Difference between revisions of "D&D 5E: The Dryad's Dragon - Rustam the Vain"

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(Created page with "Rustam "The Vain" Chaotic Neutral Half Elf Barbarian (Wolf Totem) 5 Ability Scores Mod Prof Str 16 +3 +6 Dex 14 +2 +5 Con 16 +3 +6 Int 8 -1 +2 Wis 12 +1 +4 Cha 12 +1 +4 Prof...")
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Rustam "The Vain"
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Rustam "The Vain"<br/>
Chaotic Neutral
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'''Chaotic Neutral
Half Elf Barbarian (Wolf Totem) 5
+
Half Elf Barbarian (Wolf Totem) 5'''<br/>
 +
<br/>
 +
'''Ability Scores Mod Prof'''<br/>
 +
Str 16 +3 +6<br/>
 +
Dex 14 +2 +5<br/>
 +
Con 16 +3 +6<br/>
 +
Int 8 -1 +2<br/>
 +
Wis 12 +1 +4<br/>
 +
Cha 12 +1 +4<br/>
 +
<br/>
 +
'''Proficiencies'''<br/>
 +
'''Saves:''' Str, Con<br/>
 +
''Barbarian: While raging: Advantage on Strength saves<br/>
 +
Shield of the Stormsworn: +1 to Wis saves<br/>
 +
Barbarian: Advantage on Dex saves against things I can see; not effective when blinded, deafened, or incapacitated.<br/>
 +
Half elf: Advantage vs. Charmed, Immune to magical sleep''<br/>0
 +
'''Weapons:''' Simple, Martial<br/>
 +
'''Armour:''' Light, Medium, Shields<br/>
 +
'''Skills:''' Animal Handling, Athletics, Intimidate, Nature, Perception, Survival (2 class, 2 half elf, 2 game rules)<br/>
 +
'''Tools:''' Longboat (1 game rules - I don't own one, I just know how to sail)<br/>
 +
''Barbarian: While raging: Advantage on strength checks''<br/>
 +
'''Languages:''' Clan Common, Elven, Dwarven, Imperial Common, Draconic (3 half elf, 1 game rules, 1 shield)<br/>
  
Ability Scores Mod Prof
+
<br/>
Str 16 +3 +6
+
'''Attacks'''<br/>
Dex 14 +2 +5
+
'''Longsword''' 1d20+6 vs. AC, 1d8+3 slashing damage<br/>
Con 16 +3 +6
+
''Barbarian: Make two attacks when I take the Attack action''<br/>
Int 8 -1 +2
+
'''Hand axes''' (2) 1d20+6 vs. AC (range 20/60), 1d6+3 slashing damage<br/>
Wis 12 +1 +4
+
''Barbarian: While raging: +2 damage.<br/>
Cha 12 +1 +4
+
Barbarian: Wolf Totem: While raging: Grant allies advantage on melee attack rolls against enemies within 5' of me.<br/>
 
+
Shield of the Stormsworn 1/short rest: Psychic repulsion melee or flanking, Wis save vs 15, failed save means they must retreat from me until the end of their next turn.''<br/>
Proficiencies
+
<br/>
Saves: Str, Con
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''''''Defences'''<br/>
Weapons: Simple, Martial
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AC''' 18 (+3 Con, +2 Dex, +3 Shield)<br/>
Armour: Light, Medium, Shields
+
'''HP''' 55 (Avg results)<br/>
Skills: Animal Handling, Athletics, Intimidate, Nature, Perception, Survival (2 class, 2 half elf, 2 game rules)
+
'''Hit Dice:''' 5d12 ''(Torc of Wound closure, double the result)''<br/>
Tools: Longboat (1 game rules - I don't own one, I just know how to sail)
+
Barbarian: While raging: Resistance to b/s/p damage.<br/>
Languages: Clan Common, Elven, Dwarven, Imperial Common (3 half elf, 1 game rules)
+
Shield of the Stormsworn: Resistance to Lightning<br/>
Barbarian: While raging: Advantage on strength checks
+
Shield of the Stormsworn: Anyone attacking me from behind, Wis Save DC 15, failure becomes fascinated with own reflection<br/>
 
+
Torc of Wound Closure: If at the start my turn dying, I automatically stabilise.<br/>
Attacks
+
'''
Longsword 1d20+6 vs. AC, 1d8+3 slashing damage
+
Traits'''<br/>
Barbarian: Make two attacks when I take the Attack action
+
Darkvision 60' - see in dim light as if it were bright, darkness as if it were dim<br/>
Hand axes (2) 1d20+6 vs. AC (range 20/60), 1d6+3 slashing damage
+
Speed 40' (Barbarian fast movement)<br/>
Barbarian: While raging: +2 damage.
+
Half elf ability scores: +2 Cha OPTION: +1 Str +1 Con.<br/>
Barbarian: Wolf Totem: While raging: Grant allies advantage on melee attack rolls against enemies within 5' of me.
+
Rituals: Beast Sense, Speak with animals (Totem Warrior)<br/>
 
+
Rage 3/day<br/>
Defences
+
Shield of the Stormsworn: Breathe water while bearing the shield<br/>
AC 17 (+3 Con, +2 Dex, +2 Shield)
 
HP 55 (Avg results)
 
Half elf: Advantage vs. Charmed, Immune to magical sleep
 
Barbarian: Advantage on Dex saves against things I can see; not effective when blinded, deafened, or incapacitated.
 
Barbarian: While raging: Resistance to b/s/p damage.
 
Barbarian: While raging: Advantage on Strength saves
 
 
 
Traits
 
Darkvision 60' - see in dim light as if it were bright, darkness as if it were dim
 
Speed 40' (Barbarian fast movement)
 
Half elf ability scores: +2 Cha OPTION: +1 Str +1 Con.
 
Rituals: Beast Sense, Speak with animals (Totem Warrior)
 
Rage 3/day
 

Latest revision as of 09:42, 5 September 2017

Rustam "The Vain"
Chaotic Neutral Half Elf Barbarian (Wolf Totem) 5

Ability Scores Mod Prof
Str 16 +3 +6
Dex 14 +2 +5
Con 16 +3 +6
Int 8 -1 +2
Wis 12 +1 +4
Cha 12 +1 +4

Proficiencies
Saves: Str, Con
Barbarian: While raging: Advantage on Strength saves
Shield of the Stormsworn: +1 to Wis saves
Barbarian: Advantage on Dex saves against things I can see; not effective when blinded, deafened, or incapacitated.
Half elf: Advantage vs. Charmed, Immune to magical sleep
0
Weapons: Simple, Martial
Armour: Light, Medium, Shields
Skills: Animal Handling, Athletics, Intimidate, Nature, Perception, Survival (2 class, 2 half elf, 2 game rules)
Tools: Longboat (1 game rules - I don't own one, I just know how to sail)
Barbarian: While raging: Advantage on strength checks
Languages: Clan Common, Elven, Dwarven, Imperial Common, Draconic (3 half elf, 1 game rules, 1 shield)


Attacks
Longsword 1d20+6 vs. AC, 1d8+3 slashing damage
Barbarian: Make two attacks when I take the Attack action
Hand axes (2) 1d20+6 vs. AC (range 20/60), 1d6+3 slashing damage
Barbarian: While raging: +2 damage.
Barbarian: Wolf Totem: While raging: Grant allies advantage on melee attack rolls against enemies within 5' of me.
Shield of the Stormsworn 1/short rest: Psychic repulsion melee or flanking, Wis save vs 15, failed save means they must retreat from me until the end of their next turn.

'Defences
AC 18 (+3 Con, +2 Dex, +3 Shield)
HP 55 (Avg results)
Hit Dice: 5d12 (Torc of Wound closure, double the result)
Barbarian: While raging: Resistance to b/s/p damage.
Shield of the Stormsworn: Resistance to Lightning
Shield of the Stormsworn: Anyone attacking me from behind, Wis Save DC 15, failure becomes fascinated with own reflection
Torc of Wound Closure: If at the start my turn dying, I automatically stabilise.
Traits
Darkvision 60' - see in dim light as if it were bright, darkness as if it were dim
Speed 40' (Barbarian fast movement)
Half elf ability scores: +2 Cha OPTION: +1 Str +1 Con.
Rituals: Beast Sense, Speak with animals (Totem Warrior)
Rage 3/day
Shield of the Stormsworn: Breathe water while bearing the shield