Current Expedition Gear

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Note: Excludes basic clothing as well as standard rations and water for 4 days.

Arikan

  • Camera
  • Geiger counter
  • Gas detector
  • Tablet
  • Notebook
  • Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
  • Extra Magazine (2)
  • Body Armor (AR 3)
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Chemical lights
  • Rations

O'Neill

  • Camera
  • Drone- flying
  • Axe
  • Bags of sweets.
  • Garden 4 wheeled truck trolley
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Mylar emergency blanket
  • Spare clothes
  • Sleeping pad
  • Climbing rope and associated gear. (+20% to Athletics checks to Climb when time is taken to use)
  • Gas mask.
  • Tobacco and Pipe. Lighters. flint and steel.
  • A can of Guinness.
  • Tools for messing with locks and a general purpose top notch tool box that is a back pack.
  • A good knife. (1d4 damage; AP3)
  • One oxygen in a can and mask
  • A hand held gas detector
  • Spare Batteries
  • Spray cans to mark the way we go.
  • Good light sources.
  • Metal detector.
  • 3 spare magazines.
  • Polaroid camera
  • spool of wire.
  • Gaffer tape
  • Ipod with some tunes.
  • An Irish flag. 100 small Irish flag stickers.

Mars

  • Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • 2 Smoke Grenades
  • 2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
  • 2 Frag Grenades (15% lethality; 10 m kill radius)
  • Two large knives. One in each boot (1d6 damage; AP3)
  • A dozen glow sticks
  • Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
  • Waterproof Notepad and Pencils
  • Extra snack bars
  • A box of matches

VanDerMeer

  • Specimen containers]
  • Digital recording stuff
  • Field testing kits for things like checking for common organic and inorganic toxins
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad

Dave

  • Tablet, w' ruggedized rubber overlay.
  • Google Glasses [personalized]
  • Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
  • Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
  • Flight control unit.
  • Electronics repair/spares kit [personalized]
    • All devices linked in VPN.
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • 1 IFAK
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad