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=Characters= | =Characters= | ||
− | + | *'''[https://docs.google.com/document/d/1geK222GDE8VJpRDP1KBmIojQD48ayPymb59pivpM0LY/edit Terbish Half-Fang]'''. Orc-Kin Warlock | |
− | + | **'''[https://docs.google.com/document/d/11mvHUAYEiv-iG2nz3uRUHFzoeb-58-xfHpyfGpuAHKM/edit?usp=sharing Mauden the Aurochs]''' | |
− | + | *'''[https://docs.google.com/document/d/1-NV6S2UJFhy39jWdxXesHFcsf7zgf5OGmuemfCCjrVI/edit Church]''', Arcanotek Trooper Cleric | |
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− | *'''[https://docs.google.com/document/d/11mvHUAYEiv-iG2nz3uRUHFzoeb-58-xfHpyfGpuAHKM/edit?usp=sharing Mauden the Aurochs]''' | ||
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+ | =Allies= | ||
+ | *'''Ixtlach''', (Lizard-folk Rogue). A friendly traveling merchant clad in colorful garb who is actually a spy for the Quetzlan Resistance. A fact he seems a little too eager to share with wandering adventurers he meets on the road, or perhaps he is simply an exceptional judge of character. | ||
− | + | ==The Twin Seedsingers== | |
− | + | *'''Ve'kannae''', (Cat-kin Seedsinger). The black haired assertive older twin by 1 hour. She is quick to offer physical chastisement to those she feels deserve it. | |
− | + | *'''Ve'kathex''', (Cat-kin Seedsinger). The white haired passive younger twin. He is the opposite of his sister in many ways, but shares her love of Sylverda and desire to maintain the delicate balance with Mother Forest. | |
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− | *'''Ve'kannae''', (Cat-kin | ||
− | *'''Ve'kathex''', (Cat-kin | ||
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==Wayfarers== | ==Wayfarers== | ||
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*'''Yayala Sutoto''', (Lightfoot, Merchant). Yayala is a blond-haired halfling woman of indeterminate age. She manages financial matters for her more adventurous Wayfarer brethren and often aids in missions financially where she can. Her network of suppliers and traders serves as a supplementary information network. She's usually cheerful, but frets that she can't help more directly. | *'''Yayala Sutoto''', (Lightfoot, Merchant). Yayala is a blond-haired halfling woman of indeterminate age. She manages financial matters for her more adventurous Wayfarer brethren and often aids in missions financially where she can. Her network of suppliers and traders serves as a supplementary information network. She's usually cheerful, but frets that she can't help more directly. | ||
*'''Zhid''', (Starborn, Arcanoteknician). Zhid is an older starborn man, with slate-grey skin, white hair, and golden eyes and crystal. He defected from the Imperial Manufactuary College during the war and has found a home among the Wayfarers. His passion is creating arcanotek that can improve the daily lives of people. When a Wayfarer needs help with arcanotek, or if a wayward arcanotek trooper is looking for maintenance or modifications, he's always ready to lend a hand. He's assisted by Spike, a halfling man, and Largo, a goliath man. | *'''Zhid''', (Starborn, Arcanoteknician). Zhid is an older starborn man, with slate-grey skin, white hair, and golden eyes and crystal. He defected from the Imperial Manufactuary College during the war and has found a home among the Wayfarers. His passion is creating arcanotek that can improve the daily lives of people. When a Wayfarer needs help with arcanotek, or if a wayward arcanotek trooper is looking for maintenance or modifications, he's always ready to lend a hand. He's assisted by Spike, a halfling man, and Largo, a goliath man. | ||
− | *''' | + | *'''Ashzuln''', (Wolf-kin, Assassin). Ashvuln is a grey haired human man, originally from Zukrut. Where Mytahl manages the flow of information, he's usually out in the field gathering it from sources within and without the Allied States. He keeps to himself, and prefers to work alone. |
*'''Aidraziel''', (Elf, Mercy Monk). Aidraziel is a fair-skinned elvish woman with long leaf-green hair tied in a braid that reaches to her knees. She has a jovial and easy-going personality, a sharp contrast to her partner Pfaffendo. Despite her happy and carefree attitude she harbors a deep hatred for the Empire after the subjugation of her fellow countrymen at Ashgurt. | *'''Aidraziel''', (Elf, Mercy Monk). Aidraziel is a fair-skinned elvish woman with long leaf-green hair tied in a braid that reaches to her knees. She has a jovial and easy-going personality, a sharp contrast to her partner Pfaffendo. Despite her happy and carefree attitude she harbors a deep hatred for the Empire after the subjugation of her fellow countrymen at Ashgurt. | ||
*'''Pfaffendo''', (Gnome Scribe Wizard). Pfaffendo is a bark-skinned gnomish man with red-hair. Compared to his partner's casual attitude Pfaffendo is much more serious and analytical. Using his keen intellect to solve problems on and off the battlefield. | *'''Pfaffendo''', (Gnome Scribe Wizard). Pfaffendo is a bark-skinned gnomish man with red-hair. Compared to his partner's casual attitude Pfaffendo is much more serious and analytical. Using his keen intellect to solve problems on and off the battlefield. | ||
=Enemies= | =Enemies= | ||
− | + | *'''Mor de Caenen: The Maker''', (Undead). An arrogant and powerful undead apparition who claims to be "unsundered", a trait that only adds to his superiority complex. He is the one who forged Weapon, the entity that Terbish draws her strength from. He is capable of possessing the bodies of the dead and summoning voidborn to do his bidding. | |
− | *'''Mor de Caenen: The Maker''', (Undead | ||
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− | = | + | =Other NPCs= |
− | *''' | + | *'''Iktzura,''' (Lizard-folk Leader). A leader of the Quetzlan Liberation Faction. He harbors an intense dislike for Colonizers and those who sympathize with them, but is not above accepting their help to clean up his own messes. Mor de Caenen revealed a secret location to Iktzura full of imprisoned Voidborn, claiming that the gullible Lizard-folk could use them to fight the Colonizers. However, the Voidborn quickly turned on Iktzura and slaughtered most of his companions. |
− | + | ==Personal Background== | |
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− | =Personal Background= | ||
*'''Beltari Zefaris,''' (Tiefling Bard). An inquisitive and eccentric young woman with pale grey skin and long white hair. A wandering minstrel by trade, Beltari came to Sarnkel to explore the Wasteland for inspiration in hopes of overcoming a nasty bit of writers block. After several close encounters with the hostile wildlife of the wastes she hired Church for protection. During their time together she grew fond of the confused and awkward arcanotek who was still struggling with her newfound freedom. Beltari taught Church how to speak properly and helped the steel soldier find her own voice. | *'''Beltari Zefaris,''' (Tiefling Bard). An inquisitive and eccentric young woman with pale grey skin and long white hair. A wandering minstrel by trade, Beltari came to Sarnkel to explore the Wasteland for inspiration in hopes of overcoming a nasty bit of writers block. After several close encounters with the hostile wildlife of the wastes she hired Church for protection. During their time together she grew fond of the confused and awkward arcanotek who was still struggling with her newfound freedom. Beltari taught Church how to speak properly and helped the steel soldier find her own voice. | ||
− | *'''Karath,''' (Orc | + | *'''Karath,''' (Orc ???). |
− | = | + | ==Auraryuma, the Golden Calamity== |
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Auraryuma, first born of Bahamut and Tiamat, had dwelt in Aukroa since time immemorial. Rarely did he stir from the great caldera of Dragonpeak, to the relief of those that live on the continent. To entreat his aid was to entreat his judgement, and few mortals could measure up to his exacting standards. His all consuming breath could immolate armies or, if he was feeling merciful, merely bring them to their knees. His mastery of the arcane allowed him to herald his arrival with a swarm of stars plucked from the heavens. | Auraryuma, first born of Bahamut and Tiamat, had dwelt in Aukroa since time immemorial. Rarely did he stir from the great caldera of Dragonpeak, to the relief of those that live on the continent. To entreat his aid was to entreat his judgement, and few mortals could measure up to his exacting standards. His all consuming breath could immolate armies or, if he was feeling merciful, merely bring them to their knees. His mastery of the arcane allowed him to herald his arrival with a swarm of stars plucked from the heavens. | ||
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Those who prayed to Auraryuma claim to still receive answers, and that the eternal flame of his spirit still lingers within his ruined body, perhaps to be reborn someday. | Those who prayed to Auraryuma claim to still receive answers, and that the eternal flame of his spirit still lingers within his ruined body, perhaps to be reborn someday. | ||
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=Locations= | =Locations= | ||
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Their lack of hierarchy can make them difficult for outsiders to deal with, but, generally, if an outsider can get a goblin to vouch for them, and doesn't cause too much trouble, the other goblins will abide by what the the first goblins decided. A person who plays their role in a trick with good humor or wit is appreciated. | Their lack of hierarchy can make them difficult for outsiders to deal with, but, generally, if an outsider can get a goblin to vouch for them, and doesn't cause too much trouble, the other goblins will abide by what the the first goblins decided. A person who plays their role in a trick with good humor or wit is appreciated. | ||
− | The main source of conflict are poachers in the Darkwood, for there are many creatures in the Darkwood, such as displacer beasts, that are valued for their hides or other parts. If the goblins feel the Wardens aren't doing enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements. | + | The main source of conflict are poachers in the Darkwood, for there are many creatures in the Darkwood, such as displacer beasts, that are valued for their hides or other parts. If the goblins feel the Wardens aren't doing enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements. g enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements. |
====The Queztlan Resistance==== | ====The Queztlan Resistance==== | ||
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If they have a core tendency, it is arrogance paired with a selective sense of honor. This combination makes them unlikely to consider subterfuge as their first option in their dealings. The strong have no need of trickery. Those that match them strength for strength may receive a certain amount of grudging respect. They value intelligence, competence, and loyalty, but only in those they accept as equals. | If they have a core tendency, it is arrogance paired with a selective sense of honor. This combination makes them unlikely to consider subterfuge as their first option in their dealings. The strong have no need of trickery. Those that match them strength for strength may receive a certain amount of grudging respect. They value intelligence, competence, and loyalty, but only in those they accept as equals. | ||
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