Difference between revisions of "Dane (The Starsoul Crown)"

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(Saves)
(Special)
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What Dane Thinks Of:
 
What Dane Thinks Of:
*Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
+
*Pawn- Big. Stoic. Quiet. Tough to manipulate since he really does not want anything.  But useful since he is suprisingly adept at macrame.
 
*Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
 
*Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
 
*Adahm- Full of himself and easily manipluatable, but fun to have around.
 
*Adahm- Full of himself and easily manipluatable, but fun to have around.

Revision as of 15:38, 10 September 2011

Dane

  • Neutral Changling Wizard 3/Soceror 1/ Thief 1
  • Two levels in Changling Wizard and Thief racial subsitution class.
  • Experience:

Appearance and History

Appearance (as Alycia)

  • Height: 5"6' (Nat 5'7")
  • Weight: 150 (Nat: 130)
  • Eyes: Green (Nat: White)
  • Skin: Fair (Nat: Gray)
  • Sex: Female (Nat:Female)
  • Hair: Red Curled (Natural White staight)

Personality

Dane likes nice things and comfort. Her Wagon is well appionted and has a feather bed, so tha adventuring she is never really roughing it.

She has a repuation for loving and tending animals, and at seemingly dozens cats. When it reality it is usually her familar in various guises.


History

Up until She recently has to leave the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad she was forced to leave town. She teamed up a with group of adventures and has been working with them ever since. Sje tries to act as the sysmpathetic sisterly to all the memebers to get ontpo their good graces. However, although she would never admit i to herself, the group has become like a second family to her.

Abilities

Ability Score Modifier
Strength 12 +1
Dexterity 14 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 13 +1
Charisma 18 +4

Combat

  • Total Hit Points: 29
  • Speed: 30 feet
  • Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring

Skills

Skill Base Bonus Rank Changling Synergy Familiar Total
Appraise Int 3 +3 (Raven) 6
Bluff Cha 4 6 2 +3 (Snake) 15
Climb Str 1 +3 (Lizard) 4
Craft (Potion) Int 3 5 8
Craft (Tailor) Int 3 5 8
Decipher Script Int 3 5 8
Diplomacy Cha 4 2 2 8
Disable Device Int 3 2 5
Disguse Cha 4 8 10 2 24
Gather Information Cha 4 5 9
Hide Dex 2 2
Intimidate Str 1 5 2 2 10
Knowlede (Arcana) Int 3 5 8
Language Int 3 4 7
Listen Wis 1 +3 (Bat) 4
Move Silent Dex 2 3 +3 (cat) 8
Open Locks Dex 3 5 8
Search Int 3 2 5
Sense Motive Wis 1 5 2 8
Slight Dex 2 2 4
Spellcraft Int 3 8 2 13
Spot Wis 1 +3 (Owl) 4
Swim Str 1 1
Use magic item Int 3 1 2 6

Saves

SAVE BASE STAT BONUS ITEMS FAMILIAR MISC TOTAL
Initiative 0 Dex +2 0 0 0 +2
Fortitude 2 Con +2 +2 +3 0 6/9
Reflex 1 Dex +2 +2 +3 0 5/8
Will 6 Wis +1 +2 +3 0 9/12
Attack (handheld) 2 Str +1 0 0 0 3
Attack (unarmed) 2 Str +1 0 0 0 3
Attack (missile) 2 Dex +2 0 0 0 4
Grapple 2 Str +1 0 0 0 3

LOAD Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.


Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA


Feats:

  • Improved Familiar [hand-edit as needed]
  • Scribe Scroll [free to wizard]
  • Conceal Spell

Saves

Sorceror

  • Knows spells at lv 1
  • Cast at lvl 1
  • Zero-level Sorcerer spells: 5 per day
    • Known:5
      • Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend
  • First-level Sorcerer spells: 4 (3+1) per day
    • Known:2
      • Burning Hands, Charm


Wizard

  • Knows spells at lv 3
  • Cast at lv 3
    • Zero-level Wizard spells: 4 per day
      • Daze, Touch of Fatigue, Prestidigitation, Mend, Mage hand, Message, Resistance, Acid Splash
    • First-level Wizard spells: 3 (2+1) per day
      • Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Repair light damage, Silent Image.
    • Second-level Wizard spells: 2 (1+1) per day
      • Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,
    • 3rd
      • Dispell Magic, Fireball, Fly, Tongues, Summon Monster III


Changeling:

  • Eberron character race.
  • +2 on saves vs. sleep and charm
  • +2 on bluff, intimidate, sense motive
  • Natural linguist (Speak language is a class skill)
  • Minor Change Shape


Class HP rolled

  • Level 1: Changling Thief 6
  • Level 2: Sorcerer 4
  • Level 3: Wizard 3
  • Level 4: Wizard 4 +1 to charisma
  • Level 5: Wizard 2

EQUIPMENT

EQUIPMENT Cost
Wagon Gypsy 200
Horses Saddlebages gear 280
Ring of protection +1 2000
Cloak of Resitence 1000
Hat of disguise 1300
Feather fall 2200
Daggers 4 8
pack 2
Silk rope 11
Traveling Alchemy Kit 300 (Layaway)
Potion cure light 50
Clothing/textiles 700
Food 2 weeks 10
Disguise kit 50
Thieves kit 50
Kitchen kit 5
Artisan masterwork 55
Musical instuments 10
Rapier 20
Light crossbow 50 bolts 55
Sleep Arrow (3) 396
Caltrops 5 batches 5
Waterskin 10
Quarterstaff 1
Bedroll 1
Sunrods 5 10
Bullseye Lantern and oil 12
Tent 100
Tent Small 10
Sap 1
Falconry gear 50
Padded Armor (2set) 10
Var Holy Symbols 10
GP 132

Special

Familiar Special

  • Morphic Familar:Natural State Toad Races of Errberon P 123

What Dane Thinks Of:

  • Pawn- Big. Stoic. Quiet. Tough to manipulate since he really does not want anything. But useful since he is suprisingly adept at macrame.
  • Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
  • Adahm- Full of himself and easily manipluatable, but fun to have around.