Difference between revisions of "DMZero"
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* Dataslate | * Dataslate |
Revision as of 05:25, 21 November 2012
Background
Overview
Zero was always interested in the the strength of the flesh, so much so he decided to improve on the human form in the end such work caused him to be declared herticus and cast out.
Appearance
Zero is unpleasent to look upon he is more than happy to test his own work upon himself, and thus he is a nightmarish mismash of various grafts and minor mutations.
Personality
Craftmanship Betrayal Acendency
Desires and Goals
Achive his dream to create the ultimate human, that will claim all for humanity
Enemies and Hatreds
History
Views
Profile
Character Name | Player Name | Race | Archetype | Party Role | Infamy | Wounds | Corruption | Experience |
---|---|---|---|---|---|---|---|---|
Z.E.R.O | Faustus21 | Human | Heretek | Medicae/Information-Gather | 22 | 15 | 5 | 6900/7000 |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
---|---|---|---|---|---|---|---|---|
34 | 34 | 30 | 30 | 34 | 48 | 30 | 50 | 30 |
Skills
- Strength
- Agility
- Dodge,
- 'Intelligence
- Common Lore (Adeptus Mechancius, Tech), Forbidden Lore (Xenos), Logic, Medicae, Tech Use, Scholastic Lore (Chymistry), Security
- Perception
- Willpower
- Interrogate
- Fellowship
Talents
Tier One
- Die Hard:
- When suffering from blood loss, roll twice to avoid death.
- Enemy (Adeptus Mechanicus):
- Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
- Cold Hearted:
- +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
- Technical Knock:
- Can un-jam a weapon as a Half Action once per round.
- Total Recall:
- Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
- Weapon Training:
- Las, Power, Primary, Shock
Tier Two
- Armor-Monger:
- Any armor worn by the character gains +2 AP.
- Mechadendrite Training (Utility), Medicae:
- Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
Tier Three
Traits
Traits
- Binary Chatter:
- Gain +10 to tasks that involve ordering or communicating with servitors
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
- +2 to Initiative rolls.
Mutations
Equipment
Armour
- Light Carapace Armour:
- Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
Weapons
Power Axe (Best) w/ Cursed Metal
Range | RoF | Dam | Pen | Mag | Reload | Special | Weight | Availability |
---|---|---|---|---|---|---|---|---|
Melee | N/A | 1d10+7 E | 6 | N/A | N/A | Power Field, Unbalanced | 8 kg | Extremely Rare |
LasCarbine
Range | RoF | Dam | Pen | Mag | Reload | Special | Weight | Availability |
---|---|---|---|---|---|---|---|---|
75m | S/2/- | 1d10+3 E | 0 | 60 | Half | Reliable | 2.5kg | Common |
Cybernetics
- GQ Blade Tine
- +5 to Medicae and Interrogation tests, 1d5+2, Pen 2, Tearing
- GQ Nerve Induction Tine
- +20 Interrogation, +20 Charm
- GQ Medicae Mecandrite
- +10 to Medicae, +10 to Interrogation, stanuch blood as half action, 6x drug injectors, Chainscaple
- Utilty Mecandrite
- +10 tech use, smoke, oil, Monoknife
- GQ Chem Port
- Inject drugs
Other Gear
- Unholy unguents
- Dataslate
- Cameleoline Cloak
Alignment
- Khorne: 0
- Nurgle: 0
- Slaanesh: 0
- Tzeentch: 0
- Unaligned: 0
Experience
Experience (Total: 7000, Used: 6450)
- Stealth (200xp)
- Cursed Heirloom (250xp)