Editing Cynric Vaeis

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<td align="center" width="120">[[File:CynricVaeis.jpg]]</td>
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<td valign="top"><b>Quote:</b> "Do not mistake my preference for diplomacy for weakness, I fight when I must."</td>
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<td><table border="0" cellpadding="2" cellspacing="0" width="100%">
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<td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>CYNRIC VAEIS</b></font></td>
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<td><b>Species:</b> Human <b>Gender:</b> Male <b>Age:</b> 27 <b>Homeworld:</b> Pelagon <b>Force Rating:</b> 2</td>
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<td><b>Career:</b> Consular <b>Specializations:</b> Sage, Niman Disciple, Ambassador</td>
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<td><b>Motivation:</b> Ambition (Destroy the Sith) <b>Morality:</b> 50 (Compassion/Hatred)</td>
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<td><table border="0" cellpadding="2" cellspacing="0" width="100%">
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<td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>CHARACTERISTICS</b></font></td>
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<td><b>Brawn:</b> 2 <b>Agility:</b> 2 <b>Intellect:</b> 3 <b>Cunning:</b> 3 <b>Willpower:</b> 4 <b>Presence:</b> 3</td>
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<td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>DERIVED ATTRIBUTES</b></font></td>
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<td><b>Defense:</b> 1G/1M*/1R <b>Soak:</b> 4 <b>Wounds:</b> 0/12 <b>Strain:</b> 0/17 <b>Encumbrance:</b> 5/7</td>
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<td bgcolor="#000000" colspan="2"><font face="times new roman" color="#ffffff" size="4"><b>GENERAL SKILLS</b></font></td>
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<td width="50%">(c) <b>Astrogation (Int):</b></td>
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<td>0 (3A)</td>
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<td>(c) <b>Charm (Pr):</b></td>
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<td>1 (1P 2A -1S)</td>
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<td>(c) <b>Cool (Pr):</b></td>
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<td>1 (1P 2A)</td>
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<td>(c) <b>Discipline (Will):</b></td>
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<td>1 (1P 3A)</td>
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<td>(c) <b>Leadership (Pr):</b></td>
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<td>0 (3A -1S)</td>
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<td>(c) <b>Negotiation (Pr):</b></td>
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<td>1 (1P 2A)</td>
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<td><b>Perception (Cun):</b></td>
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<td>1 (1P 2A)</td>
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<td><b>Vigilance (Will):</b></td>
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<td>1 (1P 3A)</td>
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<td bgcolor="#000000" colspan="2"><font face="times new roman" color="#ffffff" size="4"><b>COMBAT SKILLS</b></font></td>
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<td width="50%">(c) <b>Lightsaber (Will):</b></td>
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<td>1 (1P 3A)</td>
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<td bgcolor="#000000" colspan="2"><font face="times new roman" color="#ffffff" size="4"><b>KNOWLEDGE SKILLS</b></font></td>
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<td width="50%">(c) <b>Core Worlds (Int):</b></td>
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<td>0 (3A -1S)</td>
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<td>(c) <b>Education (Int):</b></td>
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<td>0 (3A -1S)</td>
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<td>(c) <b>Lore (Int):</b></td>
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<td>1 (1P 2A -1S)</td>
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<td bgcolor="#000000" colspan="2"><font face="times new roman" color="#ffffff" size="4"><b>SAGE TALENTS</b></font></td>
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<td width="50%"><b>Grit</b> (3)</td>
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<td>Passive</td>
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<td><b>Kill with Kindness</b></td>
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<td>Passive</td>
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<td><b>Researcher</b> (1)</td>
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<td>Passive</td>
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<td><b>Smooth Talker (Charm)</b> (1)</td>
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<td>Active (Incidental)</td>
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<td><b>Force Rating</b> (1)</td>
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<td>Passive</td>
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<td bgcolor="#000000" colspan="2"><font face="times new roman" color="#ffffff" size="4"><b>NIMAN DISCIPLE TALENTS</b></font></td>
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<td width="50%"><b>Parry</b> (1)</td>
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<td>Active (Incidental, Out of Turn)</td>
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<td><b>Nobody's Fool</b></td>
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<td>Passive</td>
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<td><b>Niman Technique</b></td>
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<td>Passive</td>
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<td><b>Defensive Training</b> (1)</td>
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<td>Passive</td>
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<td><b>Reflect</b> (1)</td>
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<td>Active (Incidental, Out of Turn)</td>
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<td><b>Grit</b></td>
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<td>Passive</td>
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<td bgcolor="#000000" colspan="2"><font face="times new roman" color="#ffffff" size="4"><b>AMBASSADOR TALENTS</b></font></td>
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<td width="50%"><b>Confidence</b> (2)</td>
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<td>Passive</td>
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<td><b>Dodge</b> (2)</td>
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<td>Active (Incidental, Out of Turn)</td>
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<td><b>Sixth Sense</b></td>
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<td>Passive</td>
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<td><b>Dedication (Willpower)</b></td>
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<td>Passive</td>
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<td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>SENSE FORCE POWER</b></font></td>
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<td><b>Basic Power:</b> The Force user can sense the Force interacting with the world around him. The user may spend [[File:FFGfp.jpg]] to sense all living things within short range (including sentient and non-sentient beings). The user may spend [[File:FFGfp.jpg]] to sense the current emotional state of one living target with whom he is engaged.</td>
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<td><b>Control:</b> Ongoing effect: Commit [[File:FFGfd.jpg]]. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.</td>
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<td><b>Duration:</b> Sense's ongoing effects may be triggered one additional time per round.</td>
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<td><b>Strength:</b> When using Sense's ongoing effects, upgrade the pool twice, instead of once.</td>
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<td><table border="0" cellpadding="2" cellspacing="0" width="100%">
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<td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>TRAINING LIGHTSABER</b></font></td>
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<td>[[File:CynricLS.jpg]]</td>
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<td><b>Damage:</b> 6 <b>Crit:</b> - <b>Encumbrance:</b> 1 <b>Hard Points:</b> 0/5 <b>Qualities:</b> Stun Damage</td>
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<td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>EQUIPMENT</b></font></td>
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<td>Armored Robes (Defense 1, Soak 2, Encumbrance 5, Hard Points 2, Qualities [Cortosis], Attachments [Cortosis Weave]), Breath Mask/Respirator (Encumbrance 1), Comlink (Handheld), Datapad (Encumbrance 1), Scanner Goggles, Stimpacks (5)</td>
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</table></td>
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</table></td>
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</table>

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