Difference between revisions of "Cyllian:Godbound Character Creation"

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(Character Generation)
(Character Generation)
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# Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
 
# Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
 
# Record attribute checks as 21 - attribute for each attribute
 
# Record attribute checks as 21 - attribute for each attribute
# Decide three facts for your hero:
+
# Decide three facts for your hero:  Background, Profession, Relationship.
  One fact is where your hero is from. Use the setting information.  Feel free to add some detail for your character's specific situation.
 
  One fact is what your hero did before becoming godbound:  professional background or similar.
 
  One fact is an important relationship or organization your hero is involved with.  Feel free to create something.
 
 
# Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
 
# Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
 
# Record the special abilities your character gains from their Words.
 
# Record the special abilities your character gains from their Words.

Revision as of 16:14, 16 February 2019

[Main Page]

Character Generation

  1. Name your hero.
  2. Create your own character sheet using the template under Characters.
  3. Assign attributes using the array 16, 14, 13, 13, 10, 8
  4. Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
  5. Record attribute checks as 21 - attribute for each attribute
  6. Decide three facts for your hero: Background, Profession, Relationship.
  7. Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
  8. Record the special abilities your character gains from their Words.
  9. Spend six points picking divine gifts. Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
  10. Record your saving throws. Each is 15 plus attribute modifier: Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
  11. Choose weapons for your character and record them. Record the attribute modifier to-hit and damage.
  Unarmed 1d2  Str/Dex punch, kick, bite
  Light 1d6 Str/Dex Dirk, club
  Medium 1d8 Str Sword, spear, mace
  Heavy 1d10 Str Greatsword, maul
  1H Ranged 1d6 Dex Javelin, knife
  2H Ranged 1d8 Dex Bow, crossbow
  1. Select armor. Medium and heavy armor impose saving throw penalties. Select the saving throw to take for each penalty of -4.
  Unarmored AC9
  Light     AC7
  Medium    AC5  -4 to one save
  Heavy     AC3  -4 to two saves
  Shield    -1 bonus
  1. HP: 8 + Con modifier
  2. Effort: 2
  3. Wealth: 0
  4. Experience: 0
  5. Dominion: 0
  6. Influence: 2
  7. Record your character's current goal.