Difference between revisions of "D&D5E: Scourge of the Slavelords - Gev"

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(Skills and Feats)
(Class Features [Rogue Swashbuckler])
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==Class Features [Rogue Swashbuckler]==
 
==Class Features [Rogue Swashbuckler]==
<u>Awakened Mind</u>
+
<u>Sneak Attack</u>
:30'Telepathy Line of Sight
+
:
  
<u>Spellcasting Logistics</u>
+
<u>Fancy Footwork and Rakish Panache- in Combat</u>
 +
:
 +
<u>Thieves' Cant</u>
 +
:
 +
<u>Cunning Action</u>
 +
:Can take a bonus action in combat for: Dash, Disengage, or Hide
  
'''Spell Slots:'''  L3 << 2 per short/long rest
+
<u> Uncanny Dodge</u>
 
+
:When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage
'''Spell DC:''' 16
 
 
 
'''Spell Att Mod:''' +8
 
 
 
 
 
<u>Cantrips</u>
 
:'''Eldritch Blast''' 120' [A] 1d10+5 Force x 2 rays
 
:'''Mage Hand''' 30' [A] [1m]  10 lb limit
 
:'''Prestidigitation''' 10' [A] ^1h
 
:This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range. [''If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.'']
 
::You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
 
 
 
::You instantaneously light or snuff out a Candle, a torch, or a small campfire.
 
 
 
::You instantaneously clean or soil an object no larger than 1 cubic foot.
 
 
 
::You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
 
 
 
::You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
 
 
 
::You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
 
:'''Thaumaturgy''' 30' [A] 1m
 
:You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [''If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action''.]
 
::Your voice booms up to three times as loud as normal for 1 minute.
 
 
 
::You cause flames to flicker, brighten, dim, or change color for 1 minute.
 
 
 
::You cause harmless tremors in the ground for 1 minute.
 
 
 
::You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
 
 
 
::You instantaneously cause an unlocked door or window to fly open or slam shut.
 
 
 
::You alter the appearance of your eyes for 1 minute.
 
 
 
 
 
<u>Spells Known</u>
 
:'''Dissonant Whispers''' 60' [A] 5d6 Psy Dmg + Move/Wis save v DC16 for 1/2 + no move
 
:'''Spider Climb''' [A] c^1h
 
:'''Misty Step''' 30' [B] Line of Sight
 
:'''Mirror Image''' [A] 1m [d20 roll 3/6+ 2/8+ 1/11+ AC 10+D]
 
:'''Fly''' [A] c^10m
 
:'''Gaseous Form''' [A] c^1h
 
 
 
 
 
 
 
<u>Eldritch Invocations</u>
 
:'''Agonizing Blast'''
 
:'''Armor of Shadows'''
 
:'''Gift of the Depths'''
 
  
 
==Background Features [Urchin]==
 
==Background Features [Urchin]==

Revision as of 21:39, 31 May 2020

Attributes

STR 11 +0 Save (+0) || DEX 18 +4 Save (Prof) || CON 13 +1 Save ()
INT 15 +2 Save (Prof.) || WIS 12 +1 Save () || CHA 14 +2 Save ()
Construction Notes: +1 to all from Human, +2 Dex at 4th Level

Skills and Feats

Proficiencies: [Proficiency Bonus +3]

Investigation:
Perception [+]
Persuasion [+]
Stealth [+5]

Advantage

Untrained

Feats

sOMETHING

Proficient with Thieves' Tools
Increase
You
You

Languages

Common
Orc


Combat

AC 15 | HP 34 | Hit Dice: 5d8 | Initiative Modifier +2

Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Short Sword +5 1d6+2 N/A Daggern +5 1d4+2 20'
Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA

Racial Features [Human]

Size: Medium

Speed: 30

Class Features [Rogue Swashbuckler]

Sneak Attack

Fancy Footwork and Rakish Panache- in Combat

Thieves' Cant

Cunning Action

Can take a bonus action in combat for: Dash, Disengage, or Hide

Uncanny Dodge

When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage

Background Features [Urchin]

Skill Proficiencies

Stealth
Slight of Hand

Tool Proficiencies

Musical Instrument: Flute

Languages

Celestial

Feature

City Secrets

Personality Trait

Trickster: Truth is for people who can't lie properly

Ideal

Change: The Low are lifted up, the Mighty are brought down. That's just how it is.

Bond

Wanted: I hid among the houses of the gods and am accused of desecrating the temple of Boccob.

Flaw

Ruthless: Necromancers aside, dead men can't turn on you.

Equipment

Weapons

1
2
3

Armor

None

Gear

Thieves' Tools

Magic Items

sOMETHING
Healing Potion 2d4+2

Contacts

Backstory

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