Editing D&D 5E: The Dryad's Dragon - Rustam the Vain

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Rustam "The Vain"<br/>
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Rustam "The Vain"
'''Chaotic Neutral
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Chaotic Neutral
Half Elf Barbarian (Wolf Totem) 5'''<br/>
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Half Elf Barbarian (Wolf Totem) 5
<br/>
 
'''Ability Scores Mod Prof'''<br/>
 
Str 16 +3 +6<br/>
 
Dex 14 +2 +5<br/>
 
Con 16 +3 +6<br/>
 
Int 8 -1 +2<br/>
 
Wis 12 +1 +4<br/>
 
Cha 12 +1 +4<br/>
 
<br/>
 
'''Proficiencies'''<br/>
 
'''Saves:''' Str, Con<br/>
 
''Barbarian: While raging: Advantage on Strength saves<br/>
 
Shield of the Stormsworn: +1 to Wis saves<br/>
 
Barbarian: Advantage on Dex saves against things I can see; not effective when blinded, deafened, or incapacitated.<br/>
 
Half elf: Advantage vs. Charmed, Immune to magical sleep''<br/>0
 
'''Weapons:''' Simple, Martial<br/>
 
'''Armour:''' Light, Medium, Shields<br/>
 
'''Skills:''' Animal Handling, Athletics, Intimidate, Nature, Perception, Survival (2 class, 2 half elf, 2 game rules)<br/>
 
'''Tools:''' Longboat (1 game rules - I don't own one, I just know how to sail)<br/>
 
''Barbarian: While raging: Advantage on strength checks''<br/>
 
'''Languages:''' Clan Common, Elven, Dwarven, Imperial Common, Draconic (3 half elf, 1 game rules, 1 shield)<br/>
 
  
<br/>
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Ability Scores Mod Prof
'''Attacks'''<br/>
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Str 16 +3 +6
'''Longsword''' 1d20+6 vs. AC, 1d8+3 slashing damage<br/>
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Dex 14 +2 +5
''Barbarian: Make two attacks when I take the Attack action''<br/>
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Con 16 +3 +6
'''Hand axes''' (2) 1d20+6 vs. AC (range 20/60), 1d6+3 slashing damage<br/>
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Int 8 -1 +2
''Barbarian: While raging: +2 damage.<br/>
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Wis 12 +1 +4
Barbarian: Wolf Totem: While raging: Grant allies advantage on melee attack rolls against enemies within 5' of me.<br/>
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Cha 12 +1 +4
Shield of the Stormsworn 1/short rest: Psychic repulsion melee or flanking, Wis save vs 15, failed save means they must retreat from me until the end of their next turn.''<br/>
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<br/>
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Proficiencies
''''''Defences'''<br/>
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Saves: Str, Con
AC''' 18 (+3 Con, +2 Dex, +3 Shield)<br/>
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Weapons: Simple, Martial
'''HP''' 55 (Avg results)<br/>
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Armour: Light, Medium, Shields
'''Hit Dice:''' 5d12 ''(Torc of Wound closure, double the result)''<br/>
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Skills: Animal Handling, Athletics, Intimidate, Nature, Perception, Survival (2 class, 2 half elf, 2 game rules)
Barbarian: While raging: Resistance to b/s/p damage.<br/>
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Tools: Longboat (1 game rules - I don't own one, I just know how to sail)
Shield of the Stormsworn: Resistance to Lightning<br/>
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Languages: Clan Common, Elven, Dwarven, Imperial Common (3 half elf, 1 game rules)
Shield of the Stormsworn: Anyone attacking me from behind, Wis Save DC 15, failure becomes fascinated with own reflection<br/>
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Barbarian: While raging: Advantage on strength checks
Torc of Wound Closure: If at the start my turn dying, I automatically stabilise.<br/>
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'''
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Attacks
Traits'''<br/>
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Longsword 1d20+6 vs. AC, 1d8+3 slashing damage
Darkvision 60' - see in dim light as if it were bright, darkness as if it were dim<br/>
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Barbarian: Make two attacks when I take the Attack action
Speed 40' (Barbarian fast movement)<br/>
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Hand axes (2) 1d20+6 vs. AC (range 20/60), 1d6+3 slashing damage
Half elf ability scores: +2 Cha OPTION: +1 Str +1 Con.<br/>
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Barbarian: While raging: +2 damage.
Rituals: Beast Sense, Speak with animals (Totem Warrior)<br/>
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Barbarian: Wolf Totem: While raging: Grant allies advantage on melee attack rolls against enemies within 5' of me.
Rage 3/day<br/>
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Shield of the Stormsworn: Breathe water while bearing the shield<br/>
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Defences
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AC 17 (+3 Con, +2 Dex, +2 Shield)
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HP 55 (Avg results)
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Half elf: Advantage vs. Charmed, Immune to magical sleep
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Barbarian: Advantage on Dex saves against things I can see; not effective when blinded, deafened, or incapacitated.
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Barbarian: While raging: Resistance to b/s/p damage.
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Barbarian: While raging: Advantage on Strength saves
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 +
Traits
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Darkvision 60' - see in dim light as if it were bright, darkness as if it were dim
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Speed 40' (Barbarian fast movement)
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Half elf ability scores: +2 Cha OPTION: +1 Str +1 Con.
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Rituals: Beast Sense, Speak with animals (Totem Warrior)
 +
Rage 3/day

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