Difference between revisions of "Cyllian:Attributes"

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(Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page =Attributes= * '''Strength''' * '''Dexterity''' * '''Constitution''' * '''Wisdom''' * '''Intelligence''' * '''Charis...")
 
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* '''Charisma'''
 
* '''Charisma'''
  
=Attribute Modifiers=
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==Attribute Modifiers==
  
 
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# Name your hero. 
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==Attribute Checks==
# Create your own character sheet using the template under Characters.
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# Assign attributes using the array 16, 14, 13, 13, 10, 8
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Record the Attribute Check value for each attribute on the character sheet.  The attribute check value is 21 - Attribute for each.
# Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
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# Record attribute checks as 21 - attribute for each attribute
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To check an attribute in play, roll 1d20. Any roll equal to, or great, then the attribute check value is a successA natural 1 always failsA natural 20 always succeeds.
# Decide three facts for your hero: Background, Profession, Relationship.
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# Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
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A relevant Fact will grant a +4 bonus to the check, or sometimes make a check completely unnecessary.
# Record the special abilities your character gains from their Words.
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# Spend six points picking divine giftsLesser gifts cost 1 point each from your Words, or cost 2 points from other  WordsGreater gifts may not be selected at character creation.
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Feats pushing human limits suffer a -4 penalty and superhuman feats suffer a -8 penalty.
# Record your saving throws.  Each is 15 plus attribute modifier:  Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
 
# Choose weapons for your character and record them.  Record the attribute modifier to-hit and damage.
 
# AC: <Armor AC> - <Dex modifier>.  Record saving throw penalties for medium or heavy armor.
 
# HP: 8 + Con modifier
 
# Effort: 2
 
# Wealth: 0
 
# Experience: 0
 
# Dominion: 0
 
# Influence: 2
 
# Record your character's current goal.
 

Revision as of 16:39, 16 February 2019

[Main Page]

Attributes

  • Strength
  • Dexterity
  • Constitution
  • Wisdom
  • Intelligence
  • Charisma

Attribute Modifiers

Score Modifier
3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18 +3


Attribute Checks

Record the Attribute Check value for each attribute on the character sheet. The attribute check value is 21 - Attribute for each.

To check an attribute in play, roll 1d20. Any roll equal to, or great, then the attribute check value is a success. A natural 1 always fails. A natural 20 always succeeds.

A relevant Fact will grant a +4 bonus to the check, or sometimes make a check completely unnecessary.

Feats pushing human limits suffer a -4 penalty and superhuman feats suffer a -8 penalty.