Editing Cyllian:Attributes

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* '''Charisma'''
 
* '''Charisma'''
  
==Attribute Modifiers==
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=Attribute Modifiers=
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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==Attribute Checks==
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# Name your hero. 
 
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# Create your own character sheet using the template under Characters.
Record the Attribute Check value for each attribute on the character sheet.  The attribute check value is 21 - Attribute for each.
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# Assign attributes using the array 16, 14, 13, 13, 10, 8
 
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# Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
To check an attribute in play, roll 1d20Any roll equal to, or great, then the attribute check value is a success. A natural 1 always failsA natural 20 always succeeds.
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# Record attribute checks as 21 - attribute for each attribute
 
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# Decide three facts for your hero:  Background, Profession, Relationship.
A relevant Fact will grant a +4 bonus to the check, or sometimes make a check completely unnecessary.
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# Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
 
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# Record the special abilities your character gains from their Words.
Feats pushing human limits suffer a -4 penalty and superhuman feats suffer a -8 penalty.
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# Spend six points picking divine giftsLesser gifts cost 1 point each from your Words, or cost 2 points from other WordsGreater gifts may not be selected at character creation.
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# Record your saving throws.  Each is 15 plus attribute modifier:  Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
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# Choose weapons for your character and record them.  Record the attribute modifier to-hit and damage.
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# AC: <Armor AC> - <Dex modifier>.  Record saving throw penalties for medium or heavy armor.
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# HP: 8 + Con modifier
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# Effort: 2
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# Wealth: 0
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# Experience: 0
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# Dominion: 0
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# Influence: 2
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# Record your character's current goal.

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