Difference between revisions of "Cyllian:Saving Throws"

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(Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page =Saving Throws= * '''Hardiness:''' Strength or Constitution * '''Evasion:''' Dexterity or Intelligence * '''Spirit:'...")
 
(Calculations)
 
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==Calculations==
 
==Calculations==
  
Record each saving throw as 15 minus the relevant attribute.
+
Record each saving throw as 15 minus the relevant attribute modifier.
  
 
Roll 1d20.  A roll of equal, or greater, than the relevant saving throw is a success.  A 1 always fails.  A 20 always succeeds.
 
Roll 1d20.  A roll of equal, or greater, than the relevant saving throw is a success.  A 1 always fails.  A 20 always succeeds.

Latest revision as of 15:46, 5 October 2019

[Main Page]

Saving Throws[edit]

  • Hardiness: Strength or Constitution
  • Evasion: Dexterity or Intelligence
  • Spirit: Wisdom or Charisma

Calculations[edit]

Record each saving throw as 15 minus the relevant attribute modifier.

Roll 1d20. A roll of equal, or greater, than the relevant saving throw is a success. A 1 always fails. A 20 always succeeds.

Armor[edit]

Medium armor interferes with one saving throw. Select that at the beginning of play and note it. That saving throw is adjusted by -4.

Heavy armor interferes with two saving throws. Select the two saving throws at the beginning of play and note them. Both saving throws are adjusted by -4.