Difference between revisions of "Cyllian:Attributes"

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(Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page =Attributes= * '''Strength''' * '''Dexterity''' * '''Constitution''' * '''Wisdom''' * '''Intelligence''' * '''Charis...")
 
 
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=Attributes=
 
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Godbound uses the standard D&D attributes.  During character creation assign the following array to those attributes as desired: 16, 14, 13, 13, 10, 8.  Your Words may affect starting attributes.  Feel free to iterate to create the character you want to start play with.  Godbound are powerful characters.  Don't shy away from maximizing your abilities!
  
 
* '''Strength'''
 
* '''Strength'''
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* '''Charisma'''
 
* '''Charisma'''
  
=Attribute Modifiers=
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==Attribute Modifiers==
  
 
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# Name your hero. 
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==Attribute Checks==
# Create your own character sheet using the template under Characters.
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# Assign attributes using the array 16, 14, 13, 13, 10, 8
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Record the Attribute Check value for each attribute on the character sheet.  The attribute check value is 21 - Attribute for each.
# Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
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# Record attribute checks as 21 - attribute for each attribute
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To check an attribute in play, roll 1d20. Any roll equal to, or great, then the attribute check value is a successA natural 1 always failsA natural 20 always succeeds.
# Decide three facts for your hero: Background, Profession, Relationship.
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# Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
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A relevant Fact will grant a +4 bonus to the check, or sometimes make a check completely unnecessary.
# Record the special abilities your character gains from their Words.
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# Spend six points picking divine giftsLesser gifts cost 1 point each from your Words, or cost 2 points from other  WordsGreater gifts may not be selected at character creation.
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Feats pushing human limits suffer a -4 penalty and superhuman feats suffer a -8 penalty.
# Record your saving throws.  Each is 15 plus attribute modifier:  Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
 
# Choose weapons for your character and record them.  Record the attribute modifier to-hit and damage.
 
# AC: <Armor AC> - <Dex modifier>.  Record saving throw penalties for medium or heavy armor.
 
# HP: 8 + Con modifier
 
# Effort: 2
 
# Wealth: 0
 
# Experience: 0
 
# Dominion: 0
 
# Influence: 2
 
# Record your character's current goal.
 

Latest revision as of 22:19, 5 October 2019

[Main Page]

Attributes[edit]

Godbound uses the standard D&D attributes. During character creation assign the following array to those attributes as desired: 16, 14, 13, 13, 10, 8. Your Words may affect starting attributes. Feel free to iterate to create the character you want to start play with. Godbound are powerful characters. Don't shy away from maximizing your abilities!

  • Strength
  • Dexterity
  • Constitution
  • Wisdom
  • Intelligence
  • Charisma

Attribute Modifiers[edit]

Score Modifier
3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18 +3


Attribute Checks[edit]

Record the Attribute Check value for each attribute on the character sheet. The attribute check value is 21 - Attribute for each.

To check an attribute in play, roll 1d20. Any roll equal to, or great, then the attribute check value is a success. A natural 1 always fails. A natural 20 always succeeds.

A relevant Fact will grant a +4 bonus to the check, or sometimes make a check completely unnecessary.

Feats pushing human limits suffer a -4 penalty and superhuman feats suffer a -8 penalty.