Editing D.R.R. Carlyon, II

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D.R.R. Carlyon, II
 
D.R.R. Carlyon, II
  
*Level: 6
+
*Level: 2
 
*Class: Expert
 
*Class: Expert
 
*XP: 0
 
*XP: 0
 
*Age: 24
 
*Age: 24
*Languages: English, Swahili, Japanese, French, Portuguese, German, Cantonese, Tagalog, Latin, Koilian, High Ushan (workable), Hiss-speak.
+
*Languages: English, Swahili, Japanese, French, Portuguese, German, Cantonese, Tagalog, Latin, Koilian, High Ushan (workable).
 
*Background: Dilettante/Noble (son of a renowned fantasy hologram author & trust-fund baby)
 
*Background: Dilettante/Noble (son of a renowned fantasy hologram author & trust-fund baby)
 
*Description: A man with boyish good looks, a sparkle in his eye, and near-permanent hair product to keep the do in good stead.
 
*Description: A man with boyish good looks, a sparkle in his eye, and near-permanent hair product to keep the do in good stead.
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*Connect-1
 
*Connect-1
*Heal-2
+
*Heal-1
*Know-3
+
*Know-1
*Lead-3
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*Lead-1
*Notice-1
 
 
*Perform-0
 
*Perform-0
 
*Shoot-0
 
*Shoot-0
 
*Talk-1
 
*Talk-1
*Trade-1
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*Trade-0
  
 
==Psychic Powers==
 
==Psychic Powers==
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**Learn new languages to a workable level in a week.  Fluent in a month.
 
**Learn new languages to a workable level in a week.  Fluent in a month.
 
**Reroll 1s on any skill check related to negotiation or diplomacy.
 
**Reroll 1s on any skill check related to negotiation or diplomacy.
**Once per session, shift NPC reaction one step closer to friendly.
 
*Healer
 
**Stabilize one mortally-wounded person per round as On Turn action.
 
**Heal skill checks, 3d6 drop lowest die.
 
 
*Star Captain/Commodore/Admiral
 
*Star Captain/Commodore/Admiral
 
**Ship gains 2 extra command points at the start of each turn.
 
**Ship gains 2 extra command points at the start of each turn.
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==Other Stats==
 
==Other Stats==
 
*Movement Rate:
 
*Movement Rate:
*HP: 32
+
*HP: 11
 
*Effort:   
 
*Effort:   
 
*System Strain: 0/12
 
*System Strain: 0/12
 
*AC: 16
 
*AC: 16
*Attacks (Attack Bonus +3)
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*Attacks (Attack Bonus +1)
**Laser Pistol: +4 1d6+0 10 100/300
+
**Laser Pistol: +2 1d6+0 10 100/300
**Laser Rifle: +4 1d10+0 20 300/500 (can burst)
+
**Laser Rifle: +2 1d10+0 20 300/500 (can burst)
**Thunder Cannon: +4 2d10+0 10 100/300
 
***add 1d10 if 16 or higher is rolled
 
 
**Kick/Punch: unskilled 1d2+0
 
**Kick/Punch: unskilled 1d2+0
 
*Saves
 
*Saves
**Physical 9
+
**Physical 14
**Mental 7
+
**Mental 12
**Evasion 8
+
**Evasion 13
  
 
== Equipment ==
 
== Equipment ==
  
 
*'''Readied'''
 
*'''Readied'''
**Thunder Cannon
+
**Laser Rifle
 
**Combat Field Uniform
 
**Combat Field Uniform
 
**Backpack
 
**Backpack
  
 
*'''Stowed'''
 
*'''Stowed'''
**Laser Rifle
 
 
**Laser Pistol
 
**Laser Pistol
**Pretech Medkit
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**Medkit
***4 Lazurus patches
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**4 Lazurus patches
***4 doses of Lift
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**2 doses of Lift
***1 dose of Bezoar
 
***1 dose of Brainwave
 
***1 dose of Reverie
 
***1 dose of Truth Serum
 
 
**compad
 
**compad
 
**bioscanner
 
**bioscanner

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