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==[https://docs.google.com/document/d/1geK222GDE8VJpRDP1KBmIojQD48ayPymb59pivpM0LY/edit Terbish Half-Fang, the Ork-Kin Warlock]== | ==[https://docs.google.com/document/d/1geK222GDE8VJpRDP1KBmIojQD48ayPymb59pivpM0LY/edit Terbish Half-Fang, the Ork-Kin Warlock]== | ||
[[File:Terbish.jpg|thumb|Terbish Half-Fang]] | [[File:Terbish.jpg|thumb|Terbish Half-Fang]] | ||
− | + | A member of the Eye-Less Moon clan and half breed daughter of their leader, Ravekhram the Sky-Cleaver. Being the smallest and weakest of her many siblings in one of the strongest Orc clans in the Khanate, Terbish was considered the runt of her family and treated very poorly. She was often bullied and abused by her stronger siblings under the pretense that it was simply to help toughen her up. So when talks of succession began to creep up Terbish decided it was finally time for her to move on. Taking her trusted Aurochs Mauden with her, Terbish left her people behind to find her place in the vast world. | |
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While seeking shelter from a vicious storm Terbish stumbled upon some ancient ruins. It was there, while making a pit for a fire, that she unearthed an old crossbow housing the essence of an even older entity. The being addressed itself simply as 'Weapon', and offered Terbish a deal. In exchange for freeing it from its earthly prison Weapon would grant her the power she so desperately wanted. The two entered a covenant of convenience, and armed with new found strength Terbish found herself being guided north. She traveled past the creeping Marsh of the Drowned, through the thick forest of Sylverda, until her journey finally brought her to the small frontier town of Sarnkel. Armed with the ancient weapon and its magic Terbish quickly made a name for herself among the citizens. It did not take long for her skill with bow and spell to draw the attention of the Wayfarers, and after a few trials was deemed worthy to be counted among their ranks. | While seeking shelter from a vicious storm Terbish stumbled upon some ancient ruins. It was there, while making a pit for a fire, that she unearthed an old crossbow housing the essence of an even older entity. The being addressed itself simply as 'Weapon', and offered Terbish a deal. In exchange for freeing it from its earthly prison Weapon would grant her the power she so desperately wanted. The two entered a covenant of convenience, and armed with new found strength Terbish found herself being guided north. She traveled past the creeping Marsh of the Drowned, through the thick forest of Sylverda, until her journey finally brought her to the small frontier town of Sarnkel. Armed with the ancient weapon and its magic Terbish quickly made a name for herself among the citizens. It did not take long for her skill with bow and spell to draw the attention of the Wayfarers, and after a few trials was deemed worthy to be counted among their ranks. | ||
− | Terbish and Weapon met their demise at the hands of Mor de Caenen, who unleashed the world rending magic ''Annihilation'' upon them. But it was not be their end, as Altana's influence was able to sunder their fate and Terbish was granted life once again. | + | Terbish and Weapon met their demise at the hands of Mor de Caenen, who unleashed the world rending magic ''Annihilation'' upon them. But it was not be their end, as Altana's influence was able to sunder their fate and Terbish was granted life once again. The process had changed them though. What was once a pact of convenience had now become a true partnership, and weapon and wielder now worked together as one. |
*'''[https://docs.google.com/document/d/11mvHUAYEiv-iG2nz3uRUHFzoeb-58-xfHpyfGpuAHKM/edit?usp=sharing Mauden the Aurochs]''' | *'''[https://docs.google.com/document/d/11mvHUAYEiv-iG2nz3uRUHFzoeb-58-xfHpyfGpuAHKM/edit?usp=sharing Mauden the Aurochs]''' | ||
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+ | ==[https://docs.google.com/document/d/1-NV6S2UJFhy39jWdxXesHFcsf7zgf5OGmuemfCCjrVI/edit Church, the Dragonborn Cleric]== | ||
+ | [[File:ChurchA.jpg|thumb|Church the Arcanotek]][[File:Church.png|thumb|Church the Dragonborn]] | ||
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=Allies= | =Allies= | ||
− | + | *'''Ixtlach''', (Lizard-folk Rogue). A friendly traveling merchant clad in colorful garb who is actually a spy for the Quetzlan Resistance. A fact he seems a little too eager to share with wandering adventurers he meets on the road, or perhaps he is simply an exceptional judge of character. | |
− | + | *'''Iktzura,''' (Lizard-folk Leader). A leader of the Quetzlan Liberation Faction. He harbors an intense dislike for Colonizers and those who sympathize with them, but is not above accepting their help to clean up his own messes. Mor de Caenen revealed a secret location to Iktzura full of imprisoned Voidborn, claiming that the gullible Lizard-folk could use them to fight the Colonizers. However, the Voidborn quickly turned on Iktzura and slaughtered most of his companions. | |
− | *'''Ixtlach''', (Lizard-folk | + | |
− | *'''Iktzura,''' (Lizard-folk | + | ==The Twin Seedsingers== |
− | *''' | + | *'''Ve'kannae''', (Cat-kin Seedsinger). The black haired assertive older twin by 1 hour. She is quick to offer physical chastisement to those she feels deserve it. |
+ | *'''Ve'kathex''', (Cat-kin Seedsinger). The white haired passive younger twin. He is the opposite of his sister in many ways, but shares her love of Sylverda and desire to maintain the delicate balance with Mother Forest. | ||
==Wayfarers== | ==Wayfarers== | ||
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=Enemies= | =Enemies= | ||
− | + | *'''Mor de Caenen: The Maker''', (Undead, ???). An arrogant and powerful undead apparition who claims to be "unsundered", a trait that only adds to his superiority complex. He was responsible for the rise and fall of numerous empires, with the Jhorzan Empire being his most recent creation. He also created Omega Weapon, the ancient entity that Terbish draws her strength from. He is capable of possessing the bodies of the dead and summoning voidborn to do his bidding. | |
− | *'''Mor de Caenen: The Maker''', (Undead, | + | *'''Nera zu Scathus''', (Starborn, Arcanoteknician). A self proclaimed genius Arcanoteknician whose ambition is only matched by his ego. Nera views the Empire and their grand designs as simply a means for his brilliance to be recognized. His magnum opus was to be a recreation of Perditam Terminam, a massive quadrupedal Arcanotek built to house the ancient Omega Weapon. However his machinations were foiled by the Wayfarers, and the prototype was destroyed. |
− | + | *'''Vhalka ze Orzh: The Bloody Viper''', (Starborn, ???). | |
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− | =Personal Background= | + | ==Personal Background== |
*'''Beltari Zefaris,''' (Tiefling Bard). An inquisitive and eccentric young woman with pale grey skin and long white hair. A wandering minstrel by trade, Beltari came to Sarnkel to explore the Wasteland for inspiration in hopes of overcoming a nasty bit of writers block. After several close encounters with the hostile wildlife of the wastes she hired Church for protection. During their time together she grew fond of the confused and awkward arcanotek who was still struggling with her newfound freedom. Beltari taught Church how to speak properly and helped the steel soldier find her own voice. | *'''Beltari Zefaris,''' (Tiefling Bard). An inquisitive and eccentric young woman with pale grey skin and long white hair. A wandering minstrel by trade, Beltari came to Sarnkel to explore the Wasteland for inspiration in hopes of overcoming a nasty bit of writers block. After several close encounters with the hostile wildlife of the wastes she hired Church for protection. During their time together she grew fond of the confused and awkward arcanotek who was still struggling with her newfound freedom. Beltari taught Church how to speak properly and helped the steel soldier find her own voice. | ||
*'''Karath,''' (Orc, ???). | *'''Karath,''' (Orc, ???). | ||
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==Auraryuma, the Golden Calamity== | ==Auraryuma, the Golden Calamity== | ||
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Auraryuma, first born of Bahamut and Tiamat, had dwelt in Aukroa since time immemorial. Rarely did he stir from the great caldera of Dragonpeak, to the relief of those that live on the continent. To entreat his aid was to entreat his judgement, and few mortals could measure up to his exacting standards. His all consuming breath could immolate armies or, if he was feeling merciful, merely bring them to their knees. His mastery of the arcane allowed him to herald his arrival with a swarm of stars plucked from the heavens. | Auraryuma, first born of Bahamut and Tiamat, had dwelt in Aukroa since time immemorial. Rarely did he stir from the great caldera of Dragonpeak, to the relief of those that live on the continent. To entreat his aid was to entreat his judgement, and few mortals could measure up to his exacting standards. His all consuming breath could immolate armies or, if he was feeling merciful, merely bring them to their knees. His mastery of the arcane allowed him to herald his arrival with a swarm of stars plucked from the heavens. | ||
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Those who prayed to Auraryuma claim to still receive answers, and that the eternal flame of his spirit still lingers within his ruined body, perhaps to be reborn someday. | Those who prayed to Auraryuma claim to still receive answers, and that the eternal flame of his spirit still lingers within his ruined body, perhaps to be reborn someday. | ||
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=Locations= | =Locations= | ||
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Their lack of hierarchy can make them difficult for outsiders to deal with, but, generally, if an outsider can get a goblin to vouch for them, and doesn't cause too much trouble, the other goblins will abide by what the the first goblins decided. A person who plays their role in a trick with good humor or wit is appreciated. | Their lack of hierarchy can make them difficult for outsiders to deal with, but, generally, if an outsider can get a goblin to vouch for them, and doesn't cause too much trouble, the other goblins will abide by what the the first goblins decided. A person who plays their role in a trick with good humor or wit is appreciated. | ||
− | The main source of conflict are poachers in the Darkwood, for there are many creatures in the Darkwood, such as displacer beasts, that are valued for their hides or other parts. If the goblins feel the Wardens aren't doing enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements. | + | The main source of conflict are poachers in the Darkwood, for there are many creatures in the Darkwood, such as displacer beasts, that are valued for their hides or other parts. If the goblins feel the Wardens aren't doing enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements. g enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements. |
====The Queztlan Resistance==== | ====The Queztlan Resistance==== | ||
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If they have a core tendency, it is arrogance paired with a selective sense of honor. This combination makes them unlikely to consider subterfuge as their first option in their dealings. The strong have no need of trickery. Those that match them strength for strength may receive a certain amount of grudging respect. They value intelligence, competence, and loyalty, but only in those they accept as equals. | If they have a core tendency, it is arrogance paired with a selective sense of honor. This combination makes them unlikely to consider subterfuge as their first option in their dealings. The strong have no need of trickery. Those that match them strength for strength may receive a certain amount of grudging respect. They value intelligence, competence, and loyalty, but only in those they accept as equals. | ||
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