Dane (The Starsoul Crown)

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Revision as of 19:20, 8 September 2011 by Psychophant (talk | contribs) (Skills)
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Dane

  • Neutral Changling Wizard 3/Soceror 1/ Thief 1
  • Two levels in Changling Wizard racial subsitution class.
  • Experience:

Abilities

Ability Score Modifier
Strength 12 +1
Dexterity 14 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 13 +1
Charisma 18 +4

Combat

  • Total Hit Points: 23
  • Speed: 30 feet
  • Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring

Skills

Skill Base Bonus Rank Changling Synergy Familiar Total
Appraise Int 3 +3 (Raven) 6
Bluff Cha 4 6 2 +3 (Snake) 15
Climb Str 1 +3 (Lizard) 4
Craft (Potion) Int 3 5 8
Craft (Tailor) Int 3 5 8
Decipher Script Int 3 5 8
Diplomacy Cha 4 2 2 8
Disable Device Int 3 2 5
Disguse Cha 4 8 10 2 24
Gather Information Cha 4 5 9
Hide Dex 2 2
Intimidate Str 1 5 2 2 10
Knowlede (Arcana) Int 3 5 8
Language Int 3 4 7
Listen Wis 1 +3 (Bat) 4
Move Silent Dex 2 3 +3 (cat) 8
Open Locks Dex 3 5 8
Search Int 3 2 5
Sense Motive Wis 1 5 2 8
Slight Dex 2 2 4
Spellcraft Int 3 8 2 13
Spot Wis 1 +3 (Owl) 4
Swim Str 1 1
use magic item Int 3 1 2 6

Saves

SAVE BASE STAT BONUS ITEMS FAMILIAR MISC TOTAL
Initiative 0 Dex +2 0 0 0 +2
Fortitude 2 Con +2 +2 +3 0 6/9
Reflex 1 Dex +2 +2 +3 0 5/8
Will 6 Wis +1 +2 +3 0 9/12
Attack (handheld) 2 Str +1 0 0 0 3
Attack (unarmed) 2 Str +1 0 0 0 3
Attack (missile) 2 Dex +2 0 0 0 4
Grapple 2 Str +1 0 0 0 3
LOAD	
Light load:	43 lb. or less	 
Medium load:	44-86 lb.	
Heavy load:	87-130 lb.	
Lift over head:	130 lb.	
Lift off ground:	260 lb.	
Push or drag:	650 lb.	


Languages: Common Draconic Elven Giant Goblin Goliath Orc


Feats:

  • Improved Familiar [hand-edit as needed]
  • Scribe Scroll [free to wizard]
  • Still Spell
Traits: 
Appraise Int 3 =  +3   
Balance Dex* 2 =  +2   
Bluff Cha 12 =  +4 +6 +2 [changeling]  
Climb Str* 1 =  +1   
Concentration Con 2 =  +2   
Craft Tailor Int 5 =  +3 +2  
Diplomacy Cha 8 =  +4 +2 +2 [bluff]  
Disguise Cha 9 =  +4 +5  
Escape Artist Dex* 2 =  +2   
Forgery Int 3 =  +3   
Gather Information Cha 8 =  +4 +4  
Heal Wis 1 =  +1   
Hide Dex* 2 =  +2   
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling]  
Jump Str* 1 =  +1   
Knowledge (arcana) Int 7 =  +3 +4  
Knowledge (local) Int 4 =  +3 +1  
Knowledge (nobility) Int 4 =  +3 +1  
Listen Wis 2 =  +1 +1  
Move Silently Dex* 3 =  +2 +1  
Ride Dex 2 =  +2   
Search Int 3 =  +3   
Sense Motive Wis 3 =  +1  +2 [changeling]  
Spellcraft Int 11 =  +3 +8  
Spot Wis 1 =  +1   
Survival Wis 1 =  +1   
Swim Str 1 =  +1   
Use Rope Dex 2 =  +2   

This character also has 3 ranks in Speak Languages.

Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.


Sorceror

  • Knows spells at lv 2
  • Cast at lv 3
  • Zero-level Sorcerer spells: 6 per day
    • Known:5
      • Open/Close
      • Dancing Lights
      • Detect magic
      • Light
      • Mage hand
      • Mend
  • First-level Sorcerer spells: 5 (4+1) per day
    • Known:2
      • Burning Hands
      • Charm


Wizard

  • Knows spells at lv 3
  • Cast at lv 4
    • Zero-level Wizard spells: 4 per day
      • Daze
      • Touch of Fatigue
      • Prestidigitation
      • Mend
      • Mage hand
      • Message
      • Resistance
      • Acid Splash
    • First-level Wizard spells: 3 (2+1) per day
      • Comprehend Languages
      • Magic Missile
      • Charm
      • Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image.
    • Second-level Wizard spells: 2 (1+1) per day
    • 2nd
      • Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
    • 3rd
      • Dispell Magic, Fireball, Fly, Tongues, Summon Monster III


Changeling:

  • Eberron character race.
  • +2 on saves vs. sleep and charm
  • +2 on bluff, intimidate, sense motive
  • Natural linguist (Speak language is a class skill)
  • Minor Change Shape


Class HP rolled

  • Level 1: Wizard 4
  • Level 2: Sorcerer 1
  • Level 3: Wizard 1
  • Level 4: Wizard 4 +1 to charisma
  • Level 5: Ultimate Mage 3
EQUIPMENT
Wagon Gypsy..................200
Horses Saddlebages gear......280
Ring of protection +1.......2000
Cloak of Resitence..........1000
Hat of disguise.............1300
Feather fall................2200
Daggers 4......................8
pack...........................2
Silk rope.....................11
Potion Darkvision............300
Potion cure light.............50
Clothing/textiles............700
Food 2 weeks..................10
Disguise kit..................50
Thieves kit...................50
Kitchen kit....................5
Artisan masterwork............55
Musical instuments............10
Rapier........................20
Light crossbow 50 bolts.......55
Sleep Arrow (3)..............396
Caltrops 5 batches.............5
Waterskin.....................10
Quarterstaff...................1
Bedroll........................1
Sunrods 5.....................10
Bullseye Lantern and oil......12
Tent.........................100
Tent Small....................10
Sap............................1
Falconry gear.................50
Padded Armor (2set)...........10
Var Holy Symbols..............10
GP.......................... 132


Familiar Special

  • Morphic Familar:Natural State Toad Races of Errberon P 123
  • Bat +3 bonus on Listen checks
  • Cat +3 bonus on Move Silently checks
  • Hawk +3 bonus on Spot checks in bright light
  • Lizard +3 bonus on Climb checks
  • Owl +3 bonus on Spot checks in shadows
  • Rat +2 bonus on Fortitude saves
  • Raven +3 bonus on Appraise checks (Speaks Common)
  • Snake +3 bonus on Bluff checks
  • Toad +3 hit points
  • Weasel +2 bonus on Reflex saves


What Dane Thinks Of:

  • Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
  • Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
  • Adahm- Full of himself and easily manipluatable, but fun to have around.