Difference between revisions of "DDD Jacques"
(Created page with "Dwellers in Dark Dungeons Jacques "Jimmy the Knife" LeTorneau == Rank == *Human Thief 1 *XP: XX/1d6+2 *Alignment Neutral == Attributes == *STR 16 +2 *INT 12 *WIS 9 *D...") |
|||
(28 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
[[Dwellers in Dark Dungeons]] | [[Dwellers in Dark Dungeons]] | ||
− | Jacques " | + | |
+ | Jacques "Jack" LeTorneau | ||
== Rank == | == Rank == | ||
− | *Human Thief | + | *Human Thief 4 |
− | *XP: | + | *XP: 5065/??? |
*Alignment Neutral | *Alignment Neutral | ||
Line 24: | Line 25: | ||
===Knacks=== | ===Knacks=== | ||
* Backstab x2 | * Backstab x2 | ||
− | * Thief Skills (Pick Locks | + | * Thief Skills (Pick Locks 11, Remove Trap 11, Search 8, Sleight 11, Sneak 8, Hear 11, Climb 8, Decipher 20) |
− | * Favored Weapon | + | * Favored Weapon: The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level. |
+ | * Cleave: When thief slays an opponent, may immediately attack another opponent within 5' of the target. Max 1/2 hit dice number of times. | ||
+ | * Maneuver: Knockout, Stun. | ||
+ | * Hard Hitter: The thief gains a +1 bonus to all damage rolls from either melee *or* missile attacks. The mode of attack, once chosen, cannot be changed. (MELEE) | ||
+ | * Skill: Athletics (Jumping) -- Skilled 8+ | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 12 (Leather) |
− | *HP | + | *HP 22 |
*Movement Rate 120' | *Movement Rate 120' | ||
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
Line 36: | Line 41: | ||
**Primary Ranged Attack: Longbow, +1 to hit for 1d8+2 | **Primary Ranged Attack: Longbow, +1 to hit for 1d8+2 | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 12 |
− | **Poison & Death | + | **Poison & Death 13 |
− | **Breath | + | **Breath 15 |
− | **Staves & Wands | + | **Staves & Wands 14 |
− | **Spells | + | **Spells 13 |
== Equipment == | == Equipment == | ||
− | + | 3734 gp | |
+ | 200 gp gem | ||
*Readied (8 max) | *Readied (8 max) | ||
**Leather armor | **Leather armor | ||
− | **Longsword | + | **Longsword (masterwork +1 to hit) |
**Longbow | **Longbow | ||
**Backpack | **Backpack | ||
Line 59: | Line 65: | ||
**Quiver 20 arrows | **Quiver 20 arrows | ||
**Thieves Tools | **Thieves Tools | ||
+ | *On Mount | ||
+ | **Saddle | ||
+ | **Saddle Bags | ||
+ | **Bedroll | ||
+ | **Chain & Lock | ||
+ | **Shovel | ||
+ | **Mirror, small steel | ||
+ | **Hammer & Iron Spikes | ||
+ | **Pick (miner's) |
Latest revision as of 06:28, 27 September 2018
Jacques "Jack" LeTorneau
Contents
Rank[edit]
- Human Thief 4
- XP: 5065/???
- Alignment Neutral
Attributes[edit]
- STR 16 +2
- INT 12
- WIS 9
- DEX 11
- CON 17 +2
- CHA 7 -1
Background/Languages/Knacks[edit]
Background[edit]
Weapons-master. The character knows one melee combat maneuver (TRIP) that they can perform without penalty.
Languages[edit]
- Common
Knacks[edit]
- Backstab x2
- Thief Skills (Pick Locks 11, Remove Trap 11, Search 8, Sleight 11, Sneak 8, Hear 11, Climb 8, Decipher 20)
- Favored Weapon: The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
- Cleave: When thief slays an opponent, may immediately attack another opponent within 5' of the target. Max 1/2 hit dice number of times.
- Maneuver: Knockout, Stun.
- Hard Hitter: The thief gains a +1 bonus to all damage rolls from either melee *or* missile attacks. The mode of attack, once chosen, cannot be changed. (MELEE)
- Skill: Athletics (Jumping) -- Skilled 8+
Combat[edit]
- AC 12 (Leather)
- HP 22
- Movement Rate 120'
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Longsword, +4 to hit for 1d8+2
- Primary Ranged Attack: Longbow, +1 to hit for 1d8+2
- Saves:
- Petrification & Paralysis 12
- Poison & Death 13
- Breath 15
- Staves & Wands 14
- Spells 13
Equipment[edit]
3734 gp 200 gp gem
- Readied (8 max)
- Leather armor
- Longsword (masterwork +1 to hit)
- Longbow
- Backpack
- Packed (16 max)
- 3 days rations
- Waterskin
- Rope 50'
- Large Sack (3)
- Crowbar
- Grappling Hook
- Quiver 20 arrows
- Thieves Tools
- On Mount
- Saddle
- Saddle Bags
- Bedroll
- Chain & Lock
- Shovel
- Mirror, small steel
- Hammer & Iron Spikes
- Pick (miner's)