Cyllian:Encumbrance

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Encumbrance

It is critical to track encumbrance, so as to know precise movement of characters and to make any necessary adjustment to spell casting rolls. Every item that can be carried and used in one hand is a Thing. An item that requires two hands is two Things. Very small items are not individually tracked. Instead, a group of six such items counts as one Thing. Add up all the Things a character is carrying to determine the Encumbrance level of the character.

Encumbrance can be used as a negative modifier to skill rolls such as swimming, climbing, or similar. It should not be used as a modifier for combat rolls in most cases.

Encumbrance Level Adjustment Movement Rate Hit Points Combat Bonus Special Ability
Unencumbered 0 12" 3 +1
Light Encumbrance Warrior 100 6 +1
Encumbered Weaponmaster 200 9 +1
Over Encumbered Hero 400 12 +2
5 Swashbuckler 800 15 +2
6 Myrmidon 1600 18 +2
7 Champion 3200 21 +3
8 Superhero 6400 24 +3
9 Lord/Lady 12000 27 +3
10 Lord/Lady 24000 30 +4
11 Lord/Lady 48000 33 +4
12 Lord/Lady 96000 36 +4


Strength determines Encumbrance. Characters with normal Strength may carry 3 items and be Unencumbered, 6 items and be Lightly Encumbered, 12 items and be Encumbered, and 24 items and be Over Encumbered. Characters with an advantage in Strength increase those limits to 4, 9, 18, and 36 respectively. Characters with a disadvantage in Strength decrease those to 1, 3, 6, and 12 respectively.