Difference between revisions of "Cyberpunk Character Page Proto."

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(Created page with "[http://wiki.rpg.net/index.php/Rust Rust main page] =Statistics= {|class=wikitable ! Name || Value |- | INTelligence || x |- | TECH || x |- | ATTRactiveness || x |...")
 
m (Skills)
 
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[http://wiki.rpg.net/index.php/Rust Rust main page]
+
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
  
 
=Statistics=
 
=Statistics=
Line 23: Line 23:
 
| BODY ||    x
 
| BODY ||    x
 
|}
 
|}
 +
 +
 +
*Nationality:
 +
*Birthdate:
 +
*Sex:
 +
*Weight:
 +
*Height:
 +
*Run: (''M.A. x 3'')
 +
*Leap: (''Run / 4'')
 +
*Throw Range: (''Body x 5 + Athletics'')
 +
*Native Language:
 +
*Languages:
  
 
=Skills=
 
=Skills=
Line 41: Line 53:
 
**Intimidate:
 
**Intimidate:
 
**Oratory:
 
**Oratory:
**Resist torture/drug: 0 [6]
+
**Resist torture/drug:
**Streetwise: 2 [8]
+
**Streetwise:
  
  
*EMPATHY: [6]
+
*EMPATHY: [x]
**Human perception*: 0 [6]
+
**Human perception*:
**Interview*: 0 [6]
+
**Interview*:  
**Leadership*: 0 [6]
+
**Leadership*:  
**Seduction*: 2 [8]
+
**Seduction*:  
**Social*: 2 [8]
+
**Social*:
**Persuasion/Fast Talk*: 0 [6]
+
**Persuasion/Fast Talk*:
**Perform: 0 [6]
+
**Perform:
  
  
*INT: [8]
+
*INT: [x]
**Accounting: 0 [8]
+
**Accounting:
**Anthropology: 0 [8]
+
**Anthropology:
**Awareness/notice*: 2 [10]
+
**Awareness/notice*:
**Biology: 6 [14]
+
**Biology:
**Botany: 5 [13]
+
**Botany:
**Chemistry: 7 [15]
+
**Chemistry:
**Composition: 0 [8]
+
**Composition:
**Diagnose Illness: 3 [11]
+
**Diagnose Illness:
**Education & General Knowledge*: 4 [12]
+
**Education & General Knowledge*:  
**Expert: 0 [8]
+
**Expert:  
**Forage: 0 [8]
+
**Forage:
**Fishing: 0 [8]
+
**Fishing:
**Forward observer: 0 [8]
+
**Forward observer:
**Gamble: 0 [8]
+
**Gamble:
**Geology (2): 0 [8]
+
**Geology (2):  
**Hide/evade*: 0 [8]
+
**History:
**History: 0 [8]
+
**Instruction:
**Instruction: 3 [11]
+
**Information Gathering:
**Information Gathering: 4 [12]
+
**Linguistics:  
**Linguistics: 0 [8]
+
**Mathematics:  
**Mathematics: 6 [14]
+
**Metallurgy (2):  
**Metallurgy (2): 0 [10]
+
**Meteorology (2):  
**Meteorology (2): 0 [8]
+
**Military Experience:  
**Military Experience: 0 [8]
+
**Navigation:  
**Navigation: 0 [8]
+
**Physics (2):
**Physics (2): 0 [8]
+
**Psychology:  
**Psychology: 0 [8]
+
**Theoretical Sciences:  
**Theoretical Sciences: 4 [12]
+
**Scrounging:  
**Scrounging: 0 [8]
+
**Wilderness survival:  
**Wilderness survival: 2 [10]
+
**Zoology:  
**Zoology: 2 [10]
 
  
  
 
*REF: [6]
 
*REF: [6]
**Autogun: 0 [6]
+
**Autogun:  
**Chemical weapons: 0 [6]
+
**Chemical weapons:  
**Athletics*: 0 [6]
+
**Athletics*:  
**Dance: 0 [6]
+
**Dance:  
**Dodge/escape*: 0 [6]
+
**Dodge/escape*:  
**Drive Wheel: 0 [6]
+
**Drive Wheel:  
**Drive Track: 0 [6]
+
**Drive Track:  
**Handgun: 2 [6]
+
**Handgun:  
**Heavy weapons: 0 [6]
+
**Heavy weapons:  
**Martial Arts: 0 [6]
+
**Martial Arts:  
**Motorcycle: 0 [6]
+
**Motorcycle:
**Operate Heavy Machine: 0 [6]
+
**Operate Heavy Machine:  
**Pilot: 0 [6]
+
**Pilot:
**Ride: 0 [6]
+
**Ride:
**Rifle: 0 [6]
+
**Rifle:  
**Snow ski: 0 [6]
+
**Snow ski:  
**Stealth (2)*: 0 [6]
+
**Stealth (2)*:  
  
  
*TECH: [8]
+
*TECH: [x]
**Aero tech (2): 0 [8]
+
**Aero tech (2):
**Basic tech (2): 4 [12]
+
**Basic tech (2):
**Biological weapons (3): 2 [10]
+
**Biological weapons (3):
**Electrical Engineer (2): 0 [8]
+
**Electrical Engineer (2):
**Civil engineering (2): 0 [8]
+
**Civil engineering (2):  
**Combat engineering: 0 [8]
+
**Combat engineering:  
**Demolitions (2): 0 [8]
+
**Demolitions (2):  
**Disguise: 0 [8]
+
**Disguise:  
**Electronics: 3 [11]
+
**Electronics:  
**Farming: 0 [8]
+
**Farming:  
**First aid: 3 [11]
+
**First aid:  
**Forgery: 0 [8]
+
**Forgery:
**Indirect fire (2): 0 [8]
+
**Indirect fire (2):  
**Large Calibre Gun: 0 [8]
+
**Large Calibre Gun:  
**Medical/surgery (4): 0 [8]
+
**Medical/surgery (4):
**Nuclear weapons (4): 0 [8]
+
**Nuclear weapons (4):
**Paint & draw: 0 [8]
+
**Paint & draw:
**Photo & film: 0 [8]
+
**Photo & film:  
**Pick lock: 0 [8]
+
**Pick lock:  
**Pickpocket: 0 [8]
+
**Pickpocket:  
**Play: 0 [8]
+
**Play:
**Rotor tech (3): 0 [8]
+
**Rotor tech (3):
**Tactical Missile (2): 0 [8]
+
**Tactical Missile (2):  
**Weaponsmith: 0 [8]
+
**Weaponsmith:  
  
  
Line 142: Line 153:
 
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
 
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
  
=Weapons=
+
==Martial Arts==
 +
 
 +
{| border="1" cellpadding="2"
 +
!width="400"|Style
 +
!width="100"|Strike
 +
!width="100"|Punch
 +
!width="100"|Kick
 +
!width="100"|Disarm
 +
!width="100"|Sweep
 +
!width="100"|Block
 +
!width="100"|Dodge
 +
!width="100"|Grapple
 +
!width="100"|Throw
 +
!width="100"|Hold
 +
!width="100"|Choke
 +
!width="100"|Escape
 +
!width="100"|Ram
 +
 +
 
 +
|-
 +
| x || x || x || x || x || x || x || x || x || x || x || x || x || x
 +
|}
 +
 
 +
=Equipment=
  
{|class=wikitable
+
* '''Weapons'''
! Name               ||  Type  || WA  || Con.  || Damage (ammo)  ||  Shots  || RoF  || Rel.  ||  Range
+
** 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
 +
** 1 x Militech Taser
 +
** 1 x Night Stick.
 +
 
 +
 
 +
{| border="1" cellpadding="2"
 +
!width="250"|Weapon Name
 +
!width="100"|Weapon Type
 +
!width="100"|Accuracy
 +
!width="100"|Concealment
 +
!width="100"|Availability
 +
!width="300"|Damage
 +
!width="200"|Magazine Capacity
 +
!width="150"|Shots/Round
 +
!width="150"|Reliability
 +
!width="150"|Range
 +
 
 +
|-
 +
|'''Colt Enforcement 10''' || Pistol || +1 || Jacket || Common || 2d6+3 (10mm/.40 calibre) || 14 || 2 || Very || 50m
 +
|-
 +
|'''Militech Taser''' || Pistol || -1 || Jacket || Common || Stun (taser dart) || 10 || 1 || Standard|| 10m
 +
|-
 +
|'''Nightstick''' || Melee || 0 || Jacket || Poor || 2d6+3 || NA || NA || Very || 0m
 +
|}
 +
 
 +
 
 +
* '''Armour'''
 +
** ''Patrol Armour''
 +
***Helmet (''SP20''), Anti-Dazzle, Hight intensity beam light, Hard Armour
 +
***Torso (''SP20''), MOLLE* harness, climbing/extraction harness, Hard Armour
 +
***Leg Rig (''SP12''), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
 +
***Arm Rig (''SP12''), MOLLE on upper arm.
 +
 
 +
 
 +
 
 +
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)  
 +
{| border="1" cellpadding="2"
 +
!width="400"|
 +
!width="100"| Head
 +
1
 +
!width="100"| Chest
 +
2
 +
!width="100"| Abdomen
 +
3
 +
!width="100"| Groin
 +
4
 +
!width="100"| R Arm
 +
5
 +
!width="100"| L Arm
 +
6
 +
!width="100"| R Thigh
 +
7
 +
!width="100"| R Shin
 +
8
 +
!width="150"| L Thigh
 +
9
 +
!width="150"| L Shin
 +
0
 +
 +
 
 +
 
 +
|-
 +
|'''Patrol Armour''' || 20 || 20 || 20 || 20 || 12 || 12 || 12 || 12|| 12 || 12
 
|-
 
|-
| Colt M1911 || Handgun || 0 || P || 2d6+3(.45 Cal) || 7 || 2 || VR || 50m
+
|'''SWAT Armour''' || x || || x || x || x || x || x || x|| x|| x
 
|-
 
|-
| Gun    || || - || - || - || - || - || - || -
+
|'''Street Armour''' || x || || x || x || x || x || x || x|| x|| x
 
|}
 
|}
  
=Equipment=
 
  
 +
*'''Clothing'''
 +
** 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
 +
** 1 x Boots (lace up )
 +
** 1 x Tactical Gloves
 +
** 2 x Gym gear with SDPD logo
 +
** 1 x Shooters cap with SDPD logo (Dark Blue)
 +
** 1 x Reflective sunglasses. (laser-safe/ballistic grade)
 +
 +
 +
* '''Cyberwear'''
 +
** Neuralware processor (super encryption Bluetooth needs no plugs)
 +
*** GPS locator app loaded
 +
 +
 +
* '''Electronics'''
 +
** Demountable helmet 2-way radio/video headset
 +
** SDPD issue tablet
 +
** SDPD Badge wallet with bio-authorisor
  
  
 +
* '''Gear'''
 +
** 2 x handcuffs and key.
 +
** 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
 +
** 10 x Ziplok cable ties
 +
** 2 x Large duffel bags
  
 
=Background=
 
=Background=
  
[http://wiki.rpg.net/index.php/Rust Rust main page]
+
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]

Latest revision as of 04:25, 27 April 2015

Silent Waters Run Deep main page

Statistics[edit]

Name Value
INTelligence x
TECH x
ATTRactiveness x
Movement Allowance x
EMPathy x
REFlex x
COOL x
LUCK x
BODY x


  • Nationality:
  • Birthdate:
  • Sex:
  • Weight:
  • Height:
  • Run: (M.A. x 3)
  • Leap: (Run / 4)
  • Throw Range: (Body x 5 + Athletics)
  • Native Language:
  • Languages:

Skills[edit]

  • ATTR: [x]
    • Personal Grooming*:
    • Wardrobe & style*:


  • BODY: [x]
    • Endurance:
    • Strength feat:
    • Swimming*:


  • COOL: [x]
    • Interrogation:
    • Intimidate:
    • Oratory:
    • Resist torture/drug:
    • Streetwise:


  • EMPATHY: [x]
    • Human perception*:
    • Interview*:
    • Leadership*:
    • Seduction*:
    • Social*:
    • Persuasion/Fast Talk*:
    • Perform:


  • INT: [x]
    • Accounting:
    • Anthropology:
    • Awareness/notice*:
    • Biology:
    • Botany:
    • Chemistry:
    • Composition:
    • Diagnose Illness:
    • Education & General Knowledge*:
    • Expert:
    • Forage:
    • Fishing:
    • Forward observer:
    • Gamble:
    • Geology (2):
    • History:
    • Instruction:
    • Information Gathering:
    • Linguistics:
    • Mathematics:
    • Metallurgy (2):
    • Meteorology (2):
    • Military Experience:
    • Navigation:
    • Physics (2):
    • Psychology:
    • Theoretical Sciences:
    • Scrounging:
    • Wilderness survival:
    • Zoology:


  • REF: [6]
    • Autogun:
    • Chemical weapons:
    • Athletics*:
    • Dance:
    • Dodge/escape*:
    • Drive Wheel:
    • Drive Track:
    • Handgun:
    • Heavy weapons:
    • Martial Arts:
    • Motorcycle:
    • Operate Heavy Machine:
    • Pilot:
    • Ride:
    • Rifle:
    • Snow ski:
    • Stealth (2)*:


  • TECH: [x]
    • Aero tech (2):
    • Basic tech (2):
    • Biological weapons (3):
    • Electrical Engineer (2):
    • Civil engineering (2):
    • Combat engineering:
    • Demolitions (2):
    • Disguise:
    • Electronics:
    • Farming:
    • First aid:
    • Forgery:
    • Indirect fire (2):
    • Large Calibre Gun:
    • Medical/surgery (4):
    • Nuclear weapons (4):
    • Paint & draw:
    • Photo & film:
    • Pick lock:
    • Pickpocket:
    • Play:
    • Rotor tech (3):
    • Tactical Missile (2):
    • Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Martial Arts[edit]

Style Strike Punch Kick Disarm Sweep Block Dodge Grapple Throw Hold Choke Escape Ram


x x x x x x x x x x x x x x

Equipment[edit]

  • Weapons
    • 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
    • 1 x Militech Taser
    • 1 x Night Stick.


Weapon Name Weapon Type Accuracy Concealment Availability Damage Magazine Capacity Shots/Round Reliability Range
Colt Enforcement 10 Pistol +1 Jacket Common 2d6+3 (10mm/.40 calibre) 14 2 Very 50m
Militech Taser Pistol -1 Jacket Common Stun (taser dart) 10 1 Standard 10m
Nightstick Melee 0 Jacket Poor 2d6+3 NA NA Very 0m


  • Armour
    • Patrol Armour
      • Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Hard Armour
      • Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
      • Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
      • Arm Rig (SP12), MOLLE on upper arm.


(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)

Head

1

Chest

2

Abdomen

3

Groin

4

R Arm

5

L Arm

6

R Thigh

7

R Shin

8

L Thigh

9

L Shin

0


Patrol Armour 20 20 20 20 12 12 12 12 12 12
SWAT Armour x x x x x x x x x x
Street Armour x x x x x x x x x x


  • Clothing
    • 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
    • 1 x Boots (lace up )
    • 1 x Tactical Gloves
    • 2 x Gym gear with SDPD logo
    • 1 x Shooters cap with SDPD logo (Dark Blue)
    • 1 x Reflective sunglasses. (laser-safe/ballistic grade)


  • Cyberwear
    • Neuralware processor (super encryption Bluetooth needs no plugs)
      • GPS locator app loaded


  • Electronics
    • Demountable helmet 2-way radio/video headset
    • SDPD issue tablet
    • SDPD Badge wallet with bio-authorisor


  • Gear
    • 2 x handcuffs and key.
    • 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
    • 10 x Ziplok cable ties
    • 2 x Large duffel bags

Background[edit]

Silent Waters Run Deep main page