Editing D20 Hellboy Game

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*STAB VEST: Multiple layers of material to defend against stab attacks. Not any help against bullets, sadly. The agent wearing it gains resistance to piercing damage and damage reduction 2 against slashing damage (to a minimum of 3).
 
*STAB VEST: Multiple layers of material to defend against stab attacks. Not any help against bullets, sadly. The agent wearing it gains resistance to piercing damage and damage reduction 2 against slashing damage (to a minimum of 3).
 
*BALLISTIC VEST: Experimental lightweight graphite lining of the vest provides protection from traditional projectile weapons, while spreading the impact of other attacks across a wider area. Still very painful, regrettably . The agent wearing it gains resistance to bludgeoning damage and damage reduction 2 against slashing damage (to a minimum of 3).
 
*BALLISTIC VEST: Experimental lightweight graphite lining of the vest provides protection from traditional projectile weapons, while spreading the impact of other attacks across a wider area. Still very painful, regrettably . The agent wearing it gains resistance to bludgeoning damage and damage reduction 2 against slashing damage (to a minimum of 3).
Finally, a TacVest has two additional properties:</br>
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Finally, a TacVest has two additional properties:
1) ''RUINED'': An agent wearing a TacVest can use a reaction to cause a critical hit to become a regular hit. The TacVest loses its damage resistance permanently after this use. When you return to base, you can request a new one and use this feature again.</br>
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:1) RUINED: An agent wearing a TacVest can use a reaction to cause a critical hit to become a regular hit. The TacVest loses its damage resistance permanently after this use. When you return to base, you can request a new one and use this feature again.
2) ''TAKING THE BRUNT'': As a reaction, an agent wearing a non-ruined tacvest, can spend a point of Ingenuity to reduce the damage suffered from an attack by 1d6 '''or''' their Constitution modifier per point of Ingenuity spent.</br>
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:2) TAKING THE BRUNT: As a reaction, an agent wearing a non-ruined tacvest, can spend a point of Ingenuity to reduce the damage suffered from an attack by 1d6 '''or''' their Constitution modifier per point of Ingenuity spent.
  
 
'''HIGH-POWERED FLASHLIGHT (SMALL)'''</br>
 
'''HIGH-POWERED FLASHLIGHT (SMALL)'''</br>

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