Editing DRYH: Ashes of Gods - Character Generation
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* All characters start with 2 Knacks, things they are exceptionally good at. Things that they are better at than anyone ever really should be. Things that help them survive in this brutal new reality. Knacks must be within the realm of human possibility and should be something that conceivably contributes to the character's chances of survival. Tracking, Fighting, Running, Knowing Things, Mental Calculations, Scavenging, etc. But a knack can be anything, really, so long as it is humanly possible. | * All characters start with 2 Knacks, things they are exceptionally good at. Things that they are better at than anyone ever really should be. Things that help them survive in this brutal new reality. Knacks must be within the realm of human possibility and should be something that conceivably contributes to the character's chances of survival. Tracking, Fighting, Running, Knowing Things, Mental Calculations, Scavenging, etc. But a knack can be anything, really, so long as it is humanly possible. | ||
β | ==Set Edge== | + | ==Set Savage Edge== |
β | *All characters begin with a single Edge. An Edge they gained when they were Changed. An Edge is an ability that goes beyond human possibility and can't be explained within the framework of human experience. Edges represent the impossible. Teleportation, Shapeshifting, Flying, Summoning, etc. All these things can be Edges. A single inhuman thing that the character can do. | + | *All characters begin with a single Savage Edge. An Edge they gained when they were Changed. An Edge that feeds on and fuels a character's Savagery. An Edge is an ability that goes beyond human possibility and can't be explained within the framework of human experience. Edges represent the impossible. Teleportation, Shapeshifting, Flying, Summoning, etc. All these things can be Edges. A single inhuman thing that the character can do. |
==Character Template== | ==Character Template== |