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=Characters=
 
=Characters=
==[https://docs.google.com/document/d/1geK222GDE8VJpRDP1KBmIojQD48ayPymb59pivpM0LY/edit Terbish Half-Fang, the Ork-Kin Warlock]==
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*'''[https://docs.google.com/document/d/1geK222GDE8VJpRDP1KBmIojQD48ayPymb59pivpM0LY/edit Terbish Half-Fang]'''. Orc-Kin Warlock
[[File:Terbish.jpg|thumb|Terbish Half-Fang]]
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**'''[https://docs.google.com/document/d/11mvHUAYEiv-iG2nz3uRUHFzoeb-58-xfHpyfGpuAHKM/edit?usp=sharing Mauden the Aurochs]'''  
[[File:Mauden.jpg|thumb|Mauden the Aurochs]]
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*'''[https://docs.google.com/document/d/1-NV6S2UJFhy39jWdxXesHFcsf7zgf5OGmuemfCCjrVI/edit Church]''', Arcanotek Trooper Cleric
A member of the Eyeless Moon clan and half breed daughter of their leader, Ravekhram the Sky-Cleaver.  Terbish was the smallest and weakest of her many siblings in one of the strongest Orc clans in the Khanate, as such she was considered the runt of her family and treated very poorly. When she wasn't outright ignored she was often bullied by her stronger siblings under the pretense that it was simply to help toughen her up. So when talks of succession began to creep up Terbish decided it was finally time for her to move on. Taking her trusted Aurochs Mauden with her, Terbish left her people behind and set out to find her place in the vast world.
 
 
 
While seeking shelter from a vicious storm Terbish stumbled upon some ancient ruins. It was there, while making a pit for a fire, that she unearthed an old crossbow housing the essence of an even older entity. The being addressed itself simply as 'Weapon', and offered Terbish a deal. In exchange for freeing it from its earthly prison Weapon would grant her the power she so desperately wanted. The two entered a covenant of convenience, and armed with new found strength Terbish found herself being guided north. She traveled past the creeping Marsh of the Drowned, through the thick forest of Sylverda, until her journey finally brought her to the small frontier town of Sarnkel. Armed with the ancient weapon and its magic Terbish quickly made a name for herself among the citizens. It did not take long for her skill with bow and spell to draw the attention of the Wayfarers, and after a few trials was deemed worthy to be counted among their ranks.
 
 
 
Terbish and Weapon met their demise at the hands of Mor de Caenen, who unleashed the world rending magic ''Annihilation'' upon them. But it was not be their end, as Altana's influence was able to sunder their fate and Terbish was granted life once again. However the process had changed them. What was once a pact of convenience had now become a true partnership, and weapon and wielder now worked together as one.
 
 
 
*'''[https://docs.google.com/document/d/11mvHUAYEiv-iG2nz3uRUHFzoeb-58-xfHpyfGpuAHKM/edit?usp=sharing Mauden the Aurochs]'''
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
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=Allies=
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*'''Ixtlach''', (Lizard-folk Rogue). A friendly traveling merchant clad in colorful garb who is actually a spy for the Quetzlan Resistance. A fact he seems a little too eager to share with wandering adventurers he meets on the road, or perhaps he is simply an exceptional judge of character.
  
 
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==The Twin Seedsingers==
 
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*'''Ve'kannae''', (Cat-kin Seedsinger). The black haired assertive older twin by 1 hour. She is quick to offer physical chastisement to those she feels deserve it.
 
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*'''Ve'kathex''', (Cat-kin Seedsinger). The white haired passive younger twin. He is the opposite of his sister in many ways, but shares her love of Sylverda and desire to maintain the delicate balance with Mother Forest.
==[https://ddb.ac/characters/47958444/YA7mgG Church, the Dragonborn Cleric]==
 
[[File:ChurchA.jpg|thumb|Church the Arcanotek]][[File:Church.png|thumb|Church the Dragonborn]]
 
A former Arcanotek trooper of the Jhorzan Empire branded Hammer-017 that was left to rot in the wasteland after a failed scouting expedition. Its remains were eventually discovered by a scouting party from Sarnkel and brought back to Zhid for repairs and reconditioning. By removing the control gaes that stifled its mind and senses the Tek awoke to an overwhelming cascade of new feelings, thoughts, and emotions. Fearing that it would drown in the endless sea of possibilities Mytahl offered up her library for the Tek to use. There it could find something to focus its attention, and learn more about the world that was kept hidden from it for so long. Hammer's curiosity proved to be nearly insatiable, and it quickly devoured tome after tome. Eventually Hammer came upon a curious book, The Chronicles of the Calamity. Within its pages they learned about the life and deeds of the ancient dragon Auraryuma. They learned how it wielded unfathomable power, but never used it selfishly or recklessly. They learned how people would travel for miles to seek his aid, but only those that sought answers themselves first would receive it. And finally they learned how he gave everything he had: his power, his children, and eventually his life, to protect the people of the realm. Desperate to find some guidance in their life Hammer was inspired to entreat Auraryuma's aid. With great effort they managed to force their mangled and neglected vocal chords to recite the ancient hymns. Whether he was surprised at the nature of his newest follower, or simply impressed by the effort none can say. But for whatever reason Auraryuma answered, and granted the defective arcanotek his blessing. It was in that moment of enlightenment that Hammer became Church, a bastion of faith that offered succor to the weak and weary.
 
 
 
After meeting her end at the hands of Mor de Caenen and the forbidden magic ''Annihilation'' Church was reborn as a being of flesh, blood, and flame. Her heart and soul had long outgrown their cold metal shell, and finally she was granted a form befitting her gentle and indomitable spirit.
 
 
 
=Allies=
 
*'''Ve'kannae''', (Cat-kin, Seedsinger). The black haired assertive older twin by 1 hour. She is quick to offer physical chastisement to those she feels deserve it.
 
*'''Ve'kathex''', (Cat-kin, Seedsinger). The white haired passive younger twin. He is the opposite of his sister in many ways, but shares her love of Sylverda and desire to maintain the delicate balance with Mother Forest.
 
*'''Ixtlach''', (Lizard-folk, Rogue). A friendly traveling merchant clad in colorful garb who is actually a spy for the Quetzlan Resistance. A fact he seems a little too eager to share with wandering adventurers he meets on the road, or perhaps he is simply an exceptional judge of character.
 
*'''Iktzura,''' (Lizard-folk, Leader). A leader of the Quetzlan Liberation Faction. He harbors an intense dislike for Colonizers and those who sympathize with them, but is not above accepting their help to clean up his own messes. Mor de Caenen revealed a secret location to Iktzura full of imprisoned Voidborn, claiming that the gullible Lizard-folk could use them to fight the Colonizers. However, the Voidborn quickly turned on Iktzura and slaughtered most of his companions.
 
*'''Nera zu Scathus''', (Starborn, Arcanoteknician). A self proclaimed genius Arcanoteknician whose ambition is only matched by his ego. Nera viewed the Empire and their grand designs as simply a means for his brilliance to be recognized. His magnum opus was to be a recreation of Perditam Terminam, a massive quadrupedal Arcanotek built to house the ancient Omega Weapon. However his machinations were foiled by the Wayfarers, and the prototype was destroyed. Afterwards he defected to the Wayfarers and was placed under the watchful eyes of Zhid, Spike, and Largo. Only time will tell where Nera's true loyalties lie.
 
  
 
==Wayfarers==
 
==Wayfarers==
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*'''Yayala Sutoto''', (Lightfoot, Merchant). Yayala is a blond-haired halfling woman of indeterminate age. She manages financial matters for her more adventurous Wayfarer brethren and often aids in missions financially where she can. Her network of suppliers and traders serves as a supplementary information network. She's usually cheerful, but frets that she can't help more directly.
 
*'''Yayala Sutoto''', (Lightfoot, Merchant). Yayala is a blond-haired halfling woman of indeterminate age. She manages financial matters for her more adventurous Wayfarer brethren and often aids in missions financially where she can. Her network of suppliers and traders serves as a supplementary information network. She's usually cheerful, but frets that she can't help more directly.
 
*'''Zhid''', (Starborn, Arcanoteknician). Zhid is an older starborn man, with slate-grey skin, white hair, and golden eyes and crystal. He defected from the Imperial Manufactuary College during the war and has found a home among the Wayfarers. His passion is creating arcanotek that can improve the daily lives of people. When a Wayfarer needs help with arcanotek, or if a wayward arcanotek trooper is looking for maintenance or modifications, he's always ready to lend a hand. He's assisted by Spike, a halfling man, and Largo, a goliath man.
 
*'''Zhid''', (Starborn, Arcanoteknician). Zhid is an older starborn man, with slate-grey skin, white hair, and golden eyes and crystal. He defected from the Imperial Manufactuary College during the war and has found a home among the Wayfarers. His passion is creating arcanotek that can improve the daily lives of people. When a Wayfarer needs help with arcanotek, or if a wayward arcanotek trooper is looking for maintenance or modifications, he's always ready to lend a hand. He's assisted by Spike, a halfling man, and Largo, a goliath man.
*'''Ashvuln''', (Wolf-kin, Assassin). Ashvuln is a grey haired human man, originally from Zukrut. Where Mytahl manages the flow of information, he's usually out in the field gathering it from sources within and without the Allied States. He keeps to himself, and prefers to work alone.
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*'''Ashzuln''', (Wolf-kin, Assassin). Ashvuln is a grey haired human man, originally from Zukrut. Where Mytahl manages the flow of information, he's usually out in the field gathering it from sources within and without the Allied States. He keeps to himself, and prefers to work alone.
*'''Aidraziel''', (Elf, Mercy Monk). Aidraziel is a fair-skinned elvish woman with long leaf-green hair tied in a braid that reaches to her knees. She has a jovial and easy-going personality, a sharp contrast to her partner Pfaffendo. Despite her happy and carefree attitude she harbors a deep hatred for the Empire after the subjugation of her fellow countrymen at Ashgurt.
 
*'''Pfaffendo''', (Gnome Scribe Wizard). Pfaffendo is a bark-skinned gnomish man with red-hair. Compared to his partner's casual attitude Pfaffendo is much more serious and analytical. Using his keen intellect to solve problems on and off the battlefield.
 
  
 
=Enemies=
 
=Enemies=
==Ancients==
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*'''Mor de Caenen: The Maker''', (Undead). An arrogant and powerful undead apparition who claims to be "unsundered", a trait that only adds to his superiority complex. He is the one who forged Weapon, the entity that Terbish draws her strength from. He is capable of possessing the bodies of the dead and summoning voidborn to do his bidding.
*'''Mor de Caenen: The Maker''', (Undead, Wizard). An arrogant and powerful undead apparition who claims to be "unsundered", a trait that only adds to his superiority complex. He was responsible for the rise and fall of numerous empires, with the Jhorzan Empire being his most recent creation. He also created Omega Weapon, the ancient entity that Terbish draws her strength from. He is capable of possessing the bodies of the dead and summoning voidborn to do his bidding.
 
==Imperials==
 
*'''Vhalka ze Orzh: The Bloody Viper''', (Starborn, Consul Millitum). Trusted deputy of Lhorna, current emperor of the Jhorzan Empire. Vhlaka commands the Imperial presence in Aukroa from the arcanotek citadel Fortress Umbram, located on the Northern border of No Man's Land. When the need arises Vhlaka is not above entering combat himself, where his deadly and unparalleled swordsmanship can cut a swathe through even the most skilled opposition.
 
*'''Mabffyddlon''', (Bugbear, Primus). Loyal aide to Vhalka ze Orzh. Wears customized heavy arcanotek armor with shields built into each arm.
 
*'''Doctor na Arrumene''', (Tabaxi, Military Arcanotek Archeologist). Aided Primus Mabffyddlon in searching the ruins of Dragoncurse for proof of Viceroy Thardalien's possible treachery.
 
  
==Heretics==
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=Other NPCs=
*'''Viceroy Thardalien''', (High Elf, Archprelate of the True Faith). Puppet ruler of Ashgust, answering to Vhlaka ze Orzh. Leader of the anti-dragon Heretics.
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*'''Iktzura,''' (Lizard-folk Leader). A leader of the Quetzlan Liberation Faction. He harbors an intense dislike for Colonizers and those who sympathize with them, but is not above accepting their help to clean up his own mistakes. Mor de Caenen shared a secret location full of imprisoned Voidborn with Iktzura that he could control and send to fight the Colonizers. However, the Voidborn quickly turned on the foolish Lizard-folk and slaughtered most of his companions.  
*'''Dragonslayer Fordesial''', (High Elf, Heretic Champion). Bearer of Blizzard's Bane, the halberd used to slay Niveiryuma, the Howling Blizzard.
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==Personal Background==
 
 
=Personal Background=
 
 
*'''Beltari Zefaris,''' (Tiefling Bard). An inquisitive and eccentric young woman with pale grey skin and long white hair. A wandering minstrel by trade, Beltari came to Sarnkel to explore the Wasteland for inspiration in hopes of overcoming a nasty bit of writers block. After several close encounters with the hostile wildlife of the wastes she hired Church for protection. During their time together she grew fond of the confused and awkward arcanotek who was still struggling with her newfound freedom. Beltari taught Church how to speak properly and helped the steel soldier find her own voice.
 
*'''Beltari Zefaris,''' (Tiefling Bard). An inquisitive and eccentric young woman with pale grey skin and long white hair. A wandering minstrel by trade, Beltari came to Sarnkel to explore the Wasteland for inspiration in hopes of overcoming a nasty bit of writers block. After several close encounters with the hostile wildlife of the wastes she hired Church for protection. During their time together she grew fond of the confused and awkward arcanotek who was still struggling with her newfound freedom. Beltari taught Church how to speak properly and helped the steel soldier find her own voice.
*'''Karath,''' (Orc, ???).
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*'''Karath,''' (Orc ???).
  
=Other NPCs=
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==Auraryuma, the Golden Calamity==
  
==Auraryuma, the Golden Calamity==
 
[[File:Auraryuma.jpg|thumb|Auraryuma]]
 
 
Auraryuma, first born of Bahamut and Tiamat, had dwelt in Aukroa since time immemorial. Rarely did he stir from the great caldera of Dragonpeak, to the relief of those that live on the continent. To entreat his aid was to entreat his judgement, and few mortals could measure up to his exacting standards. His all consuming breath could immolate armies or, if he was feeling merciful, merely bring them to their knees. His mastery of the arcane allowed him to herald his arrival with a swarm of stars plucked from the heavens.
 
Auraryuma, first born of Bahamut and Tiamat, had dwelt in Aukroa since time immemorial. Rarely did he stir from the great caldera of Dragonpeak, to the relief of those that live on the continent. To entreat his aid was to entreat his judgement, and few mortals could measure up to his exacting standards. His all consuming breath could immolate armies or, if he was feeling merciful, merely bring them to their knees. His mastery of the arcane allowed him to herald his arrival with a swarm of stars plucked from the heavens.
  
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Those who prayed to Auraryuma claim to still receive answers, and that the eternal flame of his spirit still lingers within his ruined body, perhaps to be reborn someday.
 
Those who prayed to Auraryuma claim to still receive answers, and that the eternal flame of his spirit still lingers within his ruined body, perhaps to be reborn someday.
==Uxetlavanku, the Ebon Plague==
 
[[File:EbonPlague.png|thumb|Uxetlavanku]]
 
 
Guardian of the Marsh of the Drowned and niece of Auraryuma. Uxetlavanku fought on the side of the Queztlan Resistance until her uncle sided with Sylverda. Now she spends most of her time in a deep sleep, her shadowy apparitions haunting the marsh when her dreams grow restless.
 
 
While Uxetlavanku is haughty and arrogant even by draconic standards, she is fiercely protective of the Marsh's denizens, and will even lend her aid to those who show them kindness. This sliver of empathy is what spurred her to assist Church and Terbish in infiltrating the Imperial research facility by unleashing her shadowy might against the Empire's airborne defenses.
 
==Khokhluu, the Azure Tempest==
 
[[File:AzureTempest.jpg|thumb|Khokhluu]] He lives in the mountains separating the Steppes of Rau from the Mother Forest. Boisterous and joyful, he revels in contests of strength and rewards those foolish enough to challenge him, or that accept his challenge.
 
 
==Ignafnir, the Consuming Rage==
 
She dwells beneath the sands of the southern desert, having long since burned down the forests that used to cover the land in a fit of rage. She was prideful, and in her pride reacted to a slight by the people who called the land home by burning all with her breath. When she regained her senses, she felt great shame at her deed and resolved to hide herself from the world of mortals. Should the Wyrmdirge reach her, her rage might be easily rekindled.
 
==Myrkky, the Venom Maelstrom==
 
He lives in the Lake of the Dragon's Descent, as the people of that area call it. Long ago he threw in his lot with the Voidseers of Khuarm, in exchange for a share of riches of their conquests. They made the error of turning their eyes south, and to the lands that lay beneath Auraryuma's wings. Myrkky and Auraryuma did battle in the skies, and in the end, Auraryuma tore the wings from Myrkky, sending him crashing to the ground and forming the crater that became the lake. While Auraryuma lived, Myrkky could only seethe and plot within its depths. Alas, his sire is dead for now, and doubtlessly Myrkky is working on some mischief.
 
 
==Niveiryuma, the Howling Blizzard==
 
Slain dragon of the First Brood who settled in Ashgurt. She was betrayed by the people who would become the Heretics, who feasted upon her remains to gain a portion of her power, setting off the first great Wyrmdirge and war between the Heretics and the dragons.
 
  
 
=Locations=
 
=Locations=
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The Bright is, similarly to the Void, a world consumed by perpetual light, and populated by terrifying creatures, known collectively a the Brightborn.
 
The Bright is, similarly to the Void, a world consumed by perpetual light, and populated by terrifying creatures, known collectively a the Brightborn.
  
Both the Void and the Bright contain ruins hinting that they were not always as they are. Most adventurers powerful enough to even attempt to explore those ruins never return.
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Both the Void and the Bright contain ruins hinting that they were not always the as they are. Most adventurers powerful enough to even attempt to explore those ruins never return.
  
 
==Aukroa==
 
==Aukroa==
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Their lack of hierarchy can make them difficult for outsiders to deal with, but, generally, if an outsider can get a goblin to vouch for them, and doesn't cause too much trouble, the other goblins will abide by what the the first goblins decided. A person who plays their role in a trick with good humor or wit is appreciated.
 
Their lack of hierarchy can make them difficult for outsiders to deal with, but, generally, if an outsider can get a goblin to vouch for them, and doesn't cause too much trouble, the other goblins will abide by what the the first goblins decided. A person who plays their role in a trick with good humor or wit is appreciated.
  
The main source of conflict are poachers in the Darkwood, for there are many creatures in the Darkwood, such as displacer beasts, that are valued for their hides or other parts. If the goblins feel the Wardens aren't doing enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements.
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The main source of conflict are poachers in the Darkwood, for there are many creatures in the Darkwood, such as displacer beasts, that are valued for their hides or other parts. If the goblins feel the Wardens aren't doing enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements. g enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements.
  
 
====The Queztlan Resistance====
 
====The Queztlan Resistance====
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If they have a core tendency, it is arrogance paired with a selective sense of honor. This combination makes them unlikely to consider subterfuge as their first option in their dealings. The strong have no need of trickery. Those that match them strength for strength may receive a certain amount of grudging respect. They value intelligence, competence, and loyalty, but only in those they accept as equals.
 
If they have a core tendency, it is arrogance paired with a selective sense of honor. This combination makes them unlikely to consider subterfuge as their first option in their dealings. The strong have no need of trickery. Those that match them strength for strength may receive a certain amount of grudging respect. They value intelligence, competence, and loyalty, but only in those they accept as equals.
 
=The Story Thus Far=
 
==Act 1: Echoes of Wars Past==
 
*Chapter 1: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-23228630 A Simple Job]
 
*Chapter 2: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-23315935 The Forest Bleeds]
 
*Chapter 3: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-23462720 Refugees of the Void]
 
*Chapter 4: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-23721943 The Empire Stirs]
 
*Chapter 5: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-23796229 The Founding Festival]
 
*Chapter 6: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-23848036 The Alpha and the Omega]
 
*Chapter 7: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-23948277 Hearth and Home]
 
 
==Act 2: Blood, Fire, and Steel==
 
*Chapter 1: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-23960887 A Family Reunited]
 
*Chapter 2: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-24042800 The Grand Battle]
 
*Chapter 3: [https://forum.rpg.net/index.php?threads/d-d5-no-mans-land.863074/post-24211981 The Wyrmdirge]
 

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