Difference between revisions of "Daniel Covington"

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=Bonds=
 
=Bonds=

Revision as of 16:20, 2 April 2020

Agent Name:
Code Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics

Score x5 What Others Notice
Strength 12 60
Constitution 15 75 Rugged
Dexterity 14 70 Quick
Intelligence 10 50
Power 11 55
Charisma 10 50


Derived Attributes

Current Maximum
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Bond 1 Not very much
Bond 2 Even less

Motivations and Mental Disorders

Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) Forensics (0%) Search (20%)
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%)
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) Survival (10%)
Athletics (30%) Medicine (0%) Swim (20%)
Bureaucracy (10%) Melee Weapons (30%) Unarmed Combat (40%)
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) Navigate (10%)
Demolitions (0%) Occult (10%)
Disguise (10%) Persuade (20%)
Dodge (30%) Pharmacy (0%)
Drive Auto (20%) Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes