Difference between revisions of "Cyberpunk Character Page Proto."

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m (Undo revision 281239 by ChalkLine (talk))
m (Skills)
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**Rotor tech (3):
 
**Rotor tech (3):
 
**Tactical Missile (2):  
 
**Tactical Missile (2):  
**Weaponsmith: 0
+
**Weaponsmith:  
  
  

Revision as of 05:18, 16 April 2015

Silent Waters Run Deep main page

Statistics

Name Value
INTelligence x
TECH x
ATTRactiveness x
Movement Allowance x
EMPathy x
REFlex x
COOL x
LUCK x
BODY x

Skills

  • ATTR: [x]
    • Personal Grooming*:
    • Wardrobe & style*:


  • BODY: [x]
    • Endurance:
    • Strength feat:
    • Swimming*:


  • COOL: [x]
    • Interrogation:
    • Intimidate:
    • Oratory:
    • Resist torture/drug:
    • Streetwise:


  • EMPATHY: [x]
    • Human perception*:
    • Interview*:
    • Leadership*:
    • Seduction*:
    • Social*:
    • Persuasion/Fast Talk*:
    • Perform:


  • INT: [x]
    • Accounting:
    • Anthropology:
    • Awareness/notice*:
    • Biology:
    • Botany:
    • Chemistry:
    • Composition:
    • Diagnose Illness:
    • Education & General Knowledge*:
    • Expert:
    • Forage:
    • Fishing:
    • Forward observer:
    • Gamble:
    • Geology (2):
    • History:
    • Instruction:
    • Information Gathering:
    • Linguistics:
    • Mathematics:
    • Metallurgy (2):
    • Meteorology (2):
    • Military Experience:
    • Navigation:
    • Physics (2):
    • Psychology:
    • Theoretical Sciences:
    • Scrounging:
    • Wilderness survival:
    • Zoology:


  • REF: [6]
    • Autogun:
    • Chemical weapons:
    • Athletics*:
    • Dance:
    • Dodge/escape*:
    • Drive Wheel:
    • Drive Track:
    • Handgun:
    • Heavy weapons:
    • Martial Arts:
    • Motorcycle:
    • Operate Heavy Machine:
    • Pilot:
    • Ride:
    • Rifle:
    • Snow ski:
    • Stealth (2)*:


  • TECH: [x]
    • Aero tech (2):
    • Basic tech (2):
    • Biological weapons (3):
    • Electrical Engineer (2):
    • Civil engineering (2):
    • Combat engineering:
    • Demolitions (2):
    • Disguise:
    • Electronics:
    • Farming:
    • First aid:
    • Forgery:
    • Indirect fire (2):
    • Large Calibre Gun:
    • Medical/surgery (4):
    • Nuclear weapons (4):
    • Paint & draw:
    • Photo & film:
    • Pick lock:
    • Pickpocket:
    • Play:
    • Rotor tech (3):
    • Tactical Missile (2):
    • Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Colt M1911 Handgun 0 P 2d6+3(.45 Cal) 7 2 VR 50m
Gun - - - - - - - -

Equipment

Background

Rust main page