Daggerheart - Ravenscrown Adventures: Longarm

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Longarm

1st level Half-Giant (Halfling) Hillborne (Seaborne) Call of the Brave Warrior

Hope 3/5

Traits

  • Agility +2 (+3 with Rapier)
  • Strength +1
  • Finesse -1
  • Instinct +0
  • Presence +1
  • Knowledge +0

Experiences

Never Give In +2
Long Limbs +1

HP, Stress and Armor

Evasion 14 (10 class, +3 Agility, +1 Leather Armor)
Armor Value 5 (Leather Armor + Round Shield)
Armor Slots 3
HP 6
Stress 5

Thresholds

  • Minor 5
  • Major 10
  • Severe 15

Weapons

  • Primary Rapier (+1 attack, d8+1 damage, adds 1 to Agility)
  • Secondary Round Shield (+2 Armor Score)

Features

Class

Battle Strategist - Whenever making a roll to physically hinder a creature (shove, trip, grapple, etc) that isn't a weapon attack, you can spend 1 Hope to have advantage. On a success, you can choose to deal 1d8 physical damage to the target.
Combat Training - Ignore burden when equipping weapons, and you may place primary weapons in your secondary weapon slot. Always add additional physical damage equal to your level when you attack.

Subclass

Call of the Brave: Foundation - When you fail a roll with Fear, you gain a Hope. Once per long rest, perform a ritual or make preparation to clear 2 Stress and gain 2 Hope.

Ancestry

Big Lucky: At the beginning of each session, give everyone in your party a Hope. You may always reroll a 1 on your Hope Die. If you do, take the new roll instead.

Community

Safe Haven: Once per session, when you take a short or long rest, you may take one additional downtime action.

Domain Cards

Domain 1

Nimble - Add Agility score to Evasion

Domain 2

Whirlwind - On successful attack with melee/close range weapon, spend 1 Hope to do half damage (rounded up) to every other enemy within the weapon's range.

Inventory

Torch, 50' rope, basic supplies, handful of gold, minor health potion, sharpening stone.

Appearance

Longarm is shorter than a full giant, and looks as if someone took a giant's head and limbs, then grafted them to a halfling torso. He wears a sleeveless leather jerkin on his body, and custom-made leather wraps for his arms and legs. He's surprisingly quick for his size, but has trouble with fine manipulation due to his oversized limbs.

When not adventuring, Longarm prefers to wear robes or other garments that hide his torso and hips, so he appears to be a short giant.

Background

Longarm is the son of a halfling father and a giant mother. The couple considered adoption due to warnings from the village mystic that the product of their union would have physical challenges, but Longarm's mother wanted the experience of pregnancy. The parents worked hard with the village healers to overcome Longarm's health challenges as a child, and trained him extensively to learn to manage his awkward form. Eventually, he decided to follow the path of his father and became a warrior to protect the secluded village of hills and rivers where he grew up. His mother encouraged him to take a walkabout and see the world for a year before returning home.

Personality

Longarm is a big believer in independence and choice. He will take advice, but no one can force him down a path he doesn't want to travel. Living in the village of Hillhollow, he lacks a sense of urgency that others do, and often takes additional time to consider his next course of action. If an urgent decision needs to be made, it must be time for a discussion during afternoon tea.

Details

  • Pronouns
  • Clothes that are
  • Eyes like
  • Body that's
  • The color of
  • Attitude like

Background Questions

Who taught you to fight, and why did they stay behind when you left home?
My father is a former adventurer and a current Capp in the Hillwatch, the closest thing Hillhollow has to a military force. He taught me everything I know about formal combat...while my mother taught me that combats are almost never formal. I probably would have stayed in Hillhollow had my mother not encouraged me to take a year or two and see the larger world before committing to the Hillwatch.

Someone defeated you in battle years ago and left you to die. Who was it, and why did it feel like such a betrayal?
Um, it was a vicious battle, and I was definitely left to die...from a certain point of view. Grouse got frustrated during my 'growth spurt' and was tired of me accidentally knocking things over. When l tripped and broke his sled, he snapped and yelled at me in front of the whole town, calling me a freak of nature and said my parents should never have tried to have a child. Everyone heard - everyone. I was too surprised to defend myself, and I felt like he had stuck a dagger in my gut and left me to bleed out. For years, I had stuck up for Grouse when he was the person no one wanted on their stickball team, or when he was accused of putting gum in Marigold's hair. I would have forgiven him eventually, but he never gave me the chance. Grouse left Hillhollow to become an apprentice wizard while still a teenager, but the whispers about me lingered for years afterward.

What legendary place have you always wanted to visit, and why is it so special?
My mother has told me stories about Stormwatch, the legendary city in the clouds populated by giants. It is said that those who live there long enough gain the ability to fly, and summon lightning to their hands.

Connections

  • Question 1
    • Answer 1
  • Question 2
    • Answer 2
  • Question 3
    • Answer 3