Editing Daggerheart - Ravenscrown Adventures: Longarm

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'''Battle Strategist -''' Whenever making a roll to physically hinder a creature (shove, trip, grapple, etc) that isn't a weapon attack, you can spend 1 Hope to have advantage. On a success, you can choose to deal 1d8 physical damage to the target.<br />
 
'''Battle Strategist -''' Whenever making a roll to physically hinder a creature (shove, trip, grapple, etc) that isn't a weapon attack, you can spend 1 Hope to have advantage. On a success, you can choose to deal 1d8 physical damage to the target.<br />
 
'''Combat Training -''' Ignore burden when equipping weapons, and you may place primary weapons in your secondary weapon slot. Always add additional physical damage equal to your level when you attack.
 
'''Combat Training -''' Ignore burden when equipping weapons, and you may place primary weapons in your secondary weapon slot. Always add additional physical damage equal to your level when you attack.
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===Subclass===
 
===Subclass===
 
'''Call of the Brave: Foundation -''' When you fail a roll with Fear, you gain a Hope. Once per long rest, perform a ritual or make preparation to clear 2 Stress and gain 2 Hope.
 
'''Call of the Brave: Foundation -''' When you fail a roll with Fear, you gain a Hope. Once per long rest, perform a ritual or make preparation to clear 2 Stress and gain 2 Hope.

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