Difference between revisions of "DC Sidekicks in WWII"

From RPGnet
Jump to: navigation, search
(The Setting)
(The Setting)
Line 37: Line 37:
 
The game is setting is Washington DC and starts on the morning of December 7, 1941.
 
The game is setting is Washington DC and starts on the morning of December 7, 1941.
 
The US is just entering the war.
 
The US is just entering the war.
For now, the charcters know each other, and some may have worked together, but the team has not been assembled and is nameless.
+
For now, the characters know each other, and some may have worked together, but the team has not been assembled and is nameless.
  
 
=References=
 
=References=

Revision as of 12:53, 14 June 2011

Welcome to the DC Sidekicks in WWII game.

The concept of this game is that characters are sidekicks of canon characters who didn't have sidekicks during that era. We trying to go for a tone half way golden age and modern. Not as simplistic as actual Golden Age stories could be, but not Watchmen either. You could say Bronze agey.

We were looking at trying to remain somewhat true to the original source material while not "re-imagining" it. While the sidekicks never existed, thier mentors must be superheroes from the 40's DC comics of that time, or Fawcett or any others that DC bought out and are now part of the DC Universe.

We are using the DC Adventures rulebook, which is identical to Mutants and Masterminds 3rd Ed.

If you are interested in joining send a post to our recruitment thread



Gameplay

This is a shared universe so to speak an on specific GM.

Players will take turns GMing letting everyone get a chance at playing their characters.


Characters

The Setting

The game is setting is Washington DC and starts on the morning of December 7, 1941. The US is just entering the war. For now, the characters know each other, and some may have worked together, but the team has not been assembled and is nameless.

References