Difference between revisions of "Dagmaer Silver-Tongue"
Koren n'Rhys (talk | contribs) |
Koren n'Rhys (talk | contribs) |
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== Statistics: == | == Statistics: == | ||
− | * Strength 15 (+1 to hit and damage, and to chances of opening doors) | + | * '''Strength''' 15 (+1 to hit and damage, and to chances of opening doors) |
− | * Intelligence 9 (Reads & Writes native Languages) | + | * '''Intelligence''' 9 (Reads & Writes native Languages) |
− | * Wisdom 13 (+1 Magic-Based Saves) | + | * '''Wisdom''' 13 (+1 Magic-Based Saves) |
− | * Dexterity 7 (-1 to AC, -1 to missile weapons) | + | * '''Dexterity''' 7 (-1 to AC, -1 to missile weapons) |
− | * Constitution 8 (-1 point per Hit Die) | + | * '''Constitution''' 8 (-1 point per Hit Die) |
− | * Charisma 14 (+1 Reaction Adjustment, Max Retainers 5, Morale of Retainers 8) | + | * '''Charisma''' 14 (+1 Reaction Adjustment, Max Retainers 5, Morale of Retainers 8) |
== Saving Throws == | == Saving Throws == | ||
Line 38: | Line 38: | ||
== Wealth == | == Wealth == | ||
− | * Starting 3d6*10= 90 | + | * Starting: 3d6*10= 90 |
* Current: 335 GP, 9 SP, 3 CP | * Current: 335 GP, 9 SP, 3 CP | ||
Revision as of 19:36, 6 January 2010
A character in the B_X_Wilderlands Campaign
Contents
Character Details
- Name: Dagmaer Silver-Tongue
- Race: Skandik Human
- Class: Cleric Level: 2
- Experience: 2853
- HP: 9
- AC: 5
- Alignment: Neutral
Statistics:
- Strength 15 (+1 to hit and damage, and to chances of opening doors)
- Intelligence 9 (Reads & Writes native Languages)
- Wisdom 13 (+1 Magic-Based Saves)
- Dexterity 7 (-1 to AC, -1 to missile weapons)
- Constitution 8 (-1 point per Hit Die)
- Charisma 14 (+1 Reaction Adjustment, Max Retainers 5, Morale of Retainers 8)
Saving Throws
- Death Ray or Poison: 11
- Magic Wands: 12
- Paralysis or Turn to Stone: 14
- Dragon Breath: 16
- Rods, Staves, or Spells: 15
Turn Undead
- Skeletons: T
- Zombie: 7
- Ghoul: 9
- Wight: 11
Spells
- Available:
- First Level: Cure/Cause Light Wounds, Detect Evil, Detect Magic, Light/Dark, Protection from Evil, Purify Food and Water, Remove/Cause Fear, and Resist Cold
- Default Memorized Spells Per Day:
- First Level: Cause Fear
Wealth
- Starting: 3d6*10= 90
- Current: 335 GP, 9 SP, 3 CP
Retainers
- None
Equipment
- Weapons:
- Mace (1d6)
- Sling and 30 stones (1d4)
- Armour:
- Chainmail (Base AC=5)
- Shield (-1 AC)
- Equipment:
- Small Sack (1)
- Standard Rations (1 Week)
- Holy Symbol of Odin
- Encumbrance: 610
- Movement Rate: 60' (normal)/20' (encounter)/ 60' (running)
Background
Coming Soon to a wiki near you! ;-)