Difference between revisions of "Dagmaer Silver-Tongue"

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(Spells)
(Turn Undead)
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== Turn Undead ==
 
== Turn Undead ==
* Skeletons: T
+
* Skeleton: T
* Zombie: 7
+
* Zombie: T
* Ghoul: 9
+
* Ghoul: 7
* Wight: 11
+
* Wight: 9
 +
* Wraith: 11
  
 
== Spells ==
 
== Spells ==

Revision as of 20:48, 21 January 2010

A character in the B_X_Wilderlands Campaign

Character Details

  • Name: Dagmaer Silver-Tongue
  • Race: Skandik Human
  • Class: Cleric Level: 3
  • Experience: 3232
  • HP: 10
  • AC: 5
  • Alignment: Neutral

Statistics:

  • Strength 15 (+1 to hit and damage, and to chances of opening doors)
  • Intelligence 9 (Reads & Writes native Languages)
  • Wisdom 13 (+1 Magic-Based Saves)
  • Dexterity 7 (-1 to AC, -1 to missile weapons)
  • Constitution 8 (-1 point per Hit Die)
  • Charisma 14 (+1 Reaction Adjustment, Max Retainers 5, Morale of Retainers 8)

Saving Throws

  • Death Ray or Poison: 11
  • Magic Wands: 12
  • Paralysis or Turn to Stone: 14
  • Dragon Breath: 16
  • Rods, Staves, or Spells: 15

Turn Undead

  • Skeleton: T
  • Zombie: T
  • Ghoul: 7
  • Wight: 9
  • Wraith: 11

Spells

  • Available:
    • First Level: Cure/Cause Light Wounds, Detect Evil, Detect Magic, Light/Dark, Protection from Evil, Purify Food and Water, Remove/Cause Fear, and Resist Cold
  • Default Memorized Spells Per Day:
    • First Level (2): Cause Fear, Cure Light Wounds

Wealth

  • Starting: 3d6*10= 90
  • Current: 246 GP, 9 SP, 3 CP

Retainers

  • None

Beast of Burden

  • Loki, Ill-tempered Mule w/ 2 sets of saddlebags (600cn capacity)

Equipment

  • Weapons:
    • Mace (1d6)
    • Sling and 30 stones (1d4)
  • Armour:
    • Chainmail (Base AC=5)
    • Shield (-1 AC)
  • Equipment:
    • Holy Symbol of Odin
    • Pack w/
      • 50' rope
      • tinderbox
      • torches (6)
      • oil flask (4)
      • waterskin (2)
      • iron rations (2wks)
      • small sack (1)
  • Encumbrance: 610
  • Movement Rate: 60' (normal)/20' (encounter)/ 60' (running)

Background

Coming Soon to a wiki near you!  ;-)