Difference between revisions of "DDD Konrad"

From RPGnet
Jump to: navigation, search
(Created page with "Dwellers in Dark Dungeons == Konrad, Full PC == *Human Fighter 1 *XP: 0/2000 *Neutral == Attributes == *STR 16 *INT 10 *WIS 4 *DEX 17 *CON 15 *CHA 8 == Background/Langu...")
 
Line 1: Line 1:
 
[[Dwellers in Dark Dungeons]]
 
[[Dwellers in Dark Dungeons]]
 
== Konrad, Full PC ==
 
== Konrad, Full PC ==
*Human Fighter 1
+
*Human Fighter 2
*XP: 0/2000
+
*XP: 2000/4000
 
*Neutral
 
*Neutral
  
Line 24: Line 24:
 
===Knacks===
 
===Knacks===
 
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level.  
 
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level.  
 +
Combat Maneuvers: Wrestle, Stun, Disarm
  
 
== Combat ==
 
== Combat ==
 
*AC 17
 
*AC 17
*HP 2
+
*HP 15
 
*Movement Rate 90
 
*Movement Rate 90
 
*Initiative Modifier +2
 
*Initiative Modifier +2
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Battle-Axe +3, 1d8+3 damage.
+
**Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack: Shortbow +3, 1d6+1 damage.
+
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.
 
*Saves:
 
*Saves:
 
**Petrification & Paralysis
 
**Petrification & Paralysis

Revision as of 18:36, 8 February 2018

Dwellers in Dark Dungeons

Konrad, Full PC

  • Human Fighter 2
  • XP: 2000/4000
  • Neutral


Attributes

  • STR 16
  • INT 10
  • WIS 4
  • DEX 17
  • CON 15
  • CHA 8

Background/Languages/Knacks

Background

Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.

Languages

  • Common


Knacks

Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. Combat Maneuvers: Wrestle, Stun, Disarm

Combat

  • AC 17
  • HP 15
  • Movement Rate 90
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.
    • Secondary Melee Attack:
    • Primary Ranged Attack: Shortbow +4, 1d6+1 damage.
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Breath
    • Staves & Wands
    • Spells


Equipment

  • Money:
    • 6GP
  • Ready
    • Chain Armor
    • Battle Axe (+3, 1d8+3 damage.)
    • Shortbow (20) (+3, 1d8+1 damage.)
    • Backpack
  • Packed
    • 4 days trail rations
    • Waterskin
    • 8 Torches
    • Flint & Steel