D&D 5e: Exile Character 04

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Baskar Hammerhands

Baskar was born to a different family name but earned the name Hammerhands on the battlefield and abandoned his family name to try and hide from his shame after making a dire mistake. He was eventually caught for desertion and sentenced to exile - a punishment in part to cover up what happened.

A picture that looks like Baskar, although his helmet isn't so intimidating and his chestplate doesn't have a glowing orb

Race: Human; Class-Level: Armourer Artificer 5; Background: Soldier
Alignment: Neutral; Proficiency Bonus: +3
Passive Perception: 14; Passive Investigation: 11; Darkvision: --
Hit Dice: 5d8; Spent HD: None
Strength: 18 (+4); Athletics: +7
Dexterity: 9 (-1); Stealth: +2
Constitution: 16 (+3); Save: +6
Intelligence: 14 (+2); Save: +5; Arcana: +5
Wisdom: 12 (+1); Perception: +4
Charisma: 10 (+0); Intimidation: +3

Combat

Speed: 30 ft
Initiative: -1
AC: 20 (full plate +1 magic +1 dual wielder)
HP: 43/43; TEMP: 0
Spell Slots: 1st: 4/4, 2nd: 2/2
Thunder Gauntlet: +7 melee 1d8+4 thunder plus target has disadvantage on attacks against others until start of my next turn
Offhand Thunder Gauntlet: +7 melee 1d8 thunder plus target has disadvantage on attacks against others until start of my next turn
Javelin: +7 melee or ranged 30/120 1d6+4 piercing
Shortbow: +2 ranged 1d6-1 piercing; Range: 80/320

Spells Prepared

Cantrips: Booming Blade, Mending
1st Level: Magic Missile, Thunderwave, Cure Wounds, Expeditious Retreat
2nd Level: Mirror Image, Shatter, Spider Climb, Darkvision

Proficiencies

Languages: Common
Tools: Dragonchess Set, Vehicles (land), Thieves' Tools, Tinker's Tools, Herbalism kit, Smith's Tools
Skills: Athletics, Arcana, Intimidation, Perception, Stealth
Armor: light armor, medium armor, heavy armor, shields
Weapons: all simple weapons

Campaign Bonuses

Extra feat: Dual Wielder

Race: Human

Skill: Stealth
Languages: Common

Background: Soldier

Skills: Athletics, Intimidation; Tools: Vehicles (land); Dragonchess Set
Military Rank

Feats

Dual Wielder

Class: Armourer Artificer

Skills: Arcana, Perception
Spellcasting: Spell Save DC: 13, Spell Attack Modifier: +5, Spells Prepared per Day: 4
Firearm Proficiency
Magical Tinkering
Infuse Item
Armourer: Tools of the Trade, Armourer Spells, Arcane Armour, Armour Model
The Right Tool for the Job
ASI 4: +2 Str
Extra Attack

Equipment

Trinket: a brass orb etched with strange runes
Heirloom: full plate, brass and black lacquered
Javelin
Shortbow
20 arrows
Dungeoneer's pack
Uniform
Rank Insignia (Captain)
Dragonchess Set
Pouch
Dagger
Smith's tools
Tinker's tools
Herbalism kit
Healers' kit
75gp worth of herbs
Grappling hook
14gp
10sp