Editing D&D 5E: Adventurer Inc - Character 3

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'''Sub-Stats'''
 
'''Sub-Stats'''
* || Proficiency Bonus '''+3''' || Saves: Con '''[+5]''' Cha '''[+7]''' || HD '''[7d6]''' HP '''[51]''' || Initiative '''[+3]'''
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* || Proficiency Bonus '''+3''' || Saves: Con '''[+5]''' Cha '''[+7]''' || HD '''[5d6]''' HP '''[37]''' || Initiative '''[+3]'''
  
  
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----
 
----
  
=Sorcerer [L7]=
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=Sorcerer [L5]=
 
'''Features'''
 
'''Features'''
 
*Sorcerous Origin (Draconic Bloodline)
 
*Sorcerous Origin (Draconic Bloodline)
 
*Dragon Ancestor|Silver Dragon
 
*Dragon Ancestor|Silver Dragon
 
*Draconic Resilience
 
*Draconic Resilience
*Font of Magic (7/7 Sorcery Points)
+
*Font of Magic (5 Sorcery Points)
 
*Metamagic (Distant Spell, Twinned Spell)
 
*Metamagic (Distant Spell, Twinned Spell)
*Elemental Affinity (+Cha Bon to Cold Damage, 1 SP to gain Cold Resistance for 1 hr)
 
  
  
 
==Magic==
 
==Magic==
 
'''Magic Stats'''
 
'''Magic Stats'''
* || Spell Slots '''[4/L1] [3/L2] [3/L3] [1/L4]''' || Spell Attack Modifier: '''+7''' || Spell Save DC: '''15''' ||
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* || Spell Slots '''[4/L1] [3/L2] [2/L3]''' || Spell Attack Modifier: '''+7''' || Spell Save DC: '''15''' ||
 +
 
  
  
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'''Known Spells'''
 
'''Known Spells'''
 
 
''1st Level''
 
''1st Level''
 
* Chromatic Orb (Cold Default)
 
* Chromatic Orb (Cold Default)
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*Blur
 
*Blur
 
*Snilloc's Snowball Swarm
 
*Snilloc's Snowball Swarm
*Dragon's Breath (Cold Default)
 
 
''3rd Level''
 
''3rd Level''
 
*Haste
 
*Haste
''4th Level''
 
*Ice Storm
 
 
'''Spell slots used so far'''
 
*1 - 0/4
 
*2 - 0/3
 
*3 - 0/3
 
  
 
==Combat==
 
==Combat==
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* Oak and Ash and Thorn. After a short or long rest you can declare which aspect of the staff you are invoking and it lasts until the next rest. When Oak is invoked, the protective nature of the dragon spirit within is awakened and you enjoy a +2 bonus to armor class. When Ash is invoked, the magical nature of the dragon spirit within is awakened and your spell save DC is +2. When Thorn is invoked, you awaken the aggressive nature of the dragon spirit within and damaging spells do an additional +2 damage (of the same type as called for in the spell description).
 
* Oak and Ash and Thorn. After a short or long rest you can declare which aspect of the staff you are invoking and it lasts until the next rest. When Oak is invoked, the protective nature of the dragon spirit within is awakened and you enjoy a +2 bonus to armor class. When Ash is invoked, the magical nature of the dragon spirit within is awakened and your spell save DC is +2. When Thorn is invoked, you awaken the aggressive nature of the dragon spirit within and damaging spells do an additional +2 damage (of the same type as called for in the spell description).
 
*The spirit of your Heirloom item can and will communicate with you, though not always clearly and will (mostly) understand when you attempt to communicate with it - though mood and circumstance will play into how responsive it is to that communication.
 
*The spirit of your Heirloom item can and will communicate with you, though not always clearly and will (mostly) understand when you attempt to communicate with it - though mood and circumstance will play into how responsive it is to that communication.
 +
*After a short or long rest you can declare which aspect of the staff you are invoking and it lasts until the next rest. When Oak is invoked, the protective nature of the dragon spirit within is awakened and you enjoy a +2 bonus to armor class. When Ash is invoked, the magical nature of the dragon spirit within is awakened and your spell save DC is +2. When Thorn is invoked, you awaken the aggressive nature of the dragon spirit within and damaging spells do an additional +2 damage (of the same type as called for in the spell description).
  
 
'''Quirk'''
 
'''Quirk'''

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