Editing D&D5:NoMansLand

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 94: Line 94:
 
The Wayfarers are a group of enlightened individuals who try to maintain peace and justice within Aukroa. It's a group that people can only join by invitation, usually by having a member observe candidates and recommend them.
 
The Wayfarers are a group of enlightened individuals who try to maintain peace and justice within Aukroa. It's a group that people can only join by invitation, usually by having a member observe candidates and recommend them.
  
βˆ’
It's not exactly a secret society, as the leaders of the Allied States and the Wild Nations and the Empire know of them, but exactly who they are and what they do is more obscure for the common folk, who view them (not inaccurately) as something akin to a social club for do-gooders.
+
It's not exactly a secret society, as the leaders of the Allied States and the Wild Nations and the Empire known of them, but exactly who they are and what they do is more obscure for the common folk, who view them (not inaccurately) as something akin to a social club for do-gooders.
  
 
The Wayfarers have been active in Aukroa for several centuries, and like any such society has had its dark times. For now, at least, they remain true to their purpose, and seek to thwart both the tyranny of the Empire, and the less noble impulses of the Allied States. Their activities within the Wild Nations are more restricted, as they're viewed as being tools or fools of the Allied States.
 
The Wayfarers have been active in Aukroa for several centuries, and like any such society has had its dark times. For now, at least, they remain true to their purpose, and seek to thwart both the tyranny of the Empire, and the less noble impulses of the Allied States. Their activities within the Wild Nations are more restricted, as they're viewed as being tools or fools of the Allied States.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)