Editing D20 Hellboy Game
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'''''BPRD Sidearm'''''. Ranged Attack Bonus: +5; Size: Small; Damage: 2d8 bludgeoning; Properties: Firearm, Noise, Reload (7), Semi-Automatic, Pistol Whip, Range (45/100ft)</br> | '''''BPRD Sidearm'''''. Ranged Attack Bonus: +5; Size: Small; Damage: 2d8 bludgeoning; Properties: Firearm, Noise, Reload (7), Semi-Automatic, Pistol Whip, Range (45/100ft)</br> | ||
'''''Vampire Bite'''''. Melee Attack Bonus: +8, Damage: 1d6+5 piercing; Properties: advantage if targeted is grappled. Regain HP equal to half the damage dealt by a successful bite if creature has blood</br> | '''''Vampire Bite'''''. Melee Attack Bonus: +8, Damage: 1d6+5 piercing; Properties: advantage if targeted is grappled. Regain HP equal to half the damage dealt by a successful bite if creature has blood</br> | ||
− | + | '''Vampire Claws'''. Melee Attack Bonus +8, Damage: 2d4+5 slashing; Properties: count as Wooden vs. other vampires/supernatural</br> | |
FEATURES</br> | FEATURES</br> | ||
'''Other Origins''': Cused -- Ability Score Mod (+2 CON), Changed Physiology (resistant to poison damage and advanage on saves vs. poisoned condition), Difficulty Relation/Bane (You are vulnerable to psychic damage and suffer disadvantage on Wisdom/Intuition checks), Hardy (+1 HP/level), Just Won't Die (you can auto succeessed with one Death save but will not 'wake-up' from 0HP until next case file), Robust (when drop to 0HP you instead drop to 1HP. You must take time before you can use this feature again)</br> | '''Other Origins''': Cused -- Ability Score Mod (+2 CON), Changed Physiology (resistant to poison damage and advanage on saves vs. poisoned condition), Difficulty Relation/Bane (You are vulnerable to psychic damage and suffer disadvantage on Wisdom/Intuition checks), Hardy (+1 HP/level), Just Won't Die (you can auto succeessed with one Death save but will not 'wake-up' from 0HP until next case file), Robust (when drop to 0HP you instead drop to 1HP. You must take time before you can use this feature again)</br> |