Custom Earth Spells

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This is a collection of custom, earth-themed spells for Pathfinder. The discussion for these can be found here: Earth Elemental Wizard's Spells.

Spell Lists

Sorcerer/Wizard Spells

0-Level Sorcerer/Wizard Spells (Cantrips)

1st-Level Sorcerer/Wizard Spells

2nd-Level Sorcerer/Wizard Spells

3rd-Level Sorcerer/Wizard Spells

4th-Level Sorcerer/Wizard Spells

Spell Index

Acidic Burst

School evocation [acid]; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

This spell works like fireball except that it creates a sudden burst of acidic vapors. All creatures and unattended objects in the area take 1d4 points of acid damage per caster level (maximum 10d4), plus an extra 1d4 the following two rounds.

Acidic Grease

School conjuration (creation) [acid]; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (a drop of acid)
Range close (25 ft. + 5 ft./2 levels)
Area one object or 10 ft. square
Duration 1 round/level
Saving Throw see text; Spell Resistance no

This functions like the grease spell except that the grease it creates is acidic. Any object or creature that begins a round in contact with the grease takes 1 point of acid damage. Any creature that is prone in the grease and any object coated with the grease takes 1d4 points of acid damage instead.

Break Ground

School evocation [earth]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (a small piece of brittle stone)
Range personal
Effect see text
Duration 1 minute/level
Saving Throw Reflex negates, see text; Spell Resistance yes

As a standard action, while this spell is in effect, you can point to a 5ft square and cause the earth there to shatter into jagged shards. The square becomes difficult terrain and any creature standing there must make a reflex save of fall prone. Every time you do this, the remaining duration of this spell goes down by 1 minute.

Call Earth

School conjuration [earth]; Level druid 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (a pebble)
Range close (25 ft. + 5 ft./2 levels)
Area 10-ft.-radius burst
Duration 1 minute/level
Saving Throw Reflex negates, see text; Spell Resistance no

This spell causes boulders to rise from the ground. Any creature standing in that area must make a reflex save or fall prone. The caster has two options when casting this spell. Either the boulders are small and the effected squares become difficult terrain for the spells duration, or the boulders are large enough to provide cover, blocking some squares (about 25%) but not creating difficult terrain in the others.

Ground

School transmutation; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a lead weight)
Range medium (100 ft. + 10 ft./level)
Target 1 creature
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes

This spell causes great difficulty for flying creatures. The subject takes a -20 penalty to Fly checks and must immediately make a Fly check to stay airborne.

[i]Ground[/i] counters and dispels [i]Fly[/i] and vice versa.

Solidify

School transmutation; Level sorcerer/wizard 0
Casting Time 1 round
Components V, S
Range touch
Area 1 dirt, mud or clay object, up to 1 lbs./level
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)

This spell causes a small dirt, mud or clay object to solidify into stone. The stone can be of any type, but never anything of value. This spell cannot be used on a creature composed of dirt, mud or clay, nor on any substance currently under the effect of any other spell.

Stone Sense

School transmutation; Level sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level

You gain tremorsense out to 30 feet for the duration of this spell.