Editing D20 Hellboy Game
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Basic Gear for all Agents. For a standard investigation the following are provided to all agents in the field regardless of clearance. NOTE that in some country with strict firearm arms laws that the B.R.R.D. honors those laws and will attempt to work around or with said government to provide their agents with the best available options. | Basic Gear for all Agents. For a standard investigation the following are provided to all agents in the field regardless of clearance. NOTE that in some country with strict firearm arms laws that the B.R.R.D. honors those laws and will attempt to work around or with said government to provide their agents with the best available options. | ||
− | + | B.P.R.D. HEAVY DUTY BACKPACK</br> | |
These versatile military backpacks come in a variety of sizes based on individual agent preference. Consisting of one large compartment, several smaller compartments, and enough straps to carry all but the largest items of equipment, this backpack is ideal for storing items that won’t be needed immediately.</br> | These versatile military backpacks come in a variety of sizes based on individual agent preference. Consisting of one large compartment, several smaller compartments, and enough straps to carry all but the largest items of equipment, this backpack is ideal for storing items that won’t be needed immediately.</br> | ||
Taking items from the backpack takes a single action, leading most investigators to rely more on their tactical vest.</br> | Taking items from the backpack takes a single action, leading most investigators to rely more on their tactical vest.</br> | ||
− | + | B.P.R.D. SIDEARM (SMALL)</br> | |
The standard-issue 9mm semi-automatic sidearm of the B.P.R.D. The agents must register these weapons with local authorities when operating outside the US. In some regions, the agents may not have access to these or similar firearms, and the GM has final say over when this occurs. For game statistics, see the Weapon Tables. Each agent can begin a Case File with up to 3 magazines of ammunition for their sidearms.</br> | The standard-issue 9mm semi-automatic sidearm of the B.P.R.D. The agents must register these weapons with local authorities when operating outside the US. In some regions, the agents may not have access to these or similar firearms, and the GM has final say over when this occurs. For game statistics, see the Weapon Tables. Each agent can begin a Case File with up to 3 magazines of ammunition for their sidearms.</br> | ||
− | + | B.P.R.D. TACTICAL VEST</br> | |
The iconic B.P.R.D. tactical vest (TacVest). B.P.R.D. proudly printed on the back, this sleeveless tactical vest has a number of pockets that allow agents in the field to operate with their equipment close to hand. While backpacks are standard issue for all agents, most find that the vest is able to carry all the equipment they need. Within the vest are reinforced panels | The iconic B.P.R.D. tactical vest (TacVest). B.P.R.D. proudly printed on the back, this sleeveless tactical vest has a number of pockets that allow agents in the field to operate with their equipment close to hand. While backpacks are standard issue for all agents, most find that the vest is able to carry all the equipment they need. Within the vest are reinforced panels | ||
to provide agents with additional protection.</br> | to provide agents with additional protection.</br> | ||
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2) ''TAKING THE BRUNT'': As a reaction, an agent wearing a non-ruined tacvest, can spend a point of Ingenuity to reduce the damage suffered from an attack by 1d6 '''or''' their Constitution modifier per point of Ingenuity spent.</br> | 2) ''TAKING THE BRUNT'': As a reaction, an agent wearing a non-ruined tacvest, can spend a point of Ingenuity to reduce the damage suffered from an attack by 1d6 '''or''' their Constitution modifier per point of Ingenuity spent.</br> | ||
− | + | HIGH-POWERED FLASHLIGHT (SMALL)</br> | |
A sturdy one-handed flashlight with a fresh set of batteries | A sturdy one-handed flashlight with a fresh set of batteries | ||
installed before you left base. While activated, it casts bright | installed before you left base. While activated, it casts bright | ||
light out for 15 ft and dim light out for 30 ft in a cone. | light out for 15 ft and dim light out for 30 ft in a cone. | ||
− | + | B.P.R.D. TRACKER (TINY)</br> | |
Using a B.P.R.D. laptop, agents can determine where these | Using a B.P.R.D. laptop, agents can determine where these | ||
trackers are located almost anywhere on the planet's surface to | trackers are located almost anywhere on the planet's surface to | ||
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hostile creature that is being grappled. | hostile creature that is being grappled. | ||
− | + | MEDICAL KIT (MEDIUM)</br> | |
Each agent is issued a medical kit for field use (see p. 80) | Each agent is issued a medical kit for field use (see p. 80) | ||