Difference between revisions of "Dane (The Starsoul Crown)"

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Dane
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== ''' Walker ''' ==
As Alycia she is a cute but pudgy redhead.  people usually describe her as "...but she has a nice personality."  Amd she like sto keep plugged into the gossip.  Better than CNN.
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* Neutral Good Human Druid 5
 
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* Experience:
*STR 12 BONUS +1
 
*WIS 13 BONUS +1
 
*CHA 18 BONUS +4
 
*INT 16 BONUS +3  (+1 for level 4)
 
*DEX 14 BONUS +2
 
*CON 14 BONUS +2
 
  
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== Abilities ==
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{| class = "wikitable" border=1
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|-
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! Ability || Score || Modifier
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|- align="center"
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! Strength
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| 12 || +1
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|- align="center" style="background:silver"
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! Dexterity
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| 14 || +2
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|- align="center"
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! Constitution
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| 14 || +2
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|- align="center" style="background:silver"
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! Intelligence
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| 16 || +3
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|- align="center"
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! Wisdom
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| 13 || +1
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|- align="center" style="background:silver"
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! Charisma
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| 18 || +4
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|}
  
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== Combat ==
 
*Total Hit Points: 23
 
*Total Hit Points: 23
 
*Speed: 30 feet
 
*Speed: 30 feet

Revision as of 14:16, 8 September 2011

Walker

  • Neutral Good Human Druid 5
  • Experience:

Abilities

Ability Score Modifier
Strength 12 +1
Dexterity 14 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 13 +1
Charisma 18 +4

Combat

  • Total Hit Points: 23
  • Speed: 30 feet
  • Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
SAVES
Resistance Spell adds a +1
Initiative modifier:...2 = +2 [dexterity]
Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak]
Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak]
Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak]
Attack (handheld):.....3 = 2 [base] +1 [strength] 
Attack (unarmed):......3 = 2 [base] +1 [strength] 
Attack (missile):......4 = 2 [base] +2 [dexterity] 
Grapple check:.........3 = 2 [base] +1 [strength] ]
LOAD	
Light load:	43 lb. or less	 
Medium load:	44-86 lb.	
Heavy load:	87-130 lb.	
Lift over head:	130 lb.	
Lift off ground:	260 lb.	
Push or drag:	650 lb.	


Languages: Common Draconic Elven Giant Goblin Goliath Orc


Feats:

  • Improved Familiar [hand-edit as needed]
  • Scribe Scroll [free to wizard]
  • Still Spell
Traits: 
Appraise Int 3 =  +3   
Balance Dex* 2 =  +2   
Bluff Cha 12 =  +4 +6 +2 [changeling]  
Climb Str* 1 =  +1   
Concentration Con 2 =  +2   
Craft Tailor Int 5 =  +3 +2  
Diplomacy Cha 8 =  +4 +2 +2 [bluff]  
Disguise Cha 9 =  +4 +5  
Escape Artist Dex* 2 =  +2   
Forgery Int 3 =  +3   
Gather Information Cha 8 =  +4 +4  
Heal Wis 1 =  +1   
Hide Dex* 2 =  +2   
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling]  
Jump Str* 1 =  +1   
Knowledge (arcana) Int 7 =  +3 +4  
Knowledge (local) Int 4 =  +3 +1  
Knowledge (nobility) Int 4 =  +3 +1  
Listen Wis 2 =  +1 +1  
Move Silently Dex* 3 =  +2 +1  
Ride Dex 2 =  +2   
Search Int 3 =  +3   
Sense Motive Wis 3 =  +1  +2 [changeling]  
Spellcraft Int 11 =  +3 +8  
Spot Wis 1 =  +1   
Survival Wis 1 =  +1   
Swim Str 1 =  +1   
Use Rope Dex 2 =  +2   

This character also has 3 ranks in Speak Languages.

Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.


Sorceror

  • Knows spells at lv 2
  • Cast at lv 3
  • Zero-level Sorcerer spells: 6 per day
    • Known:5
      • Open/Close
      • Dancing Lights
      • Detect magic
      • Light
      • Mage hand
      • Mend
  • First-level Sorcerer spells: 5 (4+1) per day
    • Known:2
      • Burning Hands
      • Charm


Wizard

  • Knows spells at lv 3
  • Cast at lv 4
    • Zero-level Wizard spells: 4 per day
      • Daze
      • Touch of Fatigue
      • Prestidigitation
      • Mend
      • Mage hand
      • Message
      • Resistance
      • Acid Splash
    • First-level Wizard spells: 3 (2+1) per day
      • Comprehend Languages
      • Magic Missile
      • Charm
      • Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image.
    • Second-level Wizard spells: 2 (1+1) per day
    • 2nd
      • Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
    • 3rd
      • Dispell Magic, Fireball, Fly, Tongues, Summon Monster III


Changeling:

  • Eberron character race.
  • +2 on saves vs. sleep and charm
  • +2 on bluff, intimidate, sense motive
  • Natural linguist (Speak language is a class skill)
  • Minor Change Shape


Class HP rolled

  • Level 1: Wizard 4
  • Level 2: Sorcerer 1
  • Level 3: Wizard 1
  • Level 4: Wizard 4 +1 to charisma
  • Level 5: Ultimate Mage 3
EQUIPMENT
Wagon Gypsy..................200
Horses Saddlebages gear......280
Ring of protection +1.......2000
Cloak of Resitence..........1000
Hat of disguise.............1300
Feather fall................2200
Daggers 4......................8
pack...........................2
Silk rope.....................11
Potion Darkvision............300
Potion cure light.............50
Clothing/textiles............700
Food 2 weeks..................10
Disguise kit..................50
Thieves kit...................50
Kitchen kit....................5
Artisan masterwork............55
Musical instuments............10
Rapier........................20
Light crossbow 50 bolts.......55
Sleep Arrow (3)..............396
Caltrops 5 batches.............5
Waterskin.....................10
Quarterstaff...................1
Bedroll........................1
Sunrods 5.....................10
Bullseye Lantern and oil......12
Tent.........................100
Tent Small....................10
Sap............................1
Falconry gear.................50
Padded Armor (2set)...........10
Var Holy Symbols..............10
GP.......................... 132


Familiar Special

  • Morphic Familar:Natural State Toad Races of Errberon P 123
  • Bat +3 bonus on Listen checks
  • Cat +3 bonus on Move Silently checks
  • Hawk +3 bonus on Spot checks in bright light
  • Lizard +3 bonus on Climb checks
  • Owl +3 bonus on Spot checks in shadows
  • Rat +2 bonus on Fortitude saves
  • Raven +3 bonus on Appraise checks (Speaks Common)
  • Snake +3 bonus on Bluff checks
  • Toad +3 hit points
  • Weasel +2 bonus on Reflex saves


What Dane Thinks Of:

  • Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
  • Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
  • Adahm- Full of himself and easily manipluatable, but fun to have around.