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| ==Attributes== | | ==Attributes== |
− | : '''STR''' 11 '''+0''' Save (+0) || '''DEX''' 18 +'''4''' Save (Prof) || '''CON''' 13 +'''1''' Save () | + | : '''STR''' 1 '''+0''' Save (+0) || '''DEX''' 1 +'''2''' Save () || '''CON''' 1 +'''0''' Save () |
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− | : '''INT''' 15 '''+2''' Save (Prof.) || '''WIS''' 12 +'''1''' Save () || '''CHA''' 14 +'''2''' Save () | + | : '''INT''' 1 '''+0''' Save () || '''WIS''' 1 +'''0''' Save () || '''CHA''' 1 +'''0''' Save () |
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− | :Construction Notes: +1 to all from Human, +2 Dex at 4th Level
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− | ==Skills and Feats==
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− | '''<u>Proficiencies</u>:''' [Proficiency Bonus +3]
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− | :Investigation [+5]
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− | :Perception [+4]
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− | :Persuasion [+5]
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− | :Acrobatics [+7]
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− | :Stealth [+7]
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− | :Deception [+5]
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− | :Insight [+4]
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− | '''<u>Untrained</u>'''
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− | :Athletics [+0]
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− | :Sleight of Hand [+4]
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− | :Arcana [+2]
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− | :History [+2]
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− | :Nature [+2]
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− | :Religion [+2]
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− | :Animal Handling [+1]
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− | :Survival [+1]
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− | :Intimidation [+2]
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− | :Performance[+2]
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− | '''<u>Feats</u>''' | |
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− | '''Dungeon Delver'''
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− | :Proficient with Thieves' Tools
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− | ==Languages==
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− | :Common
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− | :Orc
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− | ==Combat==
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− | '''AC''' 17 | '''HP''' 34 | <u>Hit Dice: 5d8</u> | Initiative Modifier + +2 (Cha)
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− | :Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
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− | {| class="wikitable"
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− | |'''Weapon'''
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− | !To Hit
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− | |Damage
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− | |Range/Reach
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− | |'''Weapon'''
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− | !To Hit
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− | |Damage
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− | |Range/Reach
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− | |-
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− | |scope="row" colspan="9"|
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− | |-
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− | | Short Sword
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− | ! +7
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− | | 1d6+4
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− | | N/A
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− | | Dagger
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− | ! +7
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− | | 1d4+4
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− | | 20'
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− | |-
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− | |}
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− | :Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
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− | :Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA
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− | ==Racial Features [Human]==
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− | Size: Medium
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− | Speed: 30
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− | ==Class Features [Rogue Swashbuckler]==
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− | <u>Sneak Attack</u> 3d6
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− | :
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− | <u>Fancy Footwork and Rakish Panache- in Combat</u>
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− | :
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− | <u>Thieves' Cant</u>
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− | :
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− | <u>Cunning Action</u>
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− | :Can take a bonus action in combat for: Dash, Disengage, or Hide
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− | <u> Uncanny Dodge</u>
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− | :When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage
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− | ==Background Features [Criminal-Spy]==
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− | <u>Skill Proficiencies</u>
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− | :'''Stealth'''
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− | :'''Deception'''
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− | <u>Tool Proficiencies</u>
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− | :'''Gaming Set:''' ''Dice''
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− | : '''Forgery Kit'''
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− | <u>Feature</u>
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− | :'''Criminal Contact'''
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− | <u>Personality Trait</u>
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− | :The best way to get me to do something is to tell me I can't do it
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− | <u>Ideal</u>
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− | :'''Redemption:''' There's a spark of good in everyone
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− | <u>Bond</u>
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− | :My ill-gotten gains go to support my family.
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− | <u>Flaw</u>
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− | :
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− | ==Equipment==
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− | '''<u>Weapons</u>'''
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− | : 1. Longsword
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− | : 2. Hand Crossbow
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− | : 3. Daggers - 1 in belt, 1 in boot
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− | '''<u>Armor</u>'''
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− | : Studded Leather Armor
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− | '''<u>Gear</u>'''
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− | : Thieves' Tools
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− | :Forgery Kit
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− | :Burglar's Pack
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− | '''<u>Magic Items</u>
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− | :Ring of Mind Shielding
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− | :Charlatan's Die
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− | ==Contacts==
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− | ==Backstory==
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− | ==[[D%26D5E:_Scourge_of_the_Slavelords|Back to Main Page]]==
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