Dao-san-Samith

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Dao-san-Samith

Dao-san-Samith.jpeg
Name: Dao-san-Samith
Doom: Defy the Avatar; Reunify the House
Essence: Holophilic Autocrat on the Run
Shadow: Enemies in High Places
Blood: Heir to a Condemned House
Origin: Accidental Archeology; Fate or Chance?
Companion: Chosen by the Demonbound Pistol
Player: Eplov

Dao-san-Samith, currently the closest living heir to Duke Barayan-san-Samith, has lived, until recently, a privileged life. Amadorad is not a forgiving place, with the constant threat of entropic attack on nearly all borders, Amadoradi people are, by necessity, extremely martial. Some of that zeal made it into Dao's blood, but his interests ran counter to those his father sought to instill. Barayan wanted his son to learn of leading men, defending his people, and holding back the nigh-inevitable hordes for generations to come. Dao went through the motions and learned a bit of statecraft here and there, but his true passion was his utter fascination with mechanized weapons and the endless layers of undercity.

His consuming interest started with an ill-fated fall into the undercity beneath his childhood home. A game of hide-and-seek turned life-threatening when Dao stepped on an unstable stone, uncovering an undiscovered one-way path into ancient catacombs. Fortuitously, he was uninjured by the fall, but climbing the steep slope was beyond his capability at the time. Looking about the forgotten tomb, he found his greatest possession: a pristine ebony pistol without a speck of dust, rust, or decay. Placing his hand on its strangely warm surface bound the two together, and, with its help, Dao navigated through and out of the almost-death sentence his trip to the undercity should have been. He was touched by the experience and continued almost nightly forays into the depths until his father got in hot water with the Avatar. Again, fortune was with him, and he was not in his chambers the night his family was taken. Unfortunately, that has left him without direct support and on the run.

Now, Dao is left to his own devices. He's lost access to his family's resources and is constantly at risk of discovery and capture. He finds himself in Glorious Kados, unsure of his next steps, but confident that Fate will not let him down.

Skills

+5 The Lords (Pillar)
+4 Ranged Combat
+3 Fate Investigation
+2 Deceive Notice Athletics
+1 Willpower Lore Phsique

Stress

Physical [1][2][3]

Mental [1][2][3]

Status [1][2][3][4] + 1 Mild Consequence Slot

Stunts & Abilities

Jack-of-All-Trades

You’re a social chameleon, familiar with the values, lingo, and behaviors of different pillars. You face no obstacle in Pillar overcome or maneuver rolls to exploit your knowledge of a different pillar.

Rapid Fire

You loose arrows or other missiles from ranged weapons with amazing rapidity, targeting a number of opponents up to your Ranged Combat skill level with a single attack, as per the multiple target rules (page 229). You also act at a +2 skill level in any Ranged Combat covering fire or suppressing fire maneuvers. This stunt cannot be used with crossbows unless the crossbow has been specifically fashioned for rapid fire.

Gun Kata

You are light on your feet with a gun in your hand, able to keep the gunplay going while evading attempts to harm you. You may use Shoot instead of Athletics to defend against physical attacks.

Tomb Raider

You are at home in dark and ancient places. You can use Investigate instead of Burglary to bypass locks and traps, or "case the joint" when inside a tomb, undercity, or similar.

Pact Weapon

You can summon your pact weapon into your hand as a free action from any distance.

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