Cyclops - PL10

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CYCLOPS

ABILITIES STR 12 +1 DEX 16 +3 CON 14 +2 INT 14 +2 WIS 16 +3 CHA 16 +3

SAVES DMG +7 FORT +2 REF +6 WILL +8

MOVEMENT INIT +3 BASE SPD 30/60/120

COMBAT BASE DEF 6 DEF 19 FLAT 16 MENTAL 19

BASE ATT 8 MELEE +9 RANGED +11 MENTAL +11

SKILLS Diplomacy [4/1], Drive* [4/1], Knowledge: Mutants [4/2], Academia [3/1], Pilot* [5/2], Repair* [3/1], Sense Motive [5/2], Survival [4/1], Swim [2/1]

FEATS Accurate Attack ( (- dmg bonus), (+ attack roll), 5 max), Assessment (1/2 action, assess 3 abilities of target), Attack Focus ( +1 attack (Eye Blast)), Expertise ((- attack), (+ def), 5 max), Heroic Surge (extra 1/2 action once per day/4 pls), Immunity (Super) (Radiation), Imp. Critical (double crit range for Eye Blast), Inspire (can inspire allies by spending hero pt), Leadership (+1 to all rolls directing others), Mental Link (Super) (Pheonix), Point Blank Shot (+1 to hit/dmg ranged attacks in 30 ft), Power Attack ((- attack), (+ dmg bonus), 5 max), Power Immunity (Super) (immune to effects of your power), Power Immunity (Super) (Havoc), Precise Shot (no penalty attacking targets in melee ) , Rapid Shot (extra ranged attack @ -2), Ricochet Attack (bounce ranged attacks, -2 per)

POWERS Energy Blast-Kinetic [+10] Extra:Energy Blast-Radiation [+10] Extra:EB-Rad Linked to EB-Kinetic [+10] Flaw: EB-Rad only on EB-Kinetic [+10] Flaw: Always on without Visor or clossed eyes [+10] PS: EB-Kinetic + Disinitigrate [+10]

X-Men Training Amazing Save: Damage [+5] Amazing Save: Will [+5] Armor [+3] Amazing Save: Reflex [+3]

X-Men Leadership Boost-Dex [+3] Extra:Affect Others [+3] Flaw: Must call on target's training w/ Cyc [+3] Extra: All atributes [+3] Extra: mental stats [+3]

WEAKNESS custom2 (-3/-5 to all cha checks with non-mutants/mutant-hater)