Editing D20 Hellboy Game
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'''Weapon Proficiencies''': Basic Weapons, Firearms/Pistols</br> | '''Weapon Proficiencies''': Basic Weapons, Firearms/Pistols</br> | ||
'''Skills''': Bureaucracy +8, History +8, Investigation +10, Medicine +6, Occultim +12, Perception +6, Persuasion +7, Science +8, Technology +8</br> | '''Skills''': Bureaucracy +8, History +8, Investigation +10, Medicine +6, Occultim +12, Perception +6, Persuasion +7, Science +8, Technology +8</br> | ||
− | '''Feats''': '''''Limited Psychic Awakening''''' (+1 to CHA; know the psychic powers psychometry, psychic invasion and seance; gain 3 uses of psychic manifestation), '''''Psychic Harrowing''''' (+1 to CHA, gain two additional uses of psychic manifestion; You can reach out with your mind to hear the thoughts of all creatures within 15 ft. You gain surface level emotions and thoughts. You can enter into an opposed Charisma check as per psychic invasion to implant 1 image or idea in a willing creature’s mind provided the creature is in the same dimension as you), '''''Patchwork Medicine''''' (You can restore HP equal to 1d4 plus your Wisdom modifier as a bonus action provided you are within 5 ft of the creature. This can used on a creature at 0 HP. You have a number of uses of this ability equal to your proficiency bonus and regain all uses of this ability when you return to base)</br> | + | '''Feats''': '''''Limited Psychic Awakening''''' (+1 to CHA; know the psychic powers psychometry, psychic invasion and seance; gain 3 uses of psychic manifestation), '''''Psychic Harrowing''''' (+1 to CHA, gain two additional uses of psychic manifestion; You can reach out with your mind to hear the thoughts of all creatures within 15 ft. You gain surface level emotions and thoughts. You can enter into an opposed Charisma check as per psychic invasion to implant 1 image or idea in a willing creature’s mind provided the creature is in the same dimension as you), '''''Patchwork Medicine''''' (You can restore HP equal to 1d4 plus your Wisdom modifier as a bonus action provided you are within 5 ft of the creature. This can used on a creature at 0 HP. You have a number of uses of this ability equal to your proficiency bonus and regain all uses of this ability when you return to base), '''''Tactical Vest Mastery''''' (You can reduce non-magical bludgeoning, piercing, and slashing damage by an amount equal to your proficiency bonus/4 when wearing a B.P.R.D. tactical vest)</br> |
ATTACKS</br> | ATTACKS</br> | ||
'''''BPRD Sidearm'''''. Ranged Attack Bonus: +5; Size: Small; Damage: 2d8 bludgeoning; Properties: Firearm, Noise, Reload (7), Semi-Automatic, Pistol Whip, Range (45/100ft)</br> | '''''BPRD Sidearm'''''. Ranged Attack Bonus: +5; Size: Small; Damage: 2d8 bludgeoning; Properties: Firearm, Noise, Reload (7), Semi-Automatic, Pistol Whip, Range (45/100ft)</br> |