Difference between revisions of "DDD MIshka"

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(Equipment)
(Equipment)
Line 45: Line 45:
 
== Equipment ==
 
== Equipment ==
 
*Money:
 
*Money:
**0GP
+
**0 GP
 +
**4 SP
  
 
*Encumbrance and Movement
 
*Encumbrance and Movement
Line 54: Line 55:
 
**30' 14 ready 29 stowed
 
**30' 14 ready 29 stowed
  
*Ready (10/8 items)
+
*Ready (11/8 items)
 
**Two-handed sword (1d10, counts as 2 items)
 
**Two-handed sword (1d10, counts as 2 items)
 
**Masterwork plate armor (AC 6, counts as 4 items)
 
**Masterwork plate armor (AC 6, counts as 4 items)
Line 60: Line 61:
 
**Quiver with 20 arrows
 
**Quiver with 20 arrows
 
**Shovel
 
**Shovel
 +
**Large sack
 
**Backpack
 
**Backpack
  
 
+
*Packed - single items (18/17 items)
*Packed - single items (19/17 items)
+
**Backpack (12/12 items)
**Backpack
 
***Waterskin
 
 
***8 torches in a bundle
 
***8 torches in a bundle
 
***Bedroll
 
***Bedroll
 
***Winter blanket
 
***Winter blanket
***10d trail rations
 
***2d fresh rations
 
 
***3 flasks oil
 
***3 flasks oil
***Small sack, large sack, flint and steel
+
***Small sack, flint and steel
 
***10 candles
 
***10 candles
 
***2 pint bottle of wine
 
***2 pint bottle of wine
 +
***4d trail rations
 +
***Waterskin
 +
**Large sack (6/6 items)
 +
***6d trail rations

Revision as of 17:43, 28 January 2018

Dwellers in Dark Dungeons

Mishka, Full PC

  • Human Fighter 1
  • XP: 0/2000
  • Neutral


Attributes

  • STR 17 (+2)
  • INT 13 (+1)
  • WIS 6 (-1)
  • DEX 6 (-1)
  • CON 17 (+2)
  • CHA 12 (+0)

Background/Languages/Knacks

Background

Broke but Proud: Starts play with masterwork armor (-1 Encumbrance)

Languages

  • Common


Knacks

Favored Weapon: +1 to attack with two-handed swords. This increases to +2 at level 5 and +3 at level 10.

Combat

  • AC 5
  • HP 9
  • Movement Rate 90
  • Initiative Modifier -1
  • Attacks
    • Primary Melee Attack: Two-handed sword, +4 to attack, 1d10+3 damage
    • Secondary Melee Attack:
    • Primary Ranged Attack: Short bow, +0 to attack, 1d6+1 damage
  • Saves:
    • Petrification & Paralysis 14
    • Poison & Death 12
    • Breath 17
    • Staves & Wands 15
    • Spells 18

Equipment

  • Money:
    • 0 GP
    • 4 SP
  • Encumbrance and Movement
    • Encumbrance 8 ready 9 stowed
    • 120' 4 ready 8 stowed
    • 90' 8 ready 17 stowed
    • 60' 11 ready 23 stowed
    • 30' 14 ready 29 stowed
  • Ready (11/8 items)
    • Two-handed sword (1d10, counts as 2 items)
    • Masterwork plate armor (AC 6, counts as 4 items)
    • Short bow (1d6)
    • Quiver with 20 arrows
    • Shovel
    • Large sack
    • Backpack
  • Packed - single items (18/17 items)
    • Backpack (12/12 items)
      • 8 torches in a bundle
      • Bedroll
      • Winter blanket
      • 3 flasks oil
      • Small sack, flint and steel
      • 10 candles
      • 2 pint bottle of wine
      • 4d trail rations
      • Waterskin
    • Large sack (6/6 items)
      • 6d trail rations