Editing D&D5E: Scourge of the Slavelords - Gev

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==Attributes==
 
==Attributes==
: '''STR''' 11 '''+0''' Save (+0) || '''DEX''' 18 +'''4''' Save (Prof) || '''CON''' 13 +'''1''' Save ()  
+
: '''STR''' 1 '''+0''' Save (+0) || '''DEX''' 1 +'''2''' Save () || '''CON''' 1 +'''0''' Save ()  
  
: '''INT''' 15 '''+2''' Save (Prof.) || '''WIS''' 12 +'''1''' Save () || '''CHA''' 14 +'''2''' Save ()
+
: '''INT''' 1 '''+0''' Save () || '''WIS''' 1 +'''0''' Save () || '''CHA''' 1 +'''0''' Save ()
  
:Construction Notes: +1 to all from Human, +2 Dex at 4th Level
 
  
 
==Skills and Feats==
 
==Skills and Feats==
 
'''<u>Proficiencies</u>:''' [Proficiency Bonus +3]
 
'''<u>Proficiencies</u>:''' [Proficiency Bonus +3]
 +
:Arcana [+5]
 
:Investigation [+5]
 
:Investigation [+5]
:Perception [+4]
+
:Sleight of Hnad [+5]
:Persuasion [+5]
+
:Stealth [+5]
:Acrobatics [+7]
+
 
:Stealth [+7]
+
'''<u>Advantage</u>'''
 
:Deception [+5]
 
:Deception [+5]
:Insight [+4]
+
:Performance [+5]
  
 
'''<u>Untrained</u>'''
 
'''<u>Untrained</u>'''
 
:Athletics [+0]
 
:Athletics [+0]
:Sleight of Hand [+4]
+
:Acrobatics [+2]
:Arcana [+2]
 
 
:History [+2]
 
:History [+2]
 
:Nature [+2]
 
:Nature [+2]
 
:Religion [+2]
 
:Religion [+2]
:Animal Handling [+1]
+
:Animal Handling [+0]
:Survival [+1]
+
:Insight [+0]
:Intimidation [+2]
+
:Medicine [+0]
:Performance[+2]
+
:Perception [+0]
 
+
:Survival [+0]
 +
:Intimidation [+5]
 +
:Persuasion [+5]
  
 +
'''<u>Feats</u>'''
  
 +
'''sOMETHING'''
  
 +
Skilled
  
'''<u>Feats</u>'''
+
:Increase
  
'''Dungeon Delver'''
+
:You
  
:Proficient with Thieves' Tools
+
:You
  
 
==Languages==
 
==Languages==
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==Combat==
 
==Combat==
'''AC''' 17 | '''HP''' 34 | <u>Hit Dice: 5d8</u> | Initiative Modifier + +2 (Cha)
+
'''AC''' 15 | '''HP''' 33 | <u>Hit Dice: 5d8</u> | Initiative Modifier +2
:Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
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|-
 
|-
 
| Short Sword
 
| Short Sword
! +7
+
! +5
| 1d6+4
+
| 1d6+2
 
| N/A
 
| N/A
 
|
 
|
| Dagger
+
| Daggern
! +7
+
! +5
| 1d4+4
+
| 1d4+2
 
| 20'
 
| 20'
 
|-
 
|-
 
|}
 
|}
:Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
 
 
:Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA
 
  
==Racial Features [Human]==
+
==Racial Features [Tiefling]==
 
Size: Medium
 
Size: Medium
  
 
Speed: 30
 
Speed: 30
  
==Class Features [Rogue Swashbuckler]==
+
Darkvision:60'
<u>Sneak Attack</u> 3d6
 
:
 
  
<u>Fancy Footwork and Rakish Panache- in Combat</u>
+
Hellish Resistance: Fire Resistance [1/2 damage]
:
 
<u>Thieves' Cant</u>
 
:
 
<u>Cunning Action</u>
 
:Can take a bonus action in combat for: Dash, Disengage, or Hide
 
  
<u> Uncanny Dodge</u>
+
Infernal Legacy:
:When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage
+
*Thaumaturgy Cantrip
 +
*Hellish Rebuke: 60' [R] 3d10 << 1 per long rest
 +
*Darkness: 60' [A] 15'r [C^10m] << 1 per long rest
  
==Background Features [Criminal-Spy]==
+
==Class Features [Warlock: Great Old One - Pact of the Chain]==
 +
<u>Awakened Mind</u>
 +
:30'Telepathy Line of Sight
 +
 
 +
<u>Spellcasting Logistics</u>
 +
 
 +
'''Spell Slots:'''  L3 << 2 per short/long rest
 +
 
 +
'''Spell DC:''' 16
 +
 
 +
'''Spell Att Mod:''' +8
 +
 
 +
 
 +
<u>Cantrips</u>
 +
:'''Eldritch Blast''' 120' [A] 1d10+5 Force x 2 rays
 +
:'''Mage Hand''' 30' [A] [1m]  10 lb limit
 +
:'''Prestidigitation''' 10' [A] ^1h
 +
:This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range. [''If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.'']
 +
::You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
 +
 
 +
::You instantaneously light or snuff out a Candle, a torch, or a small campfire.
 +
 
 +
::You instantaneously clean or soil an object no larger than 1 cubic foot.
 +
 
 +
::You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
 +
 
 +
::You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
 +
 
 +
::You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
 +
:'''Thaumaturgy''' 30' [A] 1m
 +
:You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [''If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action''.]
 +
::Your voice booms up to three times as loud as normal for 1 minute.
 +
 
 +
::You cause flames to flicker, brighten, dim, or change color for 1 minute.
 +
 
 +
::You cause harmless tremors in the ground for 1 minute.
 +
 
 +
::You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
 +
 
 +
::You instantaneously cause an unlocked door or window to fly open or slam shut.
 +
 
 +
::You alter the appearance of your eyes for 1 minute.
 +
 
 +
 
 +
<u>Spells Known</u>
 +
:'''Dissonant Whispers''' 60' [A] 5d6 Psy Dmg + Move/Wis save v DC16 for 1/2 + no move
 +
:'''Spider Climb''' [A] c^1h
 +
:'''Misty Step''' 30' [B] Line of Sight
 +
:'''Mirror Image''' [A] 1m [d20 roll 3/6+ 2/8+ 1/11+ AC 10+D]
 +
:'''Fly''' [A] c^10m
 +
:'''Gaseous Form''' [A] c^1h
 +
 
 +
<u>Rituals Known</u>
 +
:'''Find Familiar'''
 +
::'''"Tik"''' Quasit-form familiar
 +
::[[File:636252769318699115.jpeg|200px]]
 +
 
 +
<u>Eldritch Invocations</u>
 +
:'''Agonizing Blast'''
 +
:'''Armor of Shadows'''
 +
:'''Gift of the Depths'''
 +
 
 +
==Background Features [Urchin]==
 
<u>Skill Proficiencies</u>
 
<u>Skill Proficiencies</u>
 
:'''Stealth'''
 
:'''Stealth'''
:'''Deception'''
+
:'''Slight of Hand'''
  
 
<u>Tool Proficiencies</u>
 
<u>Tool Proficiencies</u>
:'''Gaming Set:''' ''Dice''
+
:'''Musical Instrument:''' ''Flute''
: '''Forgery Kit'''
 
  
 +
<u>Languages</u>
 +
:'''Celestial'''
  
 
<u>Feature</u>
 
<u>Feature</u>
:'''Criminal Contact'''
+
:'''City Secrets'''
  
 
<u>Personality Trait</u>
 
<u>Personality Trait</u>
:The best way to get me to do something is to tell me I can't do it
+
:'''Trickster:''' Truth is for people who can't lie properly
  
 
<u>Ideal</u>
 
<u>Ideal</u>
:'''Redemption:''' There's a spark of good in everyone
+
:'''Change:''' The Low are lifted up, the Mighty are brought down. That's just how it is.
  
 
<u>Bond</u>
 
<u>Bond</u>
:My ill-gotten gains go to support my family.
+
:'''Wanted:''' I hid among the houses of the gods and am accused of desecrating the temple of Boccob.
  
 
<u>Flaw</u>
 
<u>Flaw</u>
:
+
: '''Ruthless:''' Necromancers aside, dead men can't turn on you.
  
 
==Equipment==
 
==Equipment==
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: 1. Longsword
+
: 1
: 2. Hand Crossbow
+
: 2
: 3. Daggers - 1 in belt, 1 in boot
+
: 3
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: Studded Leather Armor
+
: None
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Thieves' Tools
+
: Stuff
:Forgery Kit
 
:Burglar's Pack
 
 
 
  
 
'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
:Ring of Mind Shielding
+
:sOMETHING
:Charlatan's Die
+
:Healing Potion 2d4+2
  
 
==Contacts==
 
==Contacts==

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