Difference between revisions of "Cyllian:Godbound Character Creation"

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(Character Generation)
(Character Generation)
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# Record your saving throws.  Each is 15 plus attribute modifier:  Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
 
# Record your saving throws.  Each is 15 plus attribute modifier:  Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
 
# Choose weapons for your character and record them.  Record the attribute modifier to-hit and damage.
 
# Choose weapons for your character and record them.  Record the attribute modifier to-hit and damage.
  Unarmed 1d2  Str/Dex punch, kick, bite
+
# AC: <Armor AC> - <Dex modifier>Record saving throw penalties for medium or heavy armor.
  Light 1d6 Str/Dex Dirk, club
 
  Medium 1d8 Str Sword, spear, mace
 
  Heavy 1d10 Str Greatsword, maul
 
  1H Ranged 1d6 Dex Javelin, knife
 
  2H Ranged 1d8 Dex Bow, crossbow
 
# Select armorMedium and heavy armor impose saving throw penalties.  Select the saving throw to take for each penalty of -4.
 
  Unarmored AC9
 
  Light    AC7
 
  Medium    AC5  -4 to one save
 
  Heavy    AC3  -4 to two saves
 
  Shield    -1 bonus
 
 
# HP: 8 + Con modifier
 
# HP: 8 + Con modifier
 
# Effort: 2
 
# Effort: 2

Revision as of 16:29, 16 February 2019

[Main Page]

Character Generation

  1. Name your hero.
  2. Create your own character sheet using the template under Characters.
  3. Assign attributes using the array 16, 14, 13, 13, 10, 8
  4. Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
  5. Record attribute checks as 21 - attribute for each attribute
  6. Decide three facts for your hero: Background, Profession, Relationship.
  7. Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
  8. Record the special abilities your character gains from their Words.
  9. Spend six points picking divine gifts. Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
  10. Record your saving throws. Each is 15 plus attribute modifier: Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
  11. Choose weapons for your character and record them. Record the attribute modifier to-hit and damage.
  12. AC: <Armor AC> - <Dex modifier>. Record saving throw penalties for medium or heavy armor.
  13. HP: 8 + Con modifier
  14. Effort: 2
  15. Wealth: 0
  16. Experience: 0
  17. Dominion: 0
  18. Influence: 2
  19. Record your character's current goal.