFAK
 
*1/2 of a 2-person shelter shell
 
*1/2 of a 2-person shelter shell
Line 161: Line 77:
 
*Gas mask with spare filters
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Sleeping pad
*Medical Supplies
+
==Lucky==
*Medical specimen containers
+
*Minimi 7.62
 +
*M320 Grenade Launcher Module
 +
*Handgun
 +
*Grenades
 +
*Claymores
 +
*Tazer
 +
*Medkit
 +
*Helmet
 +
*Night vision
 +
*Gas mask
 +
*Armoured vest
 +
*Combat knife
 +
*Baton
 +
*Ammunition
 +
*Torch
 +
*Flares
 +
*Trip wires
 +
*Bolt cutters
 +
*Breaching charge
 +
*Handcuffs
 +
*Water filtration
 +
*Batteries
 +
*Food
 +
*Helmet cam

Latest revision as of 21:39, 14 June 2018

Note: Excludes basic clothing as well as standard rations and water for 4 days.

Arikan[edit]

  • Camera
  • Geiger counter
  • Gas detector
  • Tablet
  • Notebook
  • Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
  • Extra Magazine (2)
  • Body Armor (AR 3)
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Chemical lights
  • Rations

Mars[edit]

  • Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • 2 Smoke Grenades
  • 2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
  • 2 Frag Grenades (15% lethality; 10 m kill radius)
  • Two large knives. One in each boot (1d6 damage; AP3)
  • A dozen glow sticks
  • Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
  • Waterproof Notepad and Pencils
  • Extra snack bars
  • A box of matches

Dave[edit]

  • Tablet, w' ruggedized rubber overlay.
  • Google Glasses [personalized]
  • Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
  • Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
  • Flight control unit.
  • Electronics repair/spares kit [personalized]
    • All devices linked in VPN.
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • 1 IFAK
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad

Lucky[edit]

  • Minimi 7.62
  • M320 Grenade Launcher Module
  • Handgun
  • Grenades
  • Claymores
  • Tazer
  • Medkit
  • Helmet
  • Night vision
  • Gas mask
  • Armoured vest
  • Combat knife
  • Baton
  • Ammunition
  • Torch
  • Flares
  • Trip wires
  • Bolt cutters
  • Breaching charge
  • Handcuffs
  • Water filtration
  • Batteries
  • Food
  • Helmet cam