Editing D&D5:NoMansLand

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The Wayfarers are a group of enlightened individuals who try to maintain peace and justice within Aukroa. It's a group that people can only join by invitation, usually by having a member observe candidates and recommend them.
 
The Wayfarers are a group of enlightened individuals who try to maintain peace and justice within Aukroa. It's a group that people can only join by invitation, usually by having a member observe candidates and recommend them.
  
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It's not exactly a secret society, as the leaders of the Allied States and the Wild Nations and the Empire know of them, but exactly who they are and what they do is more obscure for the common folk, who view them (not inaccurately) as something akin to a social club for do-gooders.
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It's not exactly a secret society, as the leaders of the Allied States and the Wild Nations and the Empire known of them, but exactly who they are and what they do is more obscure for the common folk, who view them (not inaccurately) as something akin to a social club for do-gooders.
  
 
The Wayfarers have been active in Aukroa for several centuries, and like any such society has had its dark times. For now, at least, they remain true to their purpose, and seek to thwart both the tyranny of the Empire, and the less noble impulses of the Allied States. Their activities within the Wild Nations are more restricted, as they're viewed as being tools or fools of the Allied States.
 
The Wayfarers have been active in Aukroa for several centuries, and like any such society has had its dark times. For now, at least, they remain true to their purpose, and seek to thwart both the tyranny of the Empire, and the less noble impulses of the Allied States. Their activities within the Wild Nations are more restricted, as they're viewed as being tools or fools of the Allied States.

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