Editing DC Sidekicks in WWII
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− | Welcome to the DC Sidekicks in WWII game. | + | Welcome to the DC Sidekicks in WWII game. The idea is that we play sidekicks of canon characters who didn't have sidekicks during that era. |
− | + | We trying to go for a tone half way golden age and modern. Kinda Bronze ageish. Not as simplistic as actual Golden Age stories could be, but not Watchmen either. | |
− | The | ||
− | We trying to go for a tone half way golden age and modern. Not as simplistic as actual Golden Age stories could be, but not Watchmen either | ||
We were looking at trying to remain somewhat true to the original source material while not "re-imagining" it. | We were looking at trying to remain somewhat true to the original source material while not "re-imagining" it. | ||
− | While the sidekicks never existed, thier mentors must be superheroes from the 40's DC comics of that time, or | + | While the sidekicks never existed, thier mentors must be superheroes from the 40's DC comics of that time, or Timely, Fawcett or any others that DC bought out and are now part of the DC Universe. |
We are using the DC Adventures rulebook, which is identical to Mutants and Masterminds 3rd Ed. | We are using the DC Adventures rulebook, which is identical to Mutants and Masterminds 3rd Ed. |