Difference between revisions of "D&D 5e: Exile Character 07"

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'''[ABILITY SCORES]'''
 
'''[ABILITY SCORES]'''
  
Strength 9 (-1)
+
'''Strength''' 9 (-1)
  
Dexterity 15 (+2)
+
'''Dexterity''' 15 (+2)
  
Constitution 14 (+2)
+
'''Constitution''' 14 (+2)
  
Intelligence 13 (+1)
+
'''Intelligence''' 13 (+1)
  
Wisdom 11 (+0)
+
'''Wisdom''' 11 (+0)
  
Charisma 18 (+4)
+
'''Charisma''' 18 (+4)
  
 
'''[PROFICIENCIES]'''
 
'''[PROFICIENCIES]'''
  
Proficiency Bonus +3
+
'''Proficiency Bonus''' +3
  
Saves Wis +3, Cha +7
+
'''Saves''' Wis +3, Cha +7
  
Skills Arcana +4, Deception +7, History +4, Persuasion +7 (passive Perception 10)
+
'''Skills''' Arcana +4, Deception +7, History +4, Persuasion +7 (passive Perception 10)
  
Feats: Spell Sniper (bonus feat from campaign)
+
'''Feats''': Spell Sniper (bonus feat from campaign)
  
Weapons simple weapons
+
'''Weapons''' simple weapons
  
Armors light armor
+
'''Armors''' light armor
  
Tools dice set
+
'''Tools''': dice set
  
Languages Common, Celestial, Infernal
+
'''Languages''': Common, Celestial, Infernal
  
 
'''[COMBAT]'''
 
'''[COMBAT]'''
  
HP 38; HD 5d8
+
'''HP''' 38; '''HD''' 5d8
  
Init +2 ; Speed 30 ft.
+
'''Initiative''' +2 ; '''Speed''' 30 ft.
  
AC 14 (studded leather 12, Dex +2)
+
'''AC''' 14 (studded leather 12, Dex +2)
  
  
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Known Spells (3) + (3) (Book of Shadows) + (1) (Spell Sniper) = (7) / 3 / 2 / 1
 
Known Spells (3) + (3) (Book of Shadows) + (1) (Spell Sniper) = (7) / 3 / 2 / 1
  
- Level 0:
+
'''- Level 0:'''
  
 
Chill Touch
 
Chill Touch
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Ray of Frost
 
Ray of Frost
  
- Level 1:
+
'''- Level 1:'''
  
 
Hellish Rebuke
 
Hellish Rebuke
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Unseen Servant
 
Unseen Servant
  
- Level 2:  
+
'''- Level 2:'''
  
 
Misty Step
 
Misty Step
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Suggestion
 
Suggestion
  
- Level 3:
+
'''- Level 3:'''
  
 
Fly
 
Fly
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'''[CHARACTER]'''
 
'''[CHARACTER]'''
  
Height Medium / 6.1 ft / 230 lb.;
+
'''Height''' Medium / 6.1 ft / 230 lb.;
  
Age 28 years
+
'''Age''': 28 years
  
Eyes Hazel; Skin Pale white; Hair Black
+
'''Eyes''': Hazel; '''Skin''': Pale white; '''Hair''': Black
  
  
Appearance: Geren shows the signs of a life of leisure and overindulgence, but is still quite handsome.  
+
'''Appearance''': Geren shows the signs of a life of leisure and overindulgence, but is still quite handsome.  
  
Personality Traits:
+
'''Personality Traits''':
  
 
I want the good things in life and don’t really care how I have to get them.
 
I want the good things in life and don’t really care how I have to get them.
Line 124: Line 124:
 
It’s not bad if I do it.
 
It’s not bad if I do it.
  
Ideal: Power: If I can attain more power nobody can tell me what to do.
+
'''Ideal''': Power: If I can attain more power nobody can tell me what to do.
  
Bond: A trusted ally is like family.
+
'''Bond''': A trusted ally is like family.
  
Flaw: If I think it’s legitimate, I’m easily tempted by any chance for more.
+
'''Flaw''': If I think it’s legitimate, I’m easily tempted by any chance for more.
  
Background: Noble
+
'''Background''': Noble
Character Backstory:
+
'''Character Backstory''':
 
The Golzeth House was founded on a rainy night by a strange woman in a yellow cloak. It was said that despite being nonmagical the water slid right off it. The first members were merchants newly come to the city who swiftly used their wealth and noble status to take control of the city’s entertainment and food production.
 
The Golzeth House was founded on a rainy night by a strange woman in a yellow cloak. It was said that despite being nonmagical the water slid right off it. The first members were merchants newly come to the city who swiftly used their wealth and noble status to take control of the city’s entertainment and food production.
  

Revision as of 16:27, 2 August 2022

Geren Golzeth

Class: Warlock (The Fiend) 5

Human (M)

Alignment: Neutral Evil

[ABILITY SCORES]

Strength 9 (-1)

Dexterity 15 (+2)

Constitution 14 (+2)

Intelligence 13 (+1)

Wisdom 11 (+0)

Charisma 18 (+4)

[PROFICIENCIES]

Proficiency Bonus +3

Saves Wis +3, Cha +7

Skills Arcana +4, Deception +7, History +4, Persuasion +7 (passive Perception 10)

Feats: Spell Sniper (bonus feat from campaign)

Weapons simple weapons

Armors light armor

Tools: dice set

Languages: Common, Celestial, Infernal

[COMBAT]

HP 38; HD 5d8

Initiative +2 ; Speed 30 ft.

AC 14 (studded leather 12, Dex +2)


[SPELLS]

Spellcasting Ability Charisma; Spells Save DC 15 ; Spells Attack Bonus +7 Slots - / - / 2 Known Spells (3) + (3) (Book of Shadows) + (1) (Spell Sniper) = (7) / 3 / 2 / 1

- Level 0:

Chill Touch

Eldritch Blast

Mending

Mind Sliver

Minor Illusion

Prestidigitation

Ray of Frost

- Level 1:

Hellish Rebuke

Hex

Unseen Servant

- Level 2:

Misty Step

Suggestion

- Level 3:

Fly

[FEATURES & TRAITS]

Expanded Spell List

Dark One's Blessing

Pact Magic

Eldritch Invocations (Agonizing Blast, Devil's Sight, Repelling Blast)

Pact Boon (Pact of the Tome)

Position of Privilege

[EQUIPMENT]

studded leather armor, arcane focus (rod), backpack, rations/1 day (24), waterskin, rope/silk 50 feet, clothes/fine, signet ring, scroll of pedigree, belt pouch, Book of Shadows, Dagger, crowbar, hammer, piton (10), torch (10), tinderbox 193 GP

[CHARACTER]

Height Medium / 6.1 ft / 230 lb.;

Age: 28 years

Eyes: Hazel; Skin: Pale white; Hair: Black


Appearance: Geren shows the signs of a life of leisure and overindulgence, but is still quite handsome.

Personality Traits:

I want the good things in life and don’t really care how I have to get them.

It’s not bad if I do it.

Ideal: Power: If I can attain more power nobody can tell me what to do.

Bond: A trusted ally is like family.

Flaw: If I think it’s legitimate, I’m easily tempted by any chance for more.

Background: Noble Character Backstory: The Golzeth House was founded on a rainy night by a strange woman in a yellow cloak. It was said that despite being nonmagical the water slid right off it. The first members were merchants newly come to the city who swiftly used their wealth and noble status to take control of the city’s entertainment and food production.

The generation before Geren had chosen to strengthen their ties to organized crime, seeing it as yet another way to increase their reach. Unfortunately for Geren he was chosen as the scapegoat when it came to light. He silently swore vengeance on the unknown do-gooder who led the bust. Luckily for him his contact was killed before he could testify against him so he couldn’t be convicted of most of the crimes he’d actually committed.

Geren insists on his innocence of any accusations against him, even as he uses the power of his fiendish Pact to control the minds of others or smite them as necessary. Right now he just wants to get back to his hedonistic lifestyle.