Difference between revisions of "Dagmaer Silver-Tongue"

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== Statistics: ==
 
== Statistics: ==
* Strength    15 (+1 to hit and damage, and to chances of opening doors)
+
* '''Strength'''     15 (+1 to hit and damage, and to chances of opening doors)
* Intelligence  9 (Reads & Writes native Languages)
+
* '''Intelligence''' 9 (Reads & Writes native Languages)
* Wisdom      13 (+1 Magic-Based Saves)
+
* '''Wisdom'''       13 (+1 Magic-Based Saves)
* Dexterity    7 (-1 to AC, -1 to missile weapons)
+
* '''Dexterity'''     7 (-1 to AC, -1 to missile weapons)
* Constitution  8 (-1 point per Hit Die)
+
* '''Constitution''' 8 (-1 point per Hit Die)
* Charisma    14 (+1 Reaction Adjustment, Max Retainers 5, Morale of Retainers 8)
+
* '''Charisma'''     14 (+1 Reaction Adjustment, Max Retainers 5, Morale of Retainers 8)
  
 
== Saving Throws ==
 
== Saving Throws ==
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== Wealth ==
 
== Wealth ==
* Starting 3d6*10= 90
+
* Starting: 3d6*10= 90
 
* Current: 335 GP, 9 SP, 3 CP
 
* Current: 335 GP, 9 SP, 3 CP
  

Revision as of 19:36, 6 January 2010

A character in the B_X_Wilderlands Campaign

Character Details

  • Name: Dagmaer Silver-Tongue
  • Race: Skandik Human
  • Class: Cleric Level: 2
  • Experience: 2853
  • HP: 9
  • AC: 5
  • Alignment: Neutral

Statistics:

  • Strength 15 (+1 to hit and damage, and to chances of opening doors)
  • Intelligence 9 (Reads & Writes native Languages)
  • Wisdom 13 (+1 Magic-Based Saves)
  • Dexterity 7 (-1 to AC, -1 to missile weapons)
  • Constitution 8 (-1 point per Hit Die)
  • Charisma 14 (+1 Reaction Adjustment, Max Retainers 5, Morale of Retainers 8)

Saving Throws

  • Death Ray or Poison: 11
  • Magic Wands: 12
  • Paralysis or Turn to Stone: 14
  • Dragon Breath: 16
  • Rods, Staves, or Spells: 15

Turn Undead

  • Skeletons: T
  • Zombie: 7
  • Ghoul: 9
  • Wight: 11

Spells

  • Available:
    • First Level: Cure/Cause Light Wounds, Detect Evil, Detect Magic, Light/Dark, Protection from Evil, Purify Food and Water, Remove/Cause Fear, and Resist Cold
  • Default Memorized Spells Per Day:
    • First Level: Cause Fear

Wealth

  • Starting: 3d6*10= 90
  • Current: 335 GP, 9 SP, 3 CP

Retainers

  • None

Equipment

  • Weapons:
    • Mace (1d6)
    • Sling and 30 stones (1d4)
  • Armour:
    • Chainmail (Base AC=5)
    • Shield (-1 AC)
  • Equipment:
    • Small Sack (1)
    • Standard Rations (1 Week)
    • Holy Symbol of Odin
  • Encumbrance: 610
  • Movement Rate: 60' (normal)/20' (encounter)/ 60' (running)

Background

Coming Soon to a wiki near you!  ;-)