Difference between revisions of "Daidoji Yojimbo"

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Return to [[Crane Schools]]
 
  
 
==Daidoji Yojimbo School==
 
 
 
<u>Benefit</u>: +1 Agility
 
 
<u>Beginning Honor</u>: 3.5
 
 
<u>Skills</u>: Defense 2, Etiquette, Iaijutsu, Jiujutsu, Kenjutsu (Katana), any High or Bugei skill
 
 
<u>Outfit</u>: Katana, Wakizashi, any 1 weapon; light armor, helm; kimono and sandals; traveling pack; 10 koku
 
 
 
'''Rank 1 - The Force of Honor'''
 
 
The yojimbo adds his Honor Rank to all damage rolls. As long as the bushi designates one companion as his charge, he gains a number of Free Raises equal to his School Rank that may only be used for the Guard maneuver. Add his Air ring to his TNtbh.
 
 
 
'''Rank 2 - Wielding the Inner Fire'''
 
 
The bushi at this point adds his Fire Ring to all attack rolls. After any time the yojimbo attacks, he may spend a Void point to immediately use the Guard action, so long as his charge is within ten feet. If he does so, he immediately gains the highest initiative in the next combat round. He may not use this Technique on a Full Attack.
 
 
 
'''Rank 3 - Moving the Shadow'''
 
 
The bushi now adds 2x his Air ring to his TNtbh. This replaces the Rank 1 ability. Whenever facing an armored opponent, the bushi gains a bonus to his attack rolls equal to his opponent's armor bonus. Additionally, any attacks his opponent makes against the Yojimbo or his Charge have their TN raised by his (own) armor bonus.
 
 
 
'''Rank 4 - Strike Beneath the Veil'''
 
 
The Yojimbo now adds 2x his Fire ring to all attack rolls, replacing the Rank 2 ability. Any time the bushi uses the Guard maneuver, the effects are doubled. The bushi may now make 2 attacks per round.
 
 
 
'''Rank 5 - To Tread on the Sword'''
 
 
After using the Guard technique, any attack rolls made for the rest of the skirmish explode on 8's and 9's as if they were 10's. If the yojimbo has a skill which applies to his opponent (such as Know the School or Lore: Shadowlands) his 6's and 7's explode as well. This effect may only be used once per die per roll. So if a 9 exploded to an 8, it would not explode again, but if the second roll were a 10 it would explode as normal.
 

Latest revision as of 21:38, 7 December 2005