Dane (The Starsoul Crown)

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Dane As Alycia she is a cute but pudgy redhead. people usually describe her as "...but she has a nice personality." Amd she like sto keep plugged into the gossip. Better than CNN.

  • STR 12 +1
  • WIS 13 +1
  • CHA 18 +4
  • INT 16 +3 (+1 for level 4)
  • DEX 14 +2
  • CON 14 +2



Note Extra +1 On Will


Total Hit Points: 23

Speed: 30 feet

Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring

Ring Protection +1

Initiative modifier: 2 = +2 [dexterity] Fortitude save: 4 = 1 [base] +2 [constitution] +1 [ring] Reflex save: 4 = 1 [base] +2 [dexterity] +1 [ring] Will save: 9 = 7 [base] +1 [wisdom] +1 [ring] Attack (handheld): 3 = 2 [base] +1 [strength] Attack (unarmed): 3 = 2 [base] +1 [strength] Attack (missile): 4 = 2 [base] +2 [dexterity] Grapple check: 3 = 2 [base] +1 [strength] ]

Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.

Languages: Common Draconic Elven Giant Goblin Goliath Orc

Morphic Familar: Races of Errberon P 123


Feats: Improved Familiar [hand-edit as needed] Scribe Scroll [free to wizard] Still Spell

Traits: Appraise Int 3 = +3 Balance Dex* 2 = +2 Bluff Cha 12 = +4 +6 +2 [changeling] Climb Str* 1 = +1 Concentration Con 2 = +2 Craft Tailor Int 5 = +3 +2 Diplomacy Cha 8 = +4 +2 +2 [bluff] Disguise Cha 9 = +4 +5 Escape Artist Dex* 2 = +2 Forgery Int 3 = +3 Gather Information Cha 8 = +4 +4 Heal Wis 1 = +1 Hide Dex* 2 = +2 Intimidate Cha 8 = +4 +2 [bluff] +2 [changeling] Jump Str* 1 = +1 Knowledge (arcana) Int 7 = +3 +4 Knowledge (local) Int 4 = +3 +1 Knowledge (nobility) Int 4 = +3 +1 Listen Wis 2 = +1 +1 Move Silently Dex* 3 = +2 +1 Ride Dex 2 = +2 Search Int 3 = +3 Sense Motive Wis 3 = +1 +2 [changeling] Spellcraft Int 11 = +3 +8 Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str** 1 = +1 Use Rope Dex 2 = +2


  • = check penalty for wearing armor

This character also has 3 ranks in Speak Languages. Bluff >=5 ranks gives +2 on disguise checks to act in character.


Sorceror Knows spells at lv 2 Cast at lv 3

Zero-level Sorcerer spells: 6 per day

Known:5 Open/Close Dancing Lights Detect magic Light mage hand Mend

First-level Sorcerer spells: 5 (4+1) per day Known:2 Burning Hands Charm


Wizard Knows spells at lv 3 Cast at lv 4

Zero-level Wizard spells: 4 per day

First-level Wizard spells: 3 (2+1) per day

Second-level Wizard spells: 2 (1+1) per day

Spell Book 0th Daze, Touch of Fatigue, Prestidigitation, Mend. Mage hand, Message, Resistance Acuid Splash 1st Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image. 2nd Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility, 3rd Dispell Magic, Fireball, Fly, Tongues, Summon Monster III 4th Stoneskin, Black Tentacles, Level: Polymorph, Scrying

Changeling: Eberron character race. +2 on saves vs. sleep and charm +2 on bluff, intimidate, sense motive Natural linguist (Speak language is a class skill) Minor Change Shape


Sorcerer: Familiar / Alertness, etc. Can know only limited numbers of spells High charisma gains bonus spells daily

Wizard Familiar / Alertness, etc. n Bonus Feats (already included) High intelligence gains bonus spells daily

Class HP rolled Level 1: Wizard 4 Level 2: Sorcerer 1 Level 3: Wizard 1 Level 4: Wizard 4 +1 to charisma Level 5: Ultimate Mage 3

Wagon Gypsy 200 Horses Saddlebages gear 180 Ring of protection +1 2000 hat disguise 1300 Feather fall 2200 Daggers 4 8 pack 2 Silk rope 11 Darkvision Potion 300 Potion cure light 3 150 Clothing/textiles 700 Food 2 weeks 10 Disguise kit 50 Thieves kit 50 Artisan masterwork 55 Musical instuments 10 Rapier 20 Light crossbow 50 bolts 55 Sleep Arrow (3) 396 Caltrops 2 batches 2 Waterskin 1

Quarterstaff 1 Bedroll 1 Sunrods 5 10 Bullseyelantern and oil 12 Tent 100 Tent Small 10 Sap 1 Falconry gear 50 Padded Armor 2 sets one nice one shabby 10 Var Holy Symbols 10 GP 1029

Total 8924

Wagon Gypsy..................200
Horses Saddlebages gear......180
Ring of protection +1.......2000
hat disguise................1300
Feather fall................2200
Daggers 4......................8
pack...........................2
Silk rope.....................11
Darkvision Potion............300
Potion cure light 3..........150
Clothing/textiles............700
Food 2 weeks..................10
Disguise kit..................50
Thieves kit...................50
Artisan masterwork............55
Musical instuments............10
Rapier........................20
Light crossbow 50 bolts.......55
Sleep Arrow (3)..............396
Caltrops 2 batches........,,,..2
Waterskin.....................10
Quarterstaff...................1
Bedroll........................1
Sunrods 5.....................10
Bullseye Lantern and oil......12
Tent.........................100
Tent Small....................10
Sap............................1
Falconry gear.................50
Padded Armor (2set)...........10
Var Holy Symbols..............10
GP..........................1029

Total.......................8924


Familiar Special Morphic - Natural State toad

  • Bat +3 bonus on Listen checks
  • Cat +3 bonus on Move Silently checks
  • Hawk +3 bonus on Spot checks in bright light
  • Lizard +3 bonus on Climb checks
  • Owl +3 bonus on Spot checks in shadows
  • Rat +2 bonus on Fortitude saves
  • Raven +3 bonus on Appraise checks (Speaks Common)
  • Snake +3 bonus on Bluff checks
  • Toad +3 hit points
  • Weasel +2 bonus on Reflex saves


What Dane Thinks Of: Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame. Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee jas