DWPlEf Wormrot

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Wormrot is a goblin and claims to be female. Under the multiple layers of ragged robes, tattered leathers and foul-stinking furs, its impossible to tell and no one has ever had the desire to look. Her skin is an unappealing green and she has a matted mass of blackish hair. She scratches constantly - the vast number of fleas resident upon her person are quite obvious to all.

The goblin has had a rough life. She grew up in slavery to the Urukai and her rebellious nature earned her a lot of punishment detail, beatings and chains. The rest of her clan advised her to accept her lot, but she refused. Eventually she managed to escape into the wilderness, where she has been eking out an existance ever since. As a result, she has less food and shelter than she ever did as a slave, but at least, freedom, huh?

She dreams of being a big hero and making a difference. But she's just a very small goblin and a particularly smelly one at that. A couple of years of living in the (magic-inbued)swamp resulted in her developing an affinity with the wilds and becoming a druid of sorts. Not that she has ever heard the word 'druid'. But being able to turn into animals is fun! Eventually she decided to seek out the cities in the hope of being able to do something cool, but so far, everyone and everything has regarded her with revulsion. Only the Urukai have taken any interest in her - perhaps due to the brand on her face which marks her as an escaped slave. So far though, she has managed to stay clear of their grasp, although a couple of rapid chases through the city have resulted in a trail of knocked-over market stalls and associated chaos.


STATS

STR 12 DEX 15 (+1) CON 13 (+1) INT 9 WIS 16 (+2) CHA 8 (-1)

HP 19 DAMAGE d6

MOVES

GOBLIN DRUID Count Murky Swamps as a Land.

BORN OF THE SOIL Pick one more Land??? Or is it the Murky Swamps?

BY NATURE SUSTAINED Don't need to eat and drink (having to live in a swamp does that to you...)

SPIRIT TONGUE Understand noises of animals native to my land.

SHAPESHIFTER Turn into an animal from my land. 10+:Hold 3 7-9:Hold 2 Miss: Hold 1 plus whatever the GM says.

To make a move, spend 1 Hold. Revert to normal form when out of Hold.

STUDY ESSENCE If I spend time in conteplation of ananimal's spirit, I can shapeshift into that creature.


ALIGNMENT

Good. Help someone or something grow.

GEAR

Hide Armour Shillelagh Adventuring Gear

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